Nintendo - Game Boy Advance - Implement prefetch buffer reset on ROM accesses from the CPU - Implement that timer 0 count-up bit cannot be set Nintendo - Super Famicom / SNES - Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency Nintendo - Nintendo 64 - Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries - Fix a corner face in FPU exception handling Sega - Mega Drive/Genesis, Mega CD, 32x - Add the Mega CD's PC RAM to the debugger memory viewer - Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided) Sony - PlayStation - Improvements to the handling of the GPUSTAT register Other - Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users - Fixed an issue where the SDL input driver considered all controllers to be the same device. - Fixed an issue where rumble events could be missed causing rumble issues in many games. - Improved VSync stability with the DirectX video driver
Igo: Kyuu Roban Taikyoku
Игры Famicom Disk System
» Какой эмулятор SNES сейчас самый лучший? 17:31
» Пройденные игры 17:27
» Новая защита Denuvo нагоняет страх на честных пиратов. 16:24
» [NES] RayCastle - 3D-шутер с редактором уровней 16:05
» Не пройденные (заброшенные) игры 16:03
» Лучший эмулятор Sega Genesis 15:28
» Рассуждения об играх 14:53
» Серия Metroid 14:45
» Стримы - новое телевидение? 14:41
» [GBA] Breath of Fire II 14:34
» Чёрно-белые изображение Sega TA06w 14:22
» [GBA] Pokémon Mystery Dungeon: Red Rescue Team 13:58
» Ремонт PC Engine Duo/Duo R 12:25
» [GBA] Dragon Ball Z: The Legacy of Goku - поиск шрифта 12:24