User Interface - Renamed "Reload" to "Apply" in Driver Settings to clarify its function - Fixed an issue where the "Deep Black Boost" setting would not save - Rename FPS to VPS (VBlanks per second), as it represents emulation speed and not game frame rate - Fixed an issue where the Firmware Path setting would not save Debugging - It is now possible to use instruction tracing even with the recompilers in use - Fix an issue where GDB would not reconnect after a disconnection Coleco - ColecoVision - Added support for Xin1 and MegaCart mappers Nintendo - NES / Famicom / Famicom Disk System - Use HKROM for MMC6 - Improved Famicom Disk System timer interrupt generation Nintendo - Game Boy Advance - Improve unmapped I/O register behavior: passes I/O read tests in mbga suite - Improve save type detection - Improve ROM to RAM DMA timing Nintendo - Nintendo 64 / 64DD - Added the ability to disable the Memory Expansion PAK - Simulate SysAD freezes when accessing non-RDRAM areas via the cache - Improve SI emulation to approximate the correct SI Status values - Fix a bug where I/O writes to PIF ram would not trigger interrupts - Improve and extend cache coherency checks - Implement register mirroring - Improve PI latch emulation - Improve PIF HLE emulation by reducing latency - Add support for roms >= ~63.9MiB - Implement undocumented accesses in FPU half-mode Sega - Mega Drive / CD / 32X - Enabled support for the Mega Mouse for 32X and CD32X games - Improve I/O port emulation (Fixes Decap Attack + others) Sony - Playstation - Fix an issue where controller input would stop working if sideloading a PS-EXE ARM7TDMI - Improved ldmia and stmia timings in Thumb mode - Fix additional instructions that require offset when reading PC Motorola M68000 - Correct prefetch order for ASR instruction Zilog Z80 - Implement newly discovered inir/indr/otir/otdr behaviour Other - Fixed an issue where macOS builds were being optimised for the build machine rather than for distribution - Fixed an issue where the recompilers were broken on Apple Silicon - Fixed an issue where unloading systems after disc swapping could cause a crash - Fix an issue where ares could crash on startup with LTO on macOS - Added support for the SDL input driver on macOS - Fix an issue where the ares would look for resources inside the app bundle rather than alongside it on macOS
Wheels Runner
Игры MAME
» Picostation PS1 20:28
» Нейросети, ИИ и всё, что с ними связано 20:23
» Что должно быть в закрепе? 20:23
» Рассуждения об играх 20:19
» Верно ли говорить, что в ретроиграх двигается картинка, а не персонаж? 20:14
» [Sega/SNES]Squirell King 20:11
» Во что сейчас играем? 20:07
» [NES/SNES/Sega/PCE] Списки пройденных игр и обсуждение 19:47
» Пройденные игры 19:45
» Эмуляционный арт 19:44
» Хакинг игр серии Road Rash 19:33
» [NES] Jurassic Park 19:26
» Совместное прохождение игр c участием Ниндзя 18:53