С 2005 года на форуме возникали темы про любимые 10-20 игр на Dendy/NES/Famicom. Полтора года назад мы соединили их в одну, а сегодня пришёл час анализа полной статистики за 20 лет (2005-2025).
1. Battletoads & Double Dragon (92 балла) 2. Contra (89,66 балла) 3. Darkwing Duck (86 баллов) 4. Duck Tales 2 (72 балла) 5. Teenage Mutant Ninja Turtles III (63,25 балла) 6. Chip n Dale 2 (57,5 баллов) 7. Super Mario Bros. (53 балла) 8. Battletoads (51 балл) 9. Teenage Mutant Ninja Turtles: Tournament Fighters (50,25 балла) 10. Battle City + Tank 1990 (50 баллов) 11. Chip n Dale (41,5 балл) 12. Contra Force (38,66 баллов) 13. Ninja Ryukenden III / Ninja Gaiden III (38,33 балла) 14. Felix the Cat (36 баллов) 15. Super C / Super Contra (35,66 балла) 16. Castlevania (34,33 балла) 17. Duck Tales (33 балла) 18. Super Mario Bros. 3 (31 балл) 19. Zen: Intergalactic Ninja (30 баллов) 20. Power Blade 2 (27,5 балла) 21. Bucky O'Hare (27 баллов) 22-23. Mighty Final Fight (25 баллов) 22-23. RoboCop 3 (25 баллов) 24. Teenage Mutant Ninja Turtles (24,25 балла) 25. Tokkyuu Shirei Solbrain / Shatterhand (24 балла) 26-27. Jackal (23 балла) 26-27. Kyatto Ninden Teyandee / Ninja Cat (23 балла) 28. Teenage Mutant Ninja Turtles 2 (22,25 балла) 29. Castlevania III / Akumajou Densetsu (21,33 балла) 30. Tiny Toon Adventures (21 балл) 31-33. Castlevania II: Simon's Quest (20,33 баллов) 31-33. Double Dragon 3 (20,33 баллов) 31-33. Ninja Ryukenden / Ninja Gaiden (20,33 баллов) 34-37. Guardian Legend (20 баллов) 34-37. Mega Man / Rockman (20 баллов) 34-37. Metal Gear (20 баллов) 34-37. Prince of Persia (20 баллов) 38. Kunio Kun no Nekketsu Soccer / Goal 3 (19,1 балла) 39. Flintstones: Rescue of Dino & Hoppy (18,5 балла) 40. New Ghostbusters II (18 баллов) 41-42. Jungle Book (17 баллов) 41-42. Jurassic Park (17 баллов) 43. Ninja Ryukenden II / Ninja Gaiden II (16,33 балла) 44. Kick Master (16 баллов) 45-47. Alien 3 (15 баллов) 45-47. Mitsume Ga Tooru (15 баллов) 45-47. Super Spy Hunter (15 баллов) 48-51. Captain America and the Avengers (14 баллов) 48-51. Little Nemo the Dream Master (14 баллов) 48-51. Side Pocket (14 баллов) 48-51. Super Mario Bros. 2 (14 баллов)
В исходной теме собраны все игры с местами и баллами (259 мест!), а также перечислены 10 игр, чаще всего называемых самыми любимыми. Причём в их число попало несколько игр, которых нет в главной 20-ке.
Обновился свежий эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added "Take Screenshot" action to File menu - App: Moved "Backup Memory Manager" action from File to System menu - Debugger: Added Dump memory region button to the Memory Viewer to dump the currently selected region to a raw .bin file in the profile’s dump path - Debugger: Display VRAM data access shifts separately from CP delays in the VDP2 VRAM access delay window and display them for scroll BGs as well - Rewind: Reset rewind buffer on hard resets and whenever the CD Block LLE settings is changed - Save states: Separated save states menu into Load and Save to avoid confusion and simplify interactions - Updater: Added compile-time flag Ymir_ENABLE_UPDATE_CHECKS to enable or disable the automatic update checker, including the onboarding process - VDP1: Reworked renderer code structure. Allows threading without affecting timings and paves way for other rendering backends Fixes - Settings: Properly reload binds for "increase/decrease speed by 25%" - Updater: Create state/updates folder before writing .onboarded file in case the user opts out of automatic update checks. Fixes update check onboarding popup always appearing on startup - Updater: Detect nightly -> stable update when the current version matches the stable version - VDP1: Reduce VBlank erase timing penalty to fix graphics artifacts in Battle Garegga's options menu - VDP2: Allow bitmap data access during SH-2 cycles. Fixes FMV flickering in Lunar - Silver Star Story, Shin Kaitei Gunkan, and Mechanical Violator Hakaider - VDP2: Apply VRAM bank data access shift to scroll BGs. Fixes shifted borders in World Heroes Perfect's demo sequence - VDP2: Disable VRAM access restrictions based on ZMCTL parameters. Fixes missing background graphics in Baku Baku Animal - World Zookeeper
Обновился эмулятор PC-Engine / TurboGrafx-16 - Ootake.
