Новости
MAME v0.162
17:47, 27-05-2015
Iron
Iron
Новая версия мультиплатформенного эмулятора MAME.
Начиная с этой версии, проекты MAME и MESS объединены в один эмулятор.
Начиная с этой версии, проекты MAME и MESS объединены в один эмулятор.
0.162
-------
As of 0.162 the MAME and MESS projects have been combined into a single emulator. The changes listed below cover both.
MAME is in the process of becoming a Free and Open Source project. If you have contributed code and we have not
contacted you yet regarding this license change, or if you believe you are miscredited in the source code, please
contact us.
MAMETesters Bugs Fixed
----------------------
- 05940: [Documentation] (harddriv.c) harddriv: Wrong release year for parent set of Hard Drivin' (Tempora)
- 05936: [Crash/Freeze] (sigmab98.c) sammymdl: Crash with exception (Robbbert)
- 05935: [Crash/Freeze] (iteagle.c) iteagle: Crash/Exception after failed IDE detection (Robbbert)
- 05910: [Crash/Freeze] (harddriv.c) racedriv: Reset causes segmentation fault (Alex Jackson)
- 05911: [Core] (harddriv.c) harddriv, racedriv, steeltal, strtdriv, racedrivpan: GSP TIME OUT ERROR (Osso)
- 04911: [Flip Screen/Cocktail] (darkseal.c) All games in darkseal.c: Flip Screen does not work at all (Osso)
- 05924: [Crash/Freeze] (spectrum.c) spectrum: Infinite interrupt service routine loop bug (MetalliC)
Source Changes
--------------
-m24: add z8000 apb support [Carl, Andreas Senk, rfka01]
-gambl186: update communication with EEPROM [Peter Ferrie]
-add more (undumped, needed) roms as NO_DUMP to the VT100 driver
after consulting later VT100 Tech manual. Correct one misnamed
undumped rom on the GPO board. [Lord Nightmare]
-Add newer VT320 Firmware [Matt Burke]
-Optimized some netlist devices. [Couriersud]
-Added colour overlay to breakout. [Couriersud]
-Add VT220 V2.1 ROMs and VT220 Character Generator Rom [Matt Burke]
-Correct VT220 xtal, and add the romset listed in the schematics as NO_DUMP. [Lord Nightmare]
-vt240.c: Add two DEC VT240 ROMsets and enable driver [Matt Burke, Balrog, Lord Nightmare]
-Added 4 controller support for N64/N64DD, as well as rough mouse
support... [LuigiBlood]
-miniboy7: fixed video emulation and added inputs. [Sandro Ronco]
-pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0
[Mike Naberezny]
-DEC Rainbow updates: [Karl-Ludwig Deisenhofer]
* Hard disk R/W support and real-time clock support emulating
ClikClok card.
* wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE
FAULT (DRDY / WF) now. Set WF to GND and DRDY to VCC in your
driver if signals are not serviced.
* ds1315 : Handle chip enable / chip reset / phantom writes to RTC.
-Update 315_5124.c palette in TMS99x8 modes [nitrofurano]
-Drop NO_SDL_GLEXT define on OSX [mbcoguno]
-VT240: Map the T11 roms into cpu space in the correct
order/interleave [Lord Nightmare]
-ibm5170.xml: Add disks from various sources: [Justin Kerk]
* Make Original Diskettes images from an Acer hard drive recovery CD
* archive.org uploads from dashcloud
* Own Kryoflux reads
- Added a lot of findings and docs to the WMS driver. These are video slots
identified as WMS 360 / 550. Also added the proper crystals, correct CPU,
frequency, preliminary memory map, 2 new sets, and technical info.
[Roberto Fresca]
-Breakout: Hooked up antenna and free game dip switch as well. [Couriersud]
-added Seiko Epson E0C6200 cpu emulation [hap]
-started on Mitsubishi MELPS 4 cpu emulation [hap]
- WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need
proper memory maps). Added technical notes. [Roberto Fresca]
-gambl186: Worked a complete set of inputs + DIP switches, fixed the
CPU frequency, added findings and tech notes. Now the four games could
be selected. Roulette, Bingo and Black Jack are playable. Casino 10
(poker) needs the watchdog implemented to work properly. Also changed
the game name to Multi Game (Vxxx). [Roberto Fresca]
-VT240 and VT320: add links to DEC-O-LOG service notes for
different firmware changes, add firmware version numbers.
