Zykon
- Added high scores saving - Improved text editing functionality (except PromptWidget) - Enhanced selection and cut/copy/paste from keyboard - Added undo and redo support - Added mouse support (selection, cut/copy/paste) - All actions have keyboard shortcuts - Various improvements to the ROM launcher: - Added wildcard support to the dialog filter - Added option to search subdirectories - Added static tooltips to some UI items - Added dynamic tooltips to most debugger items - Added sound to Time Machine playback - Added browser dialogs for user saved files - Extended global hotkeys for input devices & ports settings - Moved to using an SQLite database for storing user settings, properties and highscores. More work will follow in future releases - Increased sample size for CDFJ+ - Fixed autofire bug for trackball controllers - Fixed bug in TV autodetection in filenames; a filename containing 'PAL' inside a word would sometimes misdetect as a PAL ROM - Fixed Stelladaptor/2600'daptor devices sometimes not being assigned correct default mappings - Codebase now uses C++17 features, which means a minimum of gcc7 or clang5 for Linux/Mac, and Visual Studio 2019 for Windows
Zykon
- The screen display processing has been sped up. The number of models that can operate comfortably even on low-power PCs has increased - The volume balance of the CD sound source (CD-DA), ADPCM sound source, and wave memory sound source has been finely adjusted to bring it closer to the feeling of an actual machine - Fixed a bug that noise might appear on the CD sound source depending on the setting environment of "Audio->Adjust CD-DA(for Sync)" - The default audio settings has been changed from "DirectSound (a vocalization method that has existed since the Windows 95 era)" to "XAudio2 (currently the mainstream vocalization method)". Depending on your PC environment and taste, "DirectSound" may be better, so please choose the one you like. In addition, XAudio2 can play the sound at a timing closer to the actual machine - The operation speed and timing have been brought closer to the operation of the actual machine. The problem that the screen was shaking when going up the stairs when clearing the stage of "Prince of Persia" (occurred in recent versions) has been solved - Fixed the sprite display processing part. Solved the problem that unnecessary sprites were sometimes displayed at the bottom of the screen when the 1st page boss of "Tiki Tiki Boys" appeared. Also, when your character overlaps the water areas on the 1st and 4-1 stages, the problem that your character did not hide has been resolved - When playing "Tiki Tiki Boys", the bottom two lines of the screen are automatically masked with a black belt. (As with the actual machine, the reason is that noise may be displayed.) * If you play in the mode to display the overscan area, this process will not be performed and the display will be the same as the actual machine (the bottom edge may be disturbed) - In "Turrican", the problem that it is canceled in a few seconds when you pause during the game has been solved - When starting "The Addams Family", the screen display is shifted to the right by half a character. By doing this, the disturbance of the screen display on the right end (which also occurs on the actual machine) has been reduced. * Also, if you press the [F11] key and play in the display range of the old TV, the disturbance will disappear at all. * If you turn on the "Perform SpriteLimit" setting or play in the mode that displays the overscan area, this correction will not be performed and the display will be the same as the actual machine (with distortion at the right end) - Due to certain settings (combination of "Audio Buffer Size" and "CD-DA Delay Frame", which will change the timing of access to the CD-ROM slightly), the "Snatcher" may freeze at the start. The problem that was there has been solved - Fixed a bug that the "CPU-> Swap STRIKE & BALL (for Baseball Games)" menu (baseball game count display replacement function) did not work in v2.98 - In "Tokimeki Memorial", if you turn on the sprite missing display setting (CPU-> Perform SpriteLimit) or display the overscan area ([F12] key), dust that is sometimes displayed on the left and right edges of the screen on the actual machine (probably used as a data area) is displayed - When used on Windows 10/8/7/Vista, it is displayed in a new type file dialog (when opening a ROM image, etc.). This solves the problem that when the audio setting was set to "XAudio2", noise (remaining sound from the previous game play) might be heard when reopening the ROM image file - When moving the Ootake window, if the lower part of the game screen hangs on the taskbar area, the position is automatically corrected so that the lower part is just right and there is no gap - Since the official homepage site has been changed to SSL (HTTPS), the URL of each document has been changed from "http" to "https" - When using XAudio2(Audio menu) on Windows XP, the problem (occurring from v2.82) that the operation when opening a file may become unusually heavy depending on the environment has been fixed - Other minor details have been fixed and improved
Zykon
Вышла новая версия одного из лучших эмуляторов NES (Famicom, Dendy).