- When running on Windows 11, the default VSync setting is now "Off." Windows 11 automatically suppresses tearing, and disabling VSync further reduces latency - Added "Use Pad #0 (Another Pad for P1)" to the Input menu. When enabled, you can assign an additional Windows gamepad as Player 1. For example, you can use an arcade stick (#0) and a standard pad (#1) together - You can now rename CD-installed game folders. This is useful when changing names to Japanese or when a game is detected as "Unknown." (Manual renaming via Windows Explorer) 1. Open the install folder via "CD-ROM -> CD Install -> Open 'Install' Folder." 2. Rename the game's folder. 3. Rename the .cue file inside the folder to match the folder name. (Keep the .cue extension.) * Note: State save filenames will also change - Added "Check Game Name" to the CD Install menu. Displays the default name of the currently running CD game - Added support for opening ROM images with the ".sgx" extension. These will automatically boot in SuperGrafx mode - Changed the default screenshot key from [PrintScreen] to [Pause], because Windows 11 freezes the screen when PrintScreen is pressed - Adjusted sound balance to more closely match real hardware - Added "Weaken Intense Light Flashing (Salamander)" and "Weaken Intense Light Flashing (Necros no Yousai)" to the "Setting -> Improve" menu. These reduce extreme flashing effects while preserving the original presentation. Enabled by default for health reasons. Users sensitive to flashing should still take precautions - Improved recognition of later-reissued CD-ROM versions of "Monster Lair." - The later-reissued version of "Juuouki" is now recognized as "Juuouki [New] (J)." This version works properly even with System Card v2.0 or later. The earlier version "Juuouki (J)" should be played with System Card v1.0 - "Hyper Catalog 6" and "Hyper Catalog DUO-RX (Not for Sale)" are now recognized as separate titles - Improved CD-DA playback accuracy. Fixed issues such as: - "Steam Hearts": fanfare music not playing after stage clear. - "Nobunaga no Yabou: Bushou Fuunroku": freezing when playing certain tracks in the in-game CD sound test - Fixed an issue in "Seiryu Densetsu Monbit" where controls could stop responding after exiting the shrine east of Lance Village (likely also occurs on real hardware when both Memory Base 128 and Multitap are connected) - Fixed graphical corruption in "Where in the World is Carmen Sandiego?" (sprite limit behavior reproduced) - Optimized rapid-fire behavior in "Xevious: Fardraut Densetsu" when set to HIGH - Added a 59.3Hz option to "Audio -> Adjust CD-DA (for Sync)." - Reduced the time required for "Adjust CD-DA Auto Set" from 60 seconds to 30 seconds and improved accuracy - Fixed rare slowdowns on Windows 11 when GPU power-saving modes were enabled on NVIDIA or AMD GPUs, even on high-end PCs - Various minor fixes and improvements
Обновился эмулятор игровой консоли Sony PlayStation 2.
Custom change since there isn't one: * Modules concerned - GS / HW / SW - Qt / FSUI / BPM - Debugger - GameDB - Dépendances (SDL3, Qt, ImGui, Vulkan-Headers, shaderc…) - SPU2 / CDVD / DEV9 / USB - Build system / CI * Graphics (GS/HW/SW) - CopyRect / StretchRect optimizations - Adjustments to DATE, stencil, fog, and blending - Corrections LOD, mipmaps, texture shuffle - DX11 / DX12 / Vulkan / OpenGL improvements - SW rasterizer optimizations - Fixes on barriers and GPU memory management * Interface (Qt / FSUI) - DPI and scaling adjustments - Layout and tooltip corrections - Improved GameListWidget - Adjustments to error dialogs - Options UI supplémentaires (Big Picture Mode, backgrounds, emojis) * Debugger - Improvements to the thread list and module list - Corrections use-after-free - Symbol tree adjustments - Display options (leading zeroes, base) - Redesign of the menu bar layout * GameDB - Fixes for many games - Ajustements FMV (FFX, FFX-2, Splinter Cell…) - Added fixed CRCs - Update of regional names - Specific compatibility adjustments * Addictions - Updates: SDL3, Qt, ImGui, Vulkan-Headers, libpng, shaderc - Adjustments for macOS, Linux, and Windows builds - Corrections runners et toolchains * Build / CI - GitHub Actions Optimizations - Corrections AppImage / Flatpak - Build system adjustments
Команда переводчиков приставочных игр Chief-Net опубликовала к Новому году новый перевод: Einhander [PSX].
