Nintendo - Game Boy Advance - Implement prefetch buffer reset on ROM accesses from the CPU - Implement that timer 0 count-up bit cannot be set Nintendo - Super Famicom / SNES - Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency Nintendo - Nintendo 64 - Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries - Fix a corner face in FPU exception handling Sega - Mega Drive/Genesis, Mega CD, 32x - Add the Mega CD's PC RAM to the debugger memory viewer - Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided) Sony - PlayStation - Improvements to the handling of the GPUSTAT register Other - Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users - Fixed an issue where the SDL input driver considered all controllers to be the same device. - Fixed an issue where rumble events could be missed causing rumble issues in many games. - Improved VSync stability with the DirectX video driver
Denki Blocks!
Игры Game Boy Advance
» Эмуляционный арт 06:24
» Разыскиваю схему клона на TV16C+TA-06SD 06:21
» Клон Sega TA-06SD вывод RGB, stereo и 60 герц NTSC 06:17
» [SMD] хакинг Dune: The Battle for Arrakis 03:11
» Рассуждения об играх 01:44
» Пройденные игры 01:38
» Picostation PS1 01:02
» Ваше творчество 00:21
» [NES] Mickey Mouse 1 23:10
» [PS1] Создание каталога игр для Playstation-1 22:48
» Герберы на изготовление клонов Денди, исходники 22:36
» Обсуждение русификаций игр 21:36
» Вывод S-video на tct-6801 (клоны Mega Drive 2) 21:11