Common - 64 bit build support Emulation - Added Mapper 111 cheapocabra - Added Mapper 190 - Added RAM Init Options: default (00 00 00 00 FF FF FF FF as always), all FF, all 00, random - New UNIF mappers - Mapper 30 4-screen support - Mapper 5 MMC5 large WRAM support - VRC7 patch set finalized with correct values dumped by Nuke.YKT - Fixed rendering and debugging of mirrored palette entries Lua - Various improvements and bug fixes to pre-existing functions - Fix parsing of lua colors over 0x80000000 on 32bits systems - Extra colors available to lua overlays - Lua write callbacks: adding optional third parameter to retrieve the value written - Added Sprites.lua script to visualize sprites - Zapper control New Lua functions - emu.exit() - rom.getfilename() - zapper.set(table input) Win32 - Various GUI improvements and bug fixes - Fixed font rescaling issue - Relative position mouse support for better fullscreen mouse capture - Left and right mouse buttons no longer conflict with each other - Virtual boy controller - Fixed silly quit message randomizer - Fixed NTSC filter null pointer crash when closing, NTSC filter now supports emphasis - Sound output is now 48000 Hz by default - Improve error message for invalid ROM file Debugger - Added memory read/write conditional breakpoint capability - Added illegal opcode support for breakpoints - Support for 'S' register in conditional debugger breakpoints - Syntax highlight of disassembly - Fixed corruption of PPU reset while debugging - Attribute mode for nametable viewer - Greyscale palettes for PPU and nametable viewers - Fixed transparent sprite palette display in PPU viewer - Fixed accidental filtering of special symbols Trace Logger - Added bank number log option CDLogger - Fix Fixed VRAM data logging glitch Hex Editor - Added OAM view feature - Added Home/End key response - Bookmark fixes for all view region types - Fixed Find dialog to be able to find the first or last byte of the memory region - Prevent middle mouse button from attempting to "FreezeRam" when not in RAM mode - Added Load from file feature iNES Header Editor - A new tool which can edit the iNES header of ROM files TAS Editor - Fixed dialog height that kept increasing SDL - GUI completely rewritten using Qt5. Replaces old GTK GUI - New Qt GUI now contains most of the debug tools that previously only existed in windows version - Build setup migrated to cmake. Replaces scons build setup
Gennadiy_Master
FDS
- Suishou no Ryuu (J) [T+Eng]
- Titanic Mystery - Ao no Senritsu (J)
- Balloon Fight GB (J) [C]
- Barbie - Game Girl (U)
- Catwoman (U) [C]
- Pocket Puyo Sun (J) [C]
- Tiny Toon Adventures 2 - Montana's Movie Madness (U)
- Kaiketsu Yanchamaru 2 - Karakuri Land (J)
- Legend of Kage, The (U)
- Skull & Crossbones (Tengen)
- Urusei Yatsura - Lum no Wedding Bell (J) [a1]
- Utsurun Desu (J)
- Cacoma Knight in Bizyland (U)
- Tiny Toon Adventures - Buster Busts Loose! (U)
Zykon
- Updated translation from Crowdin - Redesigned settings GUI - Added an option to flip the screen horizontally - Added an option to make the input (keyboard and controller) "follow" the orientation of the screen. Try to replay your favorite games in this mode, you will find it fun - Added "AxelayNES" Demo to the database - Added spanish traslation of Ganbare Goemon Gaiden 2 to the database - Added an option to reverse bits of DPCM (also in the NSF player) - Added the preview of the last screen image of the saved states - Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session The supported video formats are: - MPEG 1 Video - MPEG 2 Video - MPEG 4 Video - MPEG H264 Video - High Efficiency Video Codec - WebM Video - Windows Media Video - AVI FF Video - AVI Video The supported audio formats are: - WAV Audio - MP3 Audio - AAC Audio - Flac Audio - Ogg Audio - Added "Raw" palette - Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series) - Fixed VRC7 sound pitch - Fixed saving of window position in a multi-monitor setup - Fixed the restoration of the hidden state of the toolbar widgets - NSF/NSFe player - Redesigned the command line help display - On a computer where the amulator had never been started, at the first run it was started in the top left but hiding the window frame preventing it from moving or closing - Now the settings window is resizable - Fixed several bugs in the Cheat Editor and in the Input Settings
Zykon
- Hatari could crash when switching to Falcon mode and no IDE drive was used - Fix unneeded extra prefetch for movem in 68020/30 CPU - Fix master clock use for crossbar/DSP Handshake mode - Fix hostport PORTB interrupt handling for DSP - FPU setting did not work in macOS version for french language - Fix Hatari window disappearing in the python UI when changing resolution
18:27, 26-12-2020: melonDS v0.9.1
20:59, 25-12-2020: VICE v3.5
19:44, 25-12-2020: Speccy v5.6
17:44, 20-12-2020: Добавлен хак DUNE-II TOURNAMENT EDITION
14:39, 02-12-2020: PCem v17
21:20, 11-11-2020: Mednafen 1.26.1
15:47, 30-10-2020: mGBA v0.8.4
14:46, 18-10-2020: No$gba v3.03
19:49, 16-10-2020: iNES 5.9
18:22, 09-10-2020: Stella v6.3
00:48, 08-10-2020: MasterGear v4.7
00:32, 08-10-2020: VGB v5.8
17:38, 04-10-2020: RockNES v5.64
10:10, 29-09-2020: Русский перевод Valhollian (Sega Saturn)
09:56, 29-09-2020: VGBA v6.2
22:35, 22-09-2020: Speccy v5.4
21:41, 12-09-2020: EightyOne V1.18
17:53, 04-09-2020: melonDS v0.9
01:52, 04-09-2020: Русский перевод Rockman ZX (NDS)
19:31, 02-09-2020: Библиотека
01:21, 01-09-2020: fMSX v5.8
01:14, 01-09-2020: Hoxs64 v1.1.0.5
15:50, 31-08-2020: Ootake v2.98
20:16, 04-08-2020: My Nes v7.8.7520
20:07, 04-08-2020: mGBA v0.8.3
21:12, 28-07-2020: puNES 0.106
18:24, 28-07-2020: VGBA v6.0
18:19, 28-07-2020: ColEm v5.2
21:38, 23-07-2020: fMSX v5.7
22:22, 07-07-2020: Библиотека
21:54, 03-07-2020: WinUAE 4.4.0
17:52, 02-07-2020: FCE Ultra GX v3.4.7
17:50, 02-07-2020: Snes9x GX v4.4.8
17:49, 02-07-2020: VBA GX v2.4.1




















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