Обновился свежий эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added command-line option -P to force emulator to start paused - App: Added new Tweaks tab to Settings window consolidating all accuracy, compatibility and enhancement settings - App: Added option to create internal backup RAM files per game - App: Added option to override UI scale - App: Added option to toggle fullscreen by double-clicking the display - App: Added recent games list to File menu - App: Automatically center Settings window when opening it - App: Close windows when pressing B or Circle on gamepads while nothing is focused - App: Enable gamepad navigation on GUI elements - App: Store relative paths in Ymir.toml - App: Use window-based DPI to adjust UI scale, allowing the UI to adapt to displays with different DPI settings - Backup RAM: Support interleaved backup image formats such as the ones produced by Yaba Sanshiro or the MiSTer core - Backup RAM: Support standard BUP backup files - SCSP: Added option to increase emulation granularity for improved timing accuracy - SCSP: Double-buffer DSP MIXS memory - SCSP: Implemented MIDI In and Out - SCSP: Interleave DSP execution and slot processing - VDP1: Added option to replace meshes with 50% transparency - VDP1: Clip sprites to visible area to speed up rendering, especially of very large sprites - VDP: Added option to deinterlace video - VDP: Added option to move VDP1 rendering to the emulator thread to improve compatibility with some games (e.g. Grandia) Fixes - App: Fix rare crash when loading a backup memory image in the Backup Memory Manager - App: Fix window scaling on macOS Retina displays when using HiDPI mode - App: Prevent loading internal backup memory image as backup RAM cartridge image - CD Block: Start new playbacks from starting FAD when previous playback has ended. Fixes WipEout freeze after SEGA logo - Media: Fix pregap handling in single BIN images - SCSP: Apply DAC18B to output. Fixes quiet audio in many games - SCSP: Fix loss of accuracy on MIXS send level calculation - SCSP: Fix send level, panning and master volume calculations - SCSP: Fix slot output processing order - SCSP: Fix swapped DAC18B and MEM4MB bits - SCSP: Run one additional DSP step to fix FRC issues - SCU, SH-2, SMPC, SCSP, VDP: Numerous fixes to interrupt handling. Fixes intermittent Rayman inputs and some audio glitches - SCU: Various DSP accuracy fixes - SH2: More fixes to FRT, WDT and DIVU - SMPC: Cancel scheduled command processing event when resetting SMPC. Fixes a long hang after hard resetting in some cases - SMPC: Change fixed bits from 111 to 100 in TH/TR control mode responses for the first data byte of the Control Pad and 3D Control Pad peripherals. Fixes Golden Axe booting back to BIOS - SMPC: Eliminate spurious INTBACK interrupts - SMPC: Prevent COMREG writes when a command is in progress. Fixes some boot issues leading to the "Disc unsuitable for this system" message - SMPC: Prevent optimized INTBACK report from occurring unless a continue request was sent. Fixes input issues with Yaul-based homebrew - SMPC: Prioritize INTBACK continue requests over break requests - System: Tighten synchronization between the two SH-2 CPUs and remove artificial timeslice limit. Improves performance and fixes Fighters Megamix and Sonic Jam intermittent boot issues - VDP1: Lower command limit to work around problematic games that don't set up a terminator in the command table - VDP1: Significantly slow down command execution when running the VDP1 renderer on the emulator thread. Fixes Dragon Ball Z - Shinbutouden freeze after SEGA logo - VDP2: Apply horizontal mosaic effect to rotation background layer. Fixes missing effect on Race Drivin' Time Warner logo - VDP2: Apply window effect to sprite layer. Fixes graphics going out of bounds in many games - VDP2: Check for invalid access patterns to determine if NBG characters should be delayed. Fixes background offsets in many games - VDP2: Disable NBG1-3 only if both RBG0 and RBG1 are enabled simultaneously - VDP2: Honor access cycles and VRAM bank allocations to restrict pattern name and character pattern accesses. Fixes garbage graphics in Panzer Dragoon Saga, Sonic 3D Blast and Street Fighter Alpha/Zero 2 - VDP2: Invert back screen color calculation ratio. Fixes black background on Sakura Taisen FMVs - VDP2: Move existing VCounter into VDP2 VCNT register. Fixes Assault Suit Leynos 2 freeze when going in-game and King of Fighters '95 not booting - VDP2: Synchronize background enable events with the renderer thread. Fixes FMV slicing issues on slow machines on Sakura Taisen - ymdasm: Fix SCU DSP unconditional JMP disassembly

Galaga - Destination Earth
Игры Game Boy / Color
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