Обновился мультисистемный эмулятор ares для Linux, Mac OS X и Windows.
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor) - Fixed disassembler mnemonic for CMP - Fixed R15 read offsets on many instructions = Fixed miscalculated carry flags in Thumb mode - Disallowed writing 0 to the uppermost bit of PSR mode - Added an idle cycle to instructions that perform shifts by register values NEC V30MZ (WonderSwan CPU) - Improved interrupt timing accuracy - Improved timing of I/O port accesses Bandai - WonderSwan - Added color emulation support to the original “mono” WonderSwan - Note that WS games on WS are displayed using linear gamma, as opposed to WS games on WSC - Fixed bugs involving cartridge-side RTC protocol emulation - Improved APU emulation accuracy - Improved interrupt timing accuracy - Added support for emulating cartridges using an 8-bit ROM bus width - Fixed color zero not being writable on translucent PPU palettes - Fixed UART IRQs not being cleared by disabling the UART Nintendo - Game Boy / Game Boy Color - Tick timer on the falling edge of DIV bits - Implemented PCM12 and PCM34 registers for APU Nintendo - Game Boy Advance - Latch lower address lines when accessing ROM during burst transfer - Improved background VRAM access timings - Updated cartridge database - Fixed handling of mid-scanline writes to linear background scroll registers - Fixed some bugs that occurred when pixel accuracy was disabled Nintendo - Famicom Disk System - Added delay to disk state when swapping disks, resolving issues with multiple games where a disk swap was happening too quickly Nintendo 64 / Aleck 64 - Fixed an issue that could cause an application hang under certain titles that deactivate the VI - Add support for the unreleased port “O.D.T. - Escape… Or Die Trying” to the internal DB - Fixed ID in internal DB for Rampage 2, so controller pak and rumble pak should now work correctly - Added compile-time accuracy flag to bypass IPL2 checksum validation for development purposes - Improved error messaging if the Aleck 64 Pif ROM is missing when trying to load an Aleck 64 game - Added support for configurable Controller Pak storage sizes - Applied a fix to allow booting ROMs with non-standard PI DOM1 parameters in headers - Disabled super-sampled RDP readbacks: fixes some accuracy issues/passes more test cases in the official RDP test suite Nintendo - SNES / Super Famicom - Fixed loading of some games that require additional firmware for chips included in the cartridge Sega - Master System - Updated PAL only entries in the local DB so that they play at the correct 50Hz Sega - Mega Drive / Genesis / CD / 32X - Fixed incorrect hash for Wonder Boy in Monster World (USA, Europe) that allows for correct EEPROM detection, making the game playable - Fixed YM2612 LFO ‘AM’ bit emulation (Fixing broken audio in Kid Chameleon and others) - 32X: In H32 mode, the display is offset by approximately 3.25 pixels to the right - 32X: Fix registers and machine state on reset - CD: Fixed an issue where resetting the system while a game was running would result in the BIOS locking up on reboot - 32X: Improve synchronisation between MD/32X: fixes H/V tests in testpico when running in 32X mode - Improved VDP IRQ delay emulation - Improve YM2612 timer emulation Sony - PlayStation - Fixed an assertion in Lunar disc 1 when walking into Alex’s house or the barn to the right of it, preventing a crash UI / Program - Fixed a runtime crash on arm64 Linux with builds compiled with GCC - Improved compatibility inside sandboxed environments - Fixed passing relative paths for ROMs when launching ares on the command line - Fixed an issue with the displayed release version name on Windows - Fixed an issue causing malformed save directory names when a custom save path was specified - Fixed an issue causing the “missing firmware” error to appear twice - Fixed an issue that could cause runaway memory use on startup under the SDL input driver - Fixed an issue affecting compatibility with macOS versions before 12.0 Dependencies - Updated SDL to version 3.2.10 (SDL3) - Updated librashader to version 0.6.3 - Updated slang-shaders to ref 25311dc
Советую просто CRT/Zfast
В Retroarch можете назначить кнопки для листания шейдеров и все пересмотреть.
Как и предположил Axl89, это CRT-Royale
Fune Tarou
Игры Super Nintendo (SNES)
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