
Второе дыхание классики: Всё о секретах и предметах в
The Legend of Xanadu II
The Legend of Xanadu II на PC Engine абсолютно незаслуженно обделена вниманием из-за отсутствия перевода. Игра настолько зацепила меня своим сюжетом и геймплеем, что я решил раскопать все её тайны.
Найти что-то в сети оказалось квестом покруче самой игры: даже англоязычный GameFAQs пуст. Поэтому я взял всё в свои руки и подготовил для вас ультимативные материалы:

Гайд по секретам:
Подробное руководство, как найти абсолютно всё, что скрыли разработчики.

Энциклопедия:
Полный список предметов и оружия с оригинальными названиями на японском, переводом на русский, точными характеристиками и указанием глав, где их можно достать.

Прохождение:
Идеальный «ран» с демонстрацией всех секретных кат-сцен, редкого оружия и скрытых предметов.

- Полный список предметов: оригинальные названия (на японском) и перевод на русский язык с характеристиками и указанием, в какой главе их можно найти.
- Скрытые предметы и события: подробное описание того, как открыть данное событие или найти вещь (с привязкой к главам и наглядными скриншотами).
Общее время прохождения заняло 5:35. Оно разбито на 4 части. В записи я не пропускал заставки и старался не перематывать диалоги, чтобы вы могли в любой момент нажать на паузу и поближе познакомиться с сюжетом.
Обновился эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added Discord Rich Presence support - App: Added option to File menu to open the screenshots directory - App: Added option to unpause emulator when loading discs. Enabled by default, which changes established behavior - App: Clarified IPL ROM meaning in the Welcome window and IPL settings tab -- it refers to the BIOS - App: Display volume indicator on the top-right corner of the window for a few seconds after adjustments - pp: Persist SMPC data per region based on the loaded IPL ROM region: - smpc-us_eu.bin: USA, Europe -- SMPC area codes 4, 5, A, C, D - smpc-jp.bin: Japan -- SMPC area code 1 - smpc-asia.bin: Korea, Taiwan -- SMPC area codes 2, 6 - smpc-other.bin: Other (invalid) SMPC area codes - The old smpc.bin will be automatically migrated to these files as you use IPL ROMs for each region - App: Shrink embedded M PLUS U font files by removing unused glyphs, reducing binary size - Build: Lower macOS version requirement to 12.0 Monterey - Debugger (SH2): Break when PC is unaligned or in an illegal area while debug tracing is enabled - Debugger (VDP2): Added RBG0 and RBG1 line color single stack views to the VDP2 debug overlay - Debugger (VDP2): Added basic VDP2 registers view - Graphics: New graphics backend, adding support for native graphics APIs: - Direct3D 12 on Windows - Metal on macOS - SDL Renderer wherever it's supported - Vulkan and Direct3D 11 didn't make it in time for this release - Input: Added option to constrain mouse cursor to window in system cursor mode - Input: Convert 3D Control Pad analog stick to D-Pad inputs when in digital mode - Input: Graduate Virtua Gun to stable feature - Input: Introduce a small amount of jitter to the Virtua Gun aim in Death Crimson. Greatly improves shot detection in the game - Media: Added support for MP3 and OGG audio tracks to CUE loader - SCSP: Threading microoptimizations -- up to 10% faster - SH2: Interrupt recalculation microoptimizations -- 1-3% faster - SMPC: Remove direct dependency to filesystem API for data persistence - VDP1: Software renderer performance microoptimizations: - Do these once per command instead of per pixel: - Determine double density mode - Get references to VDP1 registers - Shift/mask color bank values - VDP1/VDP2: Hardware-accelerated rendering with Direct3D 12 is now available Fixes - App: Don't persist window geometry in full screen mode - App: Initialize MIDI subsystem asynchronously. Fixes some cases where the application takes a long time to start up - App: Reset window geometry if it matches the bounds of a display to prevent "remember window geometry" from loading full screen coordinates - Backup RAM: Fix crash when attempting to load a backup RAM cartridge with the default path - Backup RAM: Remove strict language check when importing files. Fixes importing save files from Kronos's backup RAM cartridges - CD Block (HLE): Adjust calculated sector sizes