What's new in 1.17 Rendering performance and fixes - Fix for very old rendering issue in Tokimeki Memorial 4 - Performance improvement in Tactics Ogre by avoiding a readback - Cull small draws that are quick to check that they are offscreen - Assorted optimizations - Fix HUD in Tiger Woods 06 - AdrenoTools support added - you can now load custom Vulkan drivers on Adreno - Disabled in the Google Play builds for now - Fix rendering with bad Z parameters, fixes homebrew Zig example - Fix Z problem in Hayate no Gotoku!! Nightmare Paradise - Fix frozen pitch meters in MLB games - Enable MSAA on modern mobile devices (Vulkan-only) - Fix video flicker in Naruto: Ultimate Ninja Heroes 2 UI - Track total time played per game - When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs ISO loading improvements - The CHD file format is now fully supported, including with Remote ISO and Retroachievements - Improvements to remote ISO: optional tab on home screen, can now share whole folders Controller and touchscreen fixes - More control bindings, organize into categories - Fix inverse deadzone (low end) for joystick input - Fix analog deadzones for XInput controllers - Improved tilt control further - Mouse input supported on Android - Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up - Make it work better to bind an analog stick to four buttons, useful for camera control in some games - Can now unpause with the key you bound to pause Other fixes and updates - More work on the IR JITs - Moving the memstick directory on Android is now faster and safer - Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better - VR: Quest 3 rendering issues fixed - Various bugfixes in texture replacement - RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game - HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls - Other various minor fixes and optimizations - SoftGPU fixes - Fixed international fonts on Steam Deck - GoExplore (GPS app) now starts up and allows navigation - SDL: Improve input latency in Vulkan mode by running rendering on a separate thread - Assorted multiplayer fixes - Support for emulating the infrared port of the original PSP through sceSircs
А эта версия, для N64, PC почти не грузит.
Wizardry Gaiden IV: Taima no Kodou
Игры Super Nintendo (SNES)
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