[Lord Nightmare]
-Netlist: [Couriersud]
* improved 9312 device ==> 20% speed increase
* remove netlist_state_t ==> no added value
* removed dead code in solver
* various minor modifications
* performance monitoring now also displays stats for subdevices
* fixed save-state issues
* fixed save state in 9312
* Added EXTCLOCK which can generate arbitrary timing patterns.
* Use two EXTCLOCKs to replace timing circuit (9316) in breakout. This
gives a speed increase from 60% to 75%.
-Mini.Boy 7: Added lamps and a internal button-lamps layout based on
the cabinet pictures. Lamps are currently disabled due to other
unknown writes are happening on the same port. Need more
investigation. Also added the coin counter. [Roberto Fresca]
-Multi Game (EGD): Sounds are 4-bit ADPCM driven by a NEC D7759GC.
Hooked preliminary sound routines. Needs more work. [Roberto Fresca]
-gambl186: enable payout, improve EEPROM behaviour a bit so Poker is
somewhat playable [Peter Ferrie]
-corrections to gtfore sets [Brian Troha]
-n64 optimisation: [MooglyGuy]
* Improve blender performance.
* Improve RDP speed by eliminating some unneeded code.
* RDP - remove threaded waits to increase performance.
-MAME now represents full build, for building MESS drivers only use
make SUBTARGET=mess, for building only Arcades
drivers only use: make SUBTARGET=arcade [Miodrag Milanovic]
-Adjust breakout layout to fit screen boundaries. Changed lights to be
be circles. [Couriersud]
-Downsizing ... Removed netlist_ttl_input_t and netlist_ttl_output_t.
The logic family is governed by the chip and defaults to TTL. However
individual devices may change the logic family of their inputs and
outputs as well. Implementing special output/input characteristics of
"S", "LS", "HC", ... you name it, devices is now pretty easy.
Theoretically e.g. a "LS_HighPrecision" proxy could be used to model
the output down to the transistor level. [Couriersud]
-zaxxon.c: Use SN76489A for sound as shown on congo bongo
schematic [Lord Nightmare]
-sigmab98.c: Implemented sprite rotation [Luca Elia]
-HLSL shader improvements [Jezze]
* changed shadow mask implementation, shadow count XY now represent
the number of pixel the shadow UV sized tiles will take on the
screen
* implemented rotation of the shadow mask texture depending on the
default landscape or portrait view of the screen
* removed prescale and pixel border of the shadow mask texture
* added option to change the shadow UV offset, to reduce the color
bleeding of the shadow mask
* adjusted presets to work with the changed mask implementation
* reduced defocus offset
* improved downsampling for better blurring
* improved alignment of bloom layers (raster and vector)
* applied bloom effect to the render output of screenshot and AVI
recording
* changed curvature effect to fit screen size
* changed scanlines to be not rendered into bloom layers
* changed shadow mask to be not rendered into bloom layers
* changed color floor to not light the bloom layers
* changed shadow mask to not dark the color floor
* added image vignetting simulation and option
* added round screen corner simulation and option
* added screen light reflection simulation and option
* made usage of unused brightness offset (additive)
* removed unused pincushion option
* removed duplicate shadow count Y options
* removed artwork/adapture.png
* added artwork/adapture-grill.png
* added artwork/shadow-mask.png
* added artwork/slot-mask.png
* added hlsl/simple.fx
* removed unused shaders::blit() function
* added shaders::screen_pass() function, which handles the
(raster-)rendering on screen, into screenshot and AVI recording
* added effect:set_bool() function
* fixed usage of OrientationSwapXY shader parameter
* added RotationSwapXY shader parameters to consider the user defined
screen rotation
* added missing RotationSwapXY shader paramter
* fixed curvature zoom to fit the screen size in any aspect ratio
* fixed black border on the right and bottom side of the screen,
caused by the previously added rounded corners
-gameking.xml: added dump of one multigame cart. [TeamEurope]
-leapster.xml: added a few new dumps. [TeamEurope]
-msx: started adding disk images to msx1_flop.xml and msx2_flop.xml,
based on preliminary partial work by Riley110 [Fabio Priuli]
-Update palette in 315_5124.c [nitrofurano]
-Netlist:
* Fixed soft reset due to wild BJT_SW oscillations
* Downsized nld_signal.h to one template
* Some minor changes improving performance by some notches.
* Always compile nl_asserts to avoid bit rot.
