What's new in 1.17 Rendering performance and fixes - Fix for very old rendering issue in Tokimeki Memorial 4 - Performance improvement in Tactics Ogre by avoiding a readback - Cull small draws that are quick to check that they are offscreen - Assorted optimizations - Fix HUD in Tiger Woods 06 - AdrenoTools support added - you can now load custom Vulkan drivers on Adreno - Disabled in the Google Play builds for now - Fix rendering with bad Z parameters, fixes homebrew Zig example - Fix Z problem in Hayate no Gotoku!! Nightmare Paradise - Fix frozen pitch meters in MLB games - Enable MSAA on modern mobile devices (Vulkan-only) - Fix video flicker in Naruto: Ultimate Ninja Heroes 2 UI - Track total time played per game - When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs ISO loading improvements - The CHD file format is now fully supported, including with Remote ISO and Retroachievements - Improvements to remote ISO: optional tab on home screen, can now share whole folders Controller and touchscreen fixes - More control bindings, organize into categories - Fix inverse deadzone (low end) for joystick input - Fix analog deadzones for XInput controllers - Improved tilt control further - Mouse input supported on Android - Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up - Make it work better to bind an analog stick to four buttons, useful for camera control in some games - Can now unpause with the key you bound to pause Other fixes and updates - More work on the IR JITs - Moving the memstick directory on Android is now faster and safer - Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better - VR: Quest 3 rendering issues fixed - Various bugfixes in texture replacement - RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game - HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls - Other various minor fixes and optimizations - SoftGPU fixes - Fixed international fonts on Steam Deck - GoExplore (GPS app) now starts up and allows navigation - SDL: Improve input latency in Vulkan mode by running rendering on a separate thread - Assorted multiplayer fixes - Support for emulating the infrared port of the original PSP through sceSircs
А эта версия, для N64, PC почти не грузит.
![Bokujou Monogatari - Mineral Town no Nakama-tachi](http://ss.emu-land.net/gba_pict/0956.png)
Bokujou Monogatari - Mineral Town no Nakama-tachi
Игры Game Boy Advance
» RGB кабель с синхронизацией по люма 12:15
» Kinbeas vs. Charmy Games 12:02
» [SMD] хакинг Dune: The Battle for Arrakis 11:53
» Про YouTube и всё такое 11:31
» Battletoads FanGame [PC] 10:25
» Флешкартриджи Ramfactory [masyanya] - техподдержка 09:40
» Во что сейчас играем? 07:25
» SEGA MD Vibro 06:12
» Мисс Стримерша - голосовалка 02:50
» Совместное прохождение игр c участием Ниндзя 00:47
» Русификация игр 23:22
» BASIC на Сюборе (киборде, магистре и т.п.) примеры программ и т.д. 23:14
» Футбол 20:37
» "Многоигровки" на Денди 17:43
» Ремонт джойстика BT Warrior 17:39