Обновился эмулятор GBA - VBA-M.
- libretro: Fix GB Show Border option was reversed - Update libretro header - libretro: Fixed segfault when loading invalid or unsupported game - libretro: Fix missing break statement in MBC5 state handler - GB: Fix undefined behavior in gbDrawLine - GBA: Fix affine BG reference point update timing during HBLANK/VBLANK - Fix joysticks with SDL video - Default statusbar=true - Default bilinear=false, hide_menu_bar=false - fix wiiu libretro build - Fix apple, windows libretro builds - Fix out-of-bounds access - Replace crc32 with proper 256 table variant - Improve layout of Basic panel in Video Config - Add autorelease and release temp objects in Metal - Don't create a new window for SDL D3D9 - Fix 24bpp Simple video with filters - Show tooltip values on sliders on hover - Fix the Tile viewer for DMG in CGB mode - Fix DMG OBP layer in CGB and GBA modes - Fix list cheats dialog for dark mode - Add tooltips with numerical value to all sliders - build: check CMake variable ENABLE_SHARED - Fix issues and default dev in Mac CoreAudio driver - Fix mem leak and wrong API use in Metal driver - build: disable default bundling of dylibs on macOS - Fix pause when inactive for new wxWidgets - don't run Color Correct on SGB Hardware, Run GBA Color correct on GBC game run on GBA Hardware - Fixes for BSD build - Rename swap16/swap32 functions which conflict with OpenBSD macros - Add option to enable SDL pixel art texture filter - Apply bilinear option for SDL texture - Set gba_darken opt default to 37 - Update 2xSaI.cpp - Default LCD Filter to enabled for GBA/GB - build: fix Debian installdeps for current Ubuntu - build: guard cmake_policy() w if(POLICY) - Add LCD filter parameters and add GBC filter - Fix PS2 colors for libretro - Add libretro PlayStation2 support - prevent the zip program from being incompletely downloaded - Set params when no image is loaded - Fix LCD color filter - Add config for color correction - Fix GB reset - Fix libretro 24 bit color - Add games app category for macOS (optimisations) - Fix SDL audio on Windows - Fix 8 bit PNG recording - Fix 8 bit video recording - Fix 8 bit color - Fix policy in newer CMake - build: use pkg-config on UNIX for SDL3 - correct memory alignment - Fix CoreAudio stall - build: fix CMake slowness - initialise stereo_buffer to 0 to prevent a race condition
Timon & Pumbaa's Jungle Games
Игры Super Nintendo (SNES)
» Неофициальные консольные порты на ПК 05:11
» Пробовал ли кто-то переводить King's Bounty на SMD? 02:02
» Игры чтобы отдохнуть. 01:56
» [Wii] Sonic and The Secret Rings / Sonic and The Black Knight 00:24
» Конверсия игр с GB/GBC под NES возможна, если это доверить нейронке? 23:24
» (NES) Разбор звука на составляющие 23:10
» [SMD] 688 Attack Sub 22:15
» SuperFamicom, проблема с отображением слоев SHVC-CPU-001 (Решено) 20:08
» [SMD] Centurion: Defender of Rome [T-RUS ArtBavial Software 2026] 19:24
» Подключение Денди-клона через антенный сумматор. 18:46
» PlayStation 5 18:34
» [NES] Contra - Heart of Galuga 18:31
» [SMD] ИИ-эксперимент с Русскими шашками 18:08
» Angry Video Game Nerd и другие 17:50
» Picostation PS1 17:22