* Adjusted monitor gain for breakout. [Couriersud]
-Finally got USE_DEACTIVE_DEVICE to work with breakout as well. This
adds about 10% to 20% performance. In addition, increased timing
accuracy for deactivated devices. However still, there may be timing
inaccuracies which certain circuits may not tolerate. Disabled for
now. [Couriersud]
-clifront.c: Slightly optimized -romident so that each software list is
parsed only once instead of as many times as the number of drivers it
is attached to. Also, removed the implication that files with (size !=
power of 2) are to be skipped, since we now want to identify also
tapes and floppies and not only ROM binaries. [Fabio Priuli]
-Added netlist-level parameter NETLIST.USE_DEACTIVATE. Device
deactivation optimisations can now be enabled within the netlist
provided the circuit can deal with them. [Couriersud]
-Added truthtable implementations to a number of devices. The
combination of device activation, usage of GCC PMF extensions and
truthtables brings breakout to 95% speed up from about 75%. Fixed
NE555 initial state. [Couriersud]
-abc802, abc806, abc1600: Fixed invalid data transmitted on
first keypress. [Curt Coder]
-Some netlist bugfixes [Couriersud]:
* Savestate works
* Truthtable device deactivation fixed
* Truthtable ignore mask is now determined by a better approach
identifying more ignore possibilities.
-savquest: WIP [Peter Ferrie]
* hooked up Voodoo 2 device
* switched to DS12885 device for proper CMOS size
* moved Voodoo register base to proper place
* implemented Voodoo-specific PCI registers to pass Glide validation
* increased frame-buffer size to enable 640x480 resolution
* hooked up ISA bus and SoundBlaster 16 device
* extended HASP emulation to return product information
* documented HASP behaviour
-gambl186: further improvements to EEPROM behaviour [Peter Ferrie]
-peplus.c: Added correct CG2228 graphics roms to the Multi-Poker
XM00008P set. [BrianT, PowderMaker]
-wyvernf0.c: Fix text color and wrong sprite flip x based on game
footage [Luca Elia]
-Removed all uses of setjmp.h in MAME. The only place where it is still
referenced is cpu/powerpc/ppc.c. I couldn't find any case in which
this file would be compiled using the current build system.
Nonetheless documented use using PPC_H_INCLUDED_FROM_PPC_C define.
[Couriersud]
-TLCS-90 CPU: Fixed TRUN bit masking (timers start/stop)
[Rainer Keuchel]
-More progress on SPICE to netlist conversion. nltool can now convert
simple SPICE netlists e.g. from LTSpice to netlist format.
[Couriersud]
-abc806: Implemented flashing, double height, and underlined
characters by hooking up the RAD PROM. [Curt Coder]
-gameboy: more updates to the cart emulation [Tauwasser]
* fixed some MBC1, MBC2 details
* added MMM01 notes on registers
* fixed Sachen MMC1 implementation so that Sachen logo is properly
displayed
* started work on the emulation of Sachen MMC2 mapper
-Rewrote the MOS6532 RIOT. [Curt Coder]
-AVR8 CPU: fix I/O register mapping and improve logging [Felipe Sanches]
-Bump version on *nix man pages. [Cesare Falco]
-cgenie: Rewrote driver and removed lots of cruft [Dirk Best]
* Remove custom 6845 emulation and use our standard core
* Use the slot system for the parallel interface, fix and implement
the joystick as a slot device and create a printer slot device
* Add support for the RS-232 port
* Add support for the Break key (causes NMI)
-abc80: Default to ABC 830 disk drive with fast controller. [Curt Coder]
-Cocoa debugger: autosize controls for custom font size choice [Vas Crabb]
-nascom: Clean up, add NASBUS emulation and make the floppy disc
controller a NASBUS card, convert to the new wdc emulation, add generic
socket emulation, add initial software list.
* Add support for the Advanced Video Card (AVC)
* Add support for the selectable restart address
* Add support for the CP/M version of the Nascom 2
* Add floppy softlist [Dirk Best]
-voodoo fixes [Ted Green]
* Fixed voodoo direct lfb reads from PCI memBase1 (non-3d)
* Fixed voodoo depth selection for pixel pipeline write
* Fixed voodoo depth selection for rasterizer
* Fixed depth biasing for fog selection
* Minor voodoo fix for color expansion in rasterizer
* Minor voodoo initialization changes so that address masks are correct
* Fