Новости > Показать отдельно
Devector v8.0
Zykon, 09:40, 17-06-2025
Обновился эмулятор советского компьютера Вектор-06Ц.
Features: - Added option to search by labels in the Disasm window - Added drag-and-drop file loading - Added Lua script support with DrawText, DrawRect, and DrawRectFilled functionality, CPU, and memory access. Negative positions originate from the bottom right corner - Added Code Perf window to test code performance. It's auto data stored as part of debug data on disk - Added a tooltip in the watchpoints window that shows a hex and ASCII dump of up to 256 bytes - Added a tooltip to watchpoints with data represented as a string and a hex dump into Hex Window - Added the M register indication in the Hardware Stats window - Added a console option to run rom/fdd/rec if it’s the first and only argument after the emulator executable name Updates: - The Disasm search, HexViewer search, DebugData filter no longer require pressing Enter - Highlighted updated Hardware Stats, and independent CPU registers in the Stats Window - The default window background became darker to improve the contrast - The color scheme is stored in settings - Execution speed is now stored in settings - The frame slider in the record window now takes the full window width - Watchpoints and breakpoints now store debug data as strings for readability - Updated readme - Removed wstring from the project to resolve issues with Win11/Win8/Linux builds - Commented out SDL buffering notifications in the log - Increased recording time from 1 to 10 minutes - Increased trace log length from 100,000 to 300,000 commands Bug Fixes: - Fixed value representation in the Breakpoint window - Corrected disassembly of DB instructions in the Disasm window - Fixed Step Over to always take 12 cycles for j* instructions - Fixed switching from MAX speed execution to Normal, which previously took a long while - Fixed the minimum length of watchpoints - Fixed Trace Log update when RST7 is invoked - Fixed OUT N to output data by the next command execution - Fixed 1% CPU speed mode - Fixed crash during file reload - Fixed -path argument handling - Fixed code line selection highlight to properly highlight the navigated line - Fixed highlight for the next executed line - Fixed debug data loading when the working directory doesn’t match the executable directory - Fixed crash when settings or debug data JSON files had a broken format - Fixed debug data loading issue with FDD image - Fixed loading/saving of ram-disk image and imgui.ini file from working directory to executable directory - Fixed the wrong number of searched addresses in the Search window - Fixed issue with wrong debug data loading - Fixed the GCC build issue with the DPI detection function
Sonic111 [18:49, 17-06-2025]
Зачем он нужен?
Что с ним делать!?
Что с ним делать!?
Axl89 [18:52, 17-06-2025]
Ностальгировать, кто пробовал игры с него в детстве.
Yaranga [19:12, 17-06-2025]

Body Conquest II
Игры PC Engine / Turbo Grafx-16
» [SMD] хакинг Dune: The Battle for Arrakis 04:40
» [GB] Перевод на русский Final Fantasy Legend 04:18
» Ищу игру !!! 02:12
» Nintendo Switch 2 01:44
» [All] Показалось? 01:35
» [DC, PS2, GCN] Самые тяжело эмулируемые игры 01:35
» Все о Nintendo 01:11
» [3DO] Mortal Kombat II: 3DO Edition 00:24
» [NES/SNES/Sega/PCE] Списки пройденных игр и обсуждение 00:16
» Everdrive N8 (China ver) JACK DIY 23:10
» CoolBoy - варианты прошивки 22:26
» Некачественные прохождения игр серии Jurassic Park 21:29
» Dark Souls: Prepare to Die Edition 20:30
» Способы запуска игр на Sony PS2 20:23
» Кино 18:13