Поздравляем всех посетителей сайта с Новым 2026 годом! В качестве новогоднего подарка мы приготовили новый перевод превосходного скроллшутера - Einhander [PSX]. Выступите в роли пилота экспериментального истребителя, оснащенного мощным манипулятором, и уничтожьте все вражеские силы. Помимо игры было также переведено руководство по игре. Желаем в Новом году побольше свободного времени на саморазвитие и занятия любимыми увлечениями, а также крепкого здоровья!

Обновится эмулятор восьмибитных компьютеров Atari - Altirra.
[changes] - Display: Bloom radius has been reset due to different units - UI: Options have been merged from Tools > Options into System > Configure System [features added] - Cartridge: MaxFlash 1Mbit flash type is now selectable, including recent SST39SF010-based cartridges - Cheats: Cheat window is now modeless and resizable - Command Line: Specifying more than one image will now stack media slots in order - Custom Devices: Memory layers can now be auto-controlled based on OS/BASIC/Self-Test ROM visibility - Custom Devices: Improved error display when hot reloading the custom device definition file - Debugger: Improved SIODATA trace channel output - Debugger: Added .devices and .device_info commands - Debugger: Static trace (st) command now has -b option to trace through BRK instructions - Debugger: Added block detection support for Z80 disassembly - Debugger: .tracecio now reports AUX2 on open commands - Debugger: Implemented history for memory pane - Devices: Added full emulation for 850 Interface Module - Devices: Internal 850 R: handler now blocks Break during concurrent I/O instead of ending concurrent I/O when it is pressed - Devices: Standard 850 emulation is now more consistent with DTR/RTS state - Devices: Add device list is now sorted by name - Devices: Improve timing precision of Indus GT full emulation - Devices: Added The Pill device - Devices: Added the Black Box Floppy Board - Devices: Added Speedy XF disk drive - Devices: Added CSS Multiplexer - Devices: Added XM301 modem - Devices: Added named pipe serial adapter - Disk: Add option for reinterleaving to 4:1 SD for SuperSynchromesh - Disk: Improved timing correction when accelerating disk reads - Disk Explorer: Multiple files can now be exported at a time - Display: Added support for screen masks - Display: Move screen mask rendering to after color correction to reduce aliasing - Display: Improved scaling of bloom filter to different resolutions - Display: Added Direct3D 11 custom effect support - Display: Added NEON optimizations for PAL high artifacting - Firmware: Redesigned firmware dialog - Firmware: Added known firmware audit dialog - HDevice: Added support for MyDOS XIO 34 (Make Directory) and using XIO 33 (Delete) on directories - Input: Added paddle input emulation - PerfAnalyzer: Right-drag scrolling is now supported - PerfAnalyzer: Added native tracing mode, which profiles the emulator itself - PerfAnalyzer: Added option for video trace channel frame size and resizable splitter to change the height of the displayed video channel - Printer: 1020 plotter pen colors can now be customized - Printer: The printer UI pane now allows selecting between multiple printer outputs - Recorder: Added option to pause/resume video recording - Recorder: Added support for recording and playback of stereo SAP type R - Recorder: Added VGM recording and playback support - Simulator: Increased scanlines run at a time to slightly improve speed - UI: Added 850 error codes to error decoder - UI: Reduced flickering on drive indicators when using full emulation disk drives - UI: Removed title bar from docked panes and improved resizing behavior - UI: Increased splitter bar size slightly and raised drag thresholds to reduce accidental pane undocking [bugs fixed] - ANTIC: Fixed line buffer being cleared on blank lines - Cartridge: Improved emulation of SpartaDOS X pass-through cartridge port - Cartridge: Added reset button for The!Cart - Cassette: Fixed recording position not being reset properly when creating a new tape - Cassette: Improved accuracy of Vorbis decoding - Command Line: /profile command line switch is now case insensitive - Custom Devices: Fixed crash when attempting to create a memory layer directly mapping beyond the end of a segment without explicit offset - Custom Devices: Fixed a compiler crash when using nested anonymous functions - Custom Devices: Added support for unsafe calls, including the ability to issue UI commands - Debugger: Improved debugger UI state update when non-debugger commands are used to resume execution - Debugger: Fixed .pathdump command repeating instruction lines - Debugger: Fixed history view sometimes not displaying effective address on an instruction after stepping