Обновился эмулятор PlayStation2 - Play!.
- Implemented missing instruction, fixing rendering in some visual novel games - Fixed regression in JIT that was causing rendering issues in Free Running - Fixed hanging when skipping intro video in Viewtiful Joe - Added missing HLE function needed for Mojib-Ribbon - (Desktop) Changed bootable filtering mechanism - (Windows) Fixed issue preventing Black Hawk Down from saving properly
Обновился эмулятор Atari Jaguar - BigPEmu.
- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs - Added a script for Vid Grid touch control. Drag and drop - Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu - Added a script for Myst touch control. Hold to drag the cursor, tap to activate - Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions - The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual) - The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above) - Added lots of random new scripting functionality - Fixed game thumbnails rendering at the incorrect scale in portrait mode
Обновился эмулятор Sega Saturn - YabaSanshiro.
Changes in 1.16.6 - simplify fullscreen mode - Fix: Crash when start fullscreen mode Changes in 1.16.5 - Auto update function - Fix: Crash when setting menu is changed - Fix: Polygons are broekn when restart Changes in 1.16.4 - Improve the stability issue of Vulkan - Support 8bitDoM30 and retro-bit SEGA Saturn gamepad - Reflect device pixel ratio
В раздел «Библиотека» добавлен мануал на русском языке «Metroid II - Return of Samus (Rus)» для GameBoy.
Обновился эмулятор консоли PlayStation Portable - PPSSPP.
What's new in 1.18 Platform support - Improved iOS/Mac support, Game Mode support - IR Interpreter: work on correctness and optimizations - Interpreted Vertex Decoder optimizations - SDL fixes - Legacy Edition for old Android TV devices - Android and Windows shortcuts - add icons and bugfixes - Improve performance of CHD loading UI - Many crash, hang and performance fixes around the UI - New post proc filter "Sharp bilinear" - Misc UI fixes - 3 new themes - Game info in-game - New remote iso UI - Install save games from ZIP file - More input-mappable actions like Reset, allow mapping Alt key - Homebrew Store: Added website links, license info - RetroAchievements: Can now hash homebrew apps - Fix regression of the AxisSwap feature Emulation - Misc crash fixes - Vulkan barrier fixes - Misc compatibility fixes - Misc filesystem fixes (FDs, date/time) - Workaround for The Warriors video playback - Expose GPI switches and GPO leds, accessible in developer settings - Fix regression caused by the fix for UFC Undisputed - Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance - implement sysclib_sprintf Rendering fixes - Socom FB3 depth buffer problem in menu - Platypus: Glitchy transparency with OpenGL - Syphon Filter: Logan's Shadow: Dark lighting in OpenGL - MGS2 Acid errors on AMD GPUs - Fix regression in Genshou Suikoden - Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly Debugging improvements - MIPSTracer - a new (rough) debugging tool by Nemoumbra VR - New immersive mode (makes better use of reprojection by extending the rendered area) - A lot of fixes by Lubos Misc - The CHD file format is better supported and performance has been drastically improved
Новая версия разрабатываемого эмулятора PlayStation 4.
В этом обновлении улучшена совместимость с играми. Исправлены некоторые проблемы c рекомпилятором шейдеров, мешавшие работе эмулятора. Добавлен график кадров и точная синхронизация со 60 FPS. Реализованы IME и Videodec2, что улучшает работу с текстом и видео, а также сделаны некоторые исправления сетевых библиотек.
shader recompiler fixes Emulated support for cpus that doesn't have SSE4.2a (intel cpus) Frame graph + Precise 60 fps timing Save data: fix nullptr & concurrent file write Auto Update Error dialog implementation Swapchain recreation and window resizing Add playback of background/title music in game list kernel: Quiet sceKernelWaitEventFlag error log on timeout Improve keyboard navigation in game list core/memory: Pooled memory implementation Fix PKG loading replace trophy xml assert with error Refactor audio handling with range checks, buffer threshold, and lock audio_core: Fix return value types and shift some error handling to library Devtools: PM4 Explorer Initial support of Geometry shaders Working touchpad support net: Stub sceNetErrnoLoc Add support to click touchpad using back button on non PS4/5 controllers Multiple Install Folders Using a more standard data directory for linux video_core: Implement sceGnmInsertPushColorMarker ime_dialog: Initial implementation Network libs fixes Use GetSystemTimePreciseAsFileTime to fix fps timing issues Added adaptive mutex initializer Small Np + trophy fixes Separate Updates from Game Folder Minor Fixes for Separate Update Folder AvPlayer: Do not align w/h to 16 with vdec2 Improve sceSystemServiceReceiveEvent stub renderer_vulkan: Commize and adjust buffer bindings Add poll interval to libScePad Add more surface format mappings. vulkan: Report only missing format feature flags. IME implementation Videodec2 implementation path_util: Make sure macOS has current directory set and clean up path code. Load LLE modules from sys_modules/GAMEID folder
Обновился эмулятор NES (Famicom, Dendy) - nemulator.
- Added support for Game Boy Color and Pac-Man/Ms. Pac-Man Arcade emulation - For Pac-Man/Ms. Pac-Man, supported rom sets should be placed in c:\roms\arcade, e.g., c:\roms\arcade\pacman - pacman, mspacman, mspacmab, mspacmnf - or path configured in nemulator.ini arcade.rom_path - Code optimization, cleanup, and various bug fixes - NES: CPU fixes for Ironsword and Cobra Triangle - NES: MMC3 fix for Wario's Woods - Switched to WASAPI audio library
Fire & Ice
Игры Sega Master System
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