WinUAE 4.9.x/4.10.x bugs fixed - AGA-only sprite buffer overflow that can cause random side-effects - CIA synchronize clock drift fixed - Many GDI mode bugs fixed - Integer scaling works correctly in Overscan+ and higher modes - “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes - SCSI CD command READ TOC, format type 0 returned invalid data - Serial port and inter-process serial port was unreliable in accurate modes - VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed - Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes Older bugs fixed - A600 non-expanded Quickstart incorrectly had RTC enabled - D3D11 mode scanlines/masks are not affected by scaling anymore - Fixed possible crash in floppy emulation and when exiting GUI - Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive - Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes - Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0: - On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color - Picasso IV flash ROM emulation support - Prometheus PCI bridge PCI config space byte wide access endian swap fix - ROM rescan in ini mode didn’t clear previously detected ROMs - uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped New features/updates: UI - Added new KS ROMs to ROM scanner - Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel - Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved - Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus - FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status - Hardware info panel shows complete memory map when emulation has been started New features/updates: emulation - 1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled) - Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only - ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access) - Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed - Programmed native display mode support improved, automatic aspect ratio correction improved - RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen - “Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen - Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator - uaegfx RTG P96Prefs support - Striker Manager and Multi-Player Soccer Manager dongle emulation - Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state - Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern Possible Breaking change: default keyboard layout changed - Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys - Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard - Strange German-only keymap special #-key mapping removed
- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature - A new script is included which allows Cybermorph to render polygons/textures at the native resolution - An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script - A new script is included which allows uncapping the framerate in Alien vs. Predator - A new script is included which fixes flickering in the Brett Hull Hockey prototype - A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library - Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired - Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably - Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet - Even more terrible secrets have been added - Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer - Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file
What's new in 1.15.4 - Tilt controls: Restore "Low end radius" control - Android: Restore the ability to choose "display" (hardware scaler) resolution - Improve the workarounds for the DJ Max games - Android: Fix running some file formats directly from the Downloads folder - OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction - Add a simple profiling tool to check CPU usage by the GL backend - Loader: Fix bug preventing WWE 2009 from starting - Misc minor fixes and optimizations
Bug fixes: - ROM based graphic interfaces were not loading the ROMs from the correct subfolder - Memotech HRG could crash when running at 60Hz - Memotech HRG hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped - G007 hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped - Since v0.52 it hasn't been possible to select a USB disk for IDE drive HD0 or HD1 Changes: - QS Character Board switch now defaults to off Enhancements: - Example programs included from the Memotech HRG manual - Example programs included from the G007 manual - Example programs included from the dk'tronics Graphics ROM manual - Example programs included from the ZON X-81 manual - Example programs included from the Quicksilva catalogue for the QS Sound Board - Example program created and added to demonstrate the QS Character board
- PPU: disallow out-of-bounds BG VRAM tile fetches and return open bus - Core: do not skip to the next event if the CPU woke up during a DMA - KeyPad: always request IRQs from the emulator (not the calling) thread - GameDB: fix entries for a bunch of Classic NES and Famicom Mini titles - IO: do not enter STOP mode when it is not implemented - mGBA log: clear the message buffer after printing the message - mGBA log: flush STDOUT after each message - Catch fmt::system_error when fmt::print() fails to write to STDOUT
Linux port - fixed last issue AppleII / C64 - fixed states sometimes crashing when a disk change actually happens BSNESv115+ - snes_get_board returns empty string - "No PPU sprite limit" option doesn't seem to work Gambatte - [GameBoy Link] Buzzing noise when one of the Players is muted MAME - fixed BIOS selection menu - added emulation issues and ROM info to RomDetails dialog - report emulation status via ROM info icon and text - bgaregga locks up the process - hide settings for optional dip switches (for now) - use 0x3ffffffc as framerate numerator, like actual MAME does since 0.254 (fixes MP4 processing on YouTube) - kinst + kinst2 = crash - rom loading regression - fixed crash with games using k001006_device (e.g. windheat) NESHawk - fix open bus execution following write instructions Octoshock - fixed exe load crash SMSHawk - fix noise audio channel on SMS VDP (LFSR is 16 bit wide) EmuHawk - fixed ("Unthrottled" setting burns cpu when paused) - If a PSX .bin is loaded, try synthesising a .cue - don't keep multidisk flag on after it was set once - speedup the PlayMovie dialog - Prevent annoying waits when using firmware manager with DSi NANDs present - Lua - fixed (error loading module in lua (socket.dll)) - TAStudio - speedup column drawing - fixed bugs with entries in patternsform - RetroAchievements - fixed RetroAchievements rich presence not working - fixed Jaguar CD homebrew hashing wrt retroachievements - disabled leaderboard list form - fixed various crashes and deadlocks
12:41, 28-04-2023: Обновления
05:11, 25-04-2023: mGBA v0.10.2
22:03, 16-04-2023: Тематические скриншоты
10:15, 27-03-2023: NanoBoyAdvance 1.7
15:36, 24-03-2023: Snes9x 1.62
09:00, 19-03-2023: DSP Emulator v0.21
22:47, 09-03-2023: Записи прохождений
13:16, 09-03-2023: Новые переводы команды Chief-NET
17:21, 07-03-2023: BigPEmu v1.054
17:36, 09-02-2023: FCEUX v2.6.5
08:36, 07-02-2023: BigPEmu v1.05
09:18, 04-02-2023: EightyOne V1.31
08:53, 24-01-2023: WinUAE 4.10.1
16:46, 11-01-2023: mGBA v0.10.1
16:55, 06-01-2023: puNES 0.110
20:30, 03-01-2023: Altirra v4.10
20:42, 27-12-2022: BigPEmu v1.04
09:28, 26-12-2022: VICE v3.7
21:17, 19-12-2022: WinUAE 4.10
19:01, 18-12-2022: no$psx v2.2
00:13, 18-12-2022: StellaDS V6.4
19:03, 15-12-2022: VBA-M v2.1.5
18:13, 15-12-2022: PPSSPP v1.14
01:06, 12-12-2022: Hoxs64 v1.1.2.1
11:11, 06-12-2022: BigPEmu v1.01
18:04, 05-12-2022: SpecEmu v3.2 build 04.12.22
02:26, 02-12-2022: Библиотека
17:43, 26-11-2022: 86Box v3.11
22:50, 06-11-2022: Записи прохождений
21:37, 04-11-2022: melonDS v0.9.5
20:54, 26-10-2022: DSP Emulator v0.21WIP4
19:15, 23-10-2022: SkyEmu v2
00:18, 19-10-2022: BGB v1.5.10
22:41, 12-10-2022: mGBA v0.10
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