from a memory access breakpoint - Debugger: Fixed horizontal scroll problems with overscroll in memory window - Devices: Fixed Rapidus write-through improperly capturing writes to ROM or extended memory - Devices: 1090 registers are now always visible regardless of PBI enable state to match the known PAL equations - Devices: Booting off the 1030 with internal firmware now registers T: device properly - Devices: Fixed 1030 ModemLink and T: handler download with SIO acceleration enabled - Devices: SuperSALT test assembly voltage inputs now reflect computer model differences - Devices: Fixed some coprocessors losing cycles when single stepping - Devices: Fixed SIDE 3 not being switchable from a controlled cartridge port - Devices: Fixed SX212 speed not saving and emulation mode not switching properly - Devices: Fixed modem not dialing out to IPv6 addresses - Disk: Relaxed standard disk emulator requirements on command frames and ignore overlapping commands for most disk emulation profiles - Disk Explorer: Dragging out directories from a MyDOS disk no longer produces a bogus file - Disk Explorer: Fixed crashes and directory corruption issues in CP/M filesystem handler - Display: Fixed regression in D3D11 driver where bloom broke in full-screen mode - Display: Screen effects dialog no longer reports high dynamic range (HDR) is available when the display is configured for wide color gamut (WCG)] - Display: Fixed Enhanced CIO screen editor not wrapping characters properly on Delete Character commands - Firmware: The initial "autoselect" state for OS and BASIC firmwares is now always shown - GTIA: Fixed intermediate state when switching from CTIA to GTIA on the fly - HDevice: Current directory is now cleared on reset - HDevice: Long file name encoding/truncation now works for directories - HDevice: Fixed relative paths being parsed with the wrong unit's current working directory - HLE: Fixed a bug in the fast math acceleration hook for the normalization routine - HLE: CIO acceleration now supports multiple devices with the same name but different units, e.g. P3: and P6 - IDE: CHS translation mappings now round down the number of cylinders instead of rounding up - Input: Fixed crash after XInput controller is disconnected - Input: Added workaround for Xbox Wireless Controller being detected twice through DirectInput - Input: Fixed regression with Keyboard Controller not reading properly in fast pot scan mode - Input: POT4-7 inputs are now grounded properly on XL/XE machines - PerfAnalyzer: Fixed CPU profile window breaking temporarily after saving a trace - PerfAnalyzer: Fixed scrolling artifacts with frame boundary lines - PerfAnalyzer: Fixed lockup when pressing Tab - POKEY: Improved accuracy of pot scan - Recorder: Fixed bitrate not being adjustable for H.264+AAC encoding - Recorder: Fixed memory leak when using MediaFoundation-based formats - Save States: Fixed bug with active POKEY IRQs getting lost - Simulator: Fixed booting a new image sometimes not cancelling a program load in progress - Simulator: Loading a program with Open Image no longer forces a cold reset - Modem: Fixed intermittent failure to disable Nagle on outgoing connections - Modem: Outgoing connections no longer force off server-side echo - Modem: Binary mode negotiation is disabled when CR/LF translation is enabled - VBXE: Fixed hires artifacts when using attribute map with 1.26 core and extended color, or hires switching at the borders - VBXE: Fixed bugs with attribute map horizontal scrolling
22:24, 31-12-2025: С Новым 2026 Годом!
03:32, 25-12-2025: Поздравляем с зимними праздниками
09:14, 24-12-2025: WinUAE v6.0.2
09:02, 24-12-2025: BigPEmu v1.21
08:46, 24-12-2025: ePSXe 2.0.18 for Windows
00:12, 23-12-2025: 86Box v5.3
09:16, 22-11-2025: Deecy v0.5.3
02:23, 20-11-2025: melonDS v1.1
07:46, 27-10-2025: 86Box v5.2
10:12, 26-10-2025: VBA-M v2.2.3
00:33, 14-10-2025: Ymir v0.2.0
20:07, 14-09-2025: 86Box v5.1
23:04, 10-09-2025: Ymir v0.1.8
15:49, 31-08-2025: Образы в формате CHD
23:26, 24-08-2025: 86Box v5.0
07:21, 11-08-2025: Ymir v0.1.7
06:39, 11-08-2025: Devector v9.2.1
23:18, 20-07-2025: Ymir v0.1.6
18:49, 14-07-2025: PPSSPP v1.19.3
08:10, 10-07-2025: melonDS v1.0
23:52, 09-07-2025: VBA-M v2.2.0
22:59, 09-07-2025: ares v145
23:54, 07-07-2025: Записи прохождений
20:33, 07-07-2025: Mesen v2.1.1
08:01, 07-07-2025: WinUAE v6.0.0
14:10, 03-07-2025: PCSX2 v2.4.0
16:53, 29-06-2025: Ymir v0.1.5
09:17, 25-06-2025: Hatari v2.6.0
09:40, 17-06-2025: Devector v8.0
16:30, 06-06-2025: PPSSPP v1.19
21:46, 04-06-2025: BigPEmu v1.19
12:51, 02-06-2025: Ymir v0.1.4
22:28, 01-06-2025: MartyPC v0.4.1
21:55, 26-05-2025: Мануалы
Aquarius (1983)(Bug-Byte Software)
Игры ZX Spectrum
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