to requested get length - CD Block (HLE): Create a dedicated scratch buffer for disc playback. Fixes crashes on replays in Virtual On - Cyber Troopers - CD Block (HLE): Emulate read FIFO for all read transfers - CD Block (HLE): Get/Calculate Actual Size nuances - CD Block (HLE): Handle default end of disc parameter in Play Disc. Fixes Gunbird song not resuming after pausing - CD Block (HLE): Introduce Busy status when pausing playback and ending data transfers. Fixes multiple games: - Amagi Shien now goes in-game - Brain Battle Q (Japan) now goes in-game - Flash SegaSaturn Vol. 29 - Langrisser V demo now plays in full - Hebereke's Popoitto now goes in-game - Hissatsu Pachinko Collection now goes past the SEGA licensing screen and reaches in-game - Legend of K-1 - The Best Collection FMVs no longer corrupt - Magical Drop III - Toretate Zoukan-gou! now plays intro animation after Data East logo - WanChai Connection now goes in-game - CD Block (HLE): Report current CD status and raise CMOK HIRQ signal when processing unimplemented commands - CD Block (HLE): Report wait status when attempting to calculate actual size of more sectors than available in a partition - CD Block (HLE): Read reset position flag correctly from parameters - CD Block (LLE): Fix audio track playback failing for tracks 16 and higher. Fixes Virtual On - Cyber Troopers credits and the songs in certain arenas - GameDB: Disable a number of game-specific hacks that are no longer required: - Chisato Moritaka - Watarase Bashi and Lala Sunshine: no longer crashes at startup - Deep Fear: no longer freezes after the "April Fools!" voice line - Marvel Super Heroes vs. Street Fighter: no longer crashes at the end of the Capcom logo - Mega Man X3 / Rockman X3: sprites are not glitched anymore - Metal Fighter Miku: goes in-game, no longer stuck after start menu - Soviet Strike: VDP1 graphics no longer flicker - GameDB: Force-enable SH-2 cache emulation for multiple games: - Dino Island: fix palette glitches - Dragon Force II: fix black screen when entering 100 vs 100 battles - Hissatsu!: fix crash at startup - No-appointment Gals Olympos: fix crash during animations - GameDB: Force fast bus timings on Resident Evil to fix start menu crashes - GameDB: Slow down VDP1 execution speed in 3D Baseball to fix team name plates and announcer voice line glitches - GUI: Reinitialize style from scratch when rescaling GUI elements. Fixes Settings windows (and probably others) from growing extremely large when constantly switching display scales - Input: Set least significant bits of 3D Control Pad analog reports to all ones. Fixes double inputs in Deep Fear - Input: Make 3D Control Pad peripheral report in digital mode match the Standard Pad. Fixes broken inputs in digital mode in the following games: - Bug Too! - Black/Matrix - Media: Don't read the Path Table past the size specified in the Volume Descriptor. Fixes CD Block HLE not able to read disc images made with some lazy patches that don't properly clean up the Path Table - Media (CHD): Fix several CHD read errors - Arcade Gears Vol. 2 - Gun Frontier: now boots with CD Block LLE and plays sounds in the logo screen - Elevator Action^2 - Returns: now plays music in-game with CD Block LLE - Time Bokan Series - Bokan to Ippatsu! Doronbow Kanpekiban: now plays music in-game with CD Block LLE - Sega Ages - OutRun: now properly resumes music after pausing in-game with CD Block LLE - Media (CUE): Concatenate reads from composite readers. Fixes Cold Case (Homebrew) crashing when starting the game - Media (CUE): Don't accumulate pre/postgaps multiple times per track. Fixes some audio track offset issues for single-BIN dumps - Media (CUE): Properly compute track count on discs with sparse track numbers. Fixes audio playback on some homebrew discs that omit tracks (e.g. The Rockin'-B All Stars version 06/03/23 skips track 2) - Media (CUE): Use CUE sheet timestamps to compute track lengths. Fixes some audio track offset issues for single-BIN dumps - SCSP: Clear slot PLFOS on reset - SCSP: Handle rare one-shot PCM bug - SCU: Allow 8-bit writes to DSP registers - SCU: Ignore DMA writes to VDP1 registers. Fixes GunBlaze-S not booting - Settings: Apply CD Block LLE configuration at startup. Fixes Ymir always launching with CD Block HLE mode when LLE was enabled in the settings file - SMPC: Ignore SSHON command when the Slave SH2 is already enabled. Fixes multiple issues: - Guardian Heroes no longer gets stuck on level transitions - Gekitotsu Koushien no longer crashes when going in-game - Madden NFL 97 (Europe) now goes in-game - No-appointment Gals Olympos now goes in-game - Ten Pin Alley now goes in-game - UEFA Euro 96 - England now goes in-game - SMPC: Reserved SR bits in INTBACK status reports are all set - SMPC: Tweak processing time for INTBACK. Fixes Assault Rigs no-boot regression - SMPC: Tweak response delay for most commands to allow more games to boot: - Destruction Derby (Europe) - Fighting Vipers (Japan) (Rev A) - Fist (Japan) - Idol Mahjong - Final Romance R (Japan) and its Kisekae Discs - SMPC: Update peripheral PDR1/2 registers when reading and when updating EXLE. Fixes many cases of games not recognizing Virtua Gun inputs or missing shots - VDP1: Don't clear COPR when beginning a new VDP1 frame. Fixes lockups in Alone in the Dark - One-Eyed Jack's Revenge - VDP1: Don't sync VDP1 FBRAM on debug reads. Fixes deadlock when viewing the framebuffer area in a memory viewer window - VDP1: Force-align MSB write to 16-bit addresses when writing pixels with MSB enabled. Fixes deselected menu options being fully painted in black in Derby Analyst - VDP1: Textured sprites with CMDSIZE.H=0 never fetch additional texels. Fixes glitched graphics in the scorecard of the shooting range in Policenauts - VDP1: Various VDP1 reset fixes - VDP1-SW: Write back FBRAM writes from VDP1 renderer thread. Fixes glitched title screen in Waialae no Kiseki - Extra 36 Holes and other golf games sharing the same engine when using threaded VDP1 rendering - VDP2: Allow 8-bit register reads and writes. Fixes crash after defeating second boss of DoDonPachi - VDP2: Avoid unintentional side effects on VDP2 EXTEN register when saving states. Fixes camera angles in Digital Dance Mix Vol. 1 - Namie Amuro - VDP2: Disable color gradation if color RAM mode is not 0. Fixes the fog effect in The River of Dreams level in Astal - VDP2: Fix coordinate latching on external latches. Fixes various Virtua Gun shot offset errors - VDP2: Fix off-screen coordinate latching. Fixes some Virtua Gun reload detection issues - VDP2: Restrict color calculations in certain video modes. Fixes Sound Test screen text blending in with the background in Dark Savior - In high resolution modes with color RAM modes other than 0, color calculations can only be applied on top of RGB layers, but not palette layers - VDP2-SW: Fix out of bounds access when the display resolution is changed mid-frame while drawing an RBG - VDP2-SW: Fix race condition reading VDP1 TVMR on VDP2 thread. Fixes single frame glitch in Virtua Fighter 2 after selecting characters - VDP2-SW: Stop updating LNCL/BACK screen once DISP is disabled for the remainder of the frame
Перевод на русский язык игры King's Bounty: The Conqueror's Quest от Maus.
- Переведены меню, игровые сообщения, контракты и описания разыскиваемых злодеев. - Переведены названия и характеристики войск, заклинания, сообщения о боях, событиях и находках. - Переведены концовки, титры и графические надписи. Оригинальный логотип игры и названия компаний сохранены. - Добавлен кириллический шрифт в стиле оригинала. - Подготовлен перевод руководства — PDF на 71 странице. - Подготовлены русские обложки американской и европейской коробок в PDF и PNG. Документация доступна отдельным архивом: русское руководство, обложки американской и европейской коробок, README и контрольные суммы SHA-256.
Перевод на русский язык игры 688 Attack Sub от Maus.
Что сделано: - Переведены сообщения экипажа, названия целей и миссий, строки состояния и повреждений, обозначения компаса. - Переведены боевые приказы и рапорты всех 16 вариантов миссий. - Переведены графические кнопки и надписи в меню, на панелях постов обеих лодок, во всплывающих окнах и на финальных экранах. - Добавлены кириллические шрифты в стиле оригинала. - Подготовлен перевод официального руководства, PDF на 84 страницах. Оцифрованная речь оставлена оригинальной. В архиве находятся готовый ROM, русское руководство, README и контрольные суммы.
Вышла новая версия одного из лучших эмуляторов NES (Famicom, Dendy).
Qt/SDL Build System - Build system optimizations for faster compilation times - Added Linux thread sanitizer build support for improved debugging and memory safety analysis - Fixed build compatibility with older SDL2 versions that lack SDL_GetTicks64 function - Implementation of vcpkg build cache to reduce build time for Windows builds Media Support - Added support for FFmpeg 9 for enhanced video encoding compatibility and codec support Developer Tools - Integrated profiling tools for comprehensive performance analysis and optimization - Added configurable flag to control whether profiling tools are enabled Platform Support - Qt6 build improvements for better Linux support - Fixed Qt Wayland screenshot functionality with improved stability - Enhanced Qt/SDL screenshot handling with improved error reporting - Fixed immediate exit issue when SDL video driver is used on Qt Wayland - Updated Qt win64 auto build to use VS2022 and Qt 6.9.3 - Updated macOS auto build to use Sonoma OS version Features - Basic netplay feature (experimental) - enabling multiplayer gaming over the network - JavaScript/ECMAScript scripting engine for Qt GUI - allows users to create custom UI windows and scripts using Qt's built-in JavaScript engine Features - Fixed Qt FCEUD_GetTime function to use 64-bit SDL_GetTicks64 - Removed minor memory leak on application shutdown - Fixed profiler disabled macro - Cleaned up compiler warnings related to set but not used variables
23:37, 09-10-2026: Топ игр на LM-888. Выпуск 3: Downtown Special: Kunio Kun no Jidaigeki Dayo Zenin Shuug!
16:38, 27-09-2026: Fuse v1.10.0
22:52, 22-09-2026: Final Fantasy для WonderSwan на русском
20:10, 14-09-2026: BlastEm v1.0.0
20:35, 06-09-2026: Новые переводы
16:53, 03-09-2026: Super Mario Bros. порт для Sega Master System
08:46, 01-09-2026: Fuse v1.9.2
21:34, 20-08-2026: Flycast v2.7
21:57, 02-08-2026: Ootake v3.06
21:52, 02-08-2026: Fuse v1.9.1
21:46, 06-07-2026: kat5200 v1.0.0
13:23, 04-07-2026: Earthworm Jim "NES Edition"
18:54, 29-06-2026: Atari800 v7.0.0
13:25, 23-06-2026: Gopher64 v1.1.30
13:01, 23-06-2026: Ymir v0.3.3
07:50, 22-06-2026: Fuse v1.9.0
18:47, 09-06-2026: Dune 2: Full Version 09.06.2026
11:25, 01-06-2026: 86Box v6.0
21:25, 27-05-2026: Перевод на русский язык игры The Immortal (Sega Mega Drive / Genesis)
08:22, 19-05-2026: 86Box v6.0 Beta
14:21, 17-05-2026: Fuse v1.8.0
06:01, 17-05-2026: PPSSPP v1.20.4
23:41, 12-05-2026: Battletoads Returns: Triple Punch
09:26, 12-05-2026: BigPEmu v1.221
09:04, 12-05-2026: NanoBoyAdvance 1.8.3
14:03, 08-05-2026: Super ZSNES v0.110b
06:24, 04-05-2026: Ymir v0.3.1
21:28, 01-05-2026: Новые переводы
06:37, 24-04-2026: Ymir v0.3.0
01:12, 23-04-2026: Записи прохождений и исправленные переводы
21:13, 13-04-2026: Библиотека
15:29, 27-03-2026: The Battle For Arrakis на Sega
11:23, 17-03-2026: Лотерея CHIEF-NET 2026
05:54, 04-03-2026: PPSSPP 1.20.х
Maya (set 1)
Игры MAME
» [NES] Contra Force - повышенная частота кадров 01:53
» Неофициальные консольные порты на ПК 01:35
» Форум и сайт: предложения/пожелания 01:18
» 8bit / 240 игорей / RMCC 01:11
» Avito будни 01:06
» Игровые прототипы, бета-версии и прочее 00:14
» Тёмная сторона Pixel Devil 23:48
» Picostation PS1 23:25
» [SMD] Rock n' Roll Racing Hack v16 23:16
» [PS2] Переводчик аудио 23:11
» Прототип Sega Dreamcast. 22:51
» Эмуляторы + фильтры. 22:33
» Жёсткий диск 21:56
» Версия материнки Dreamcast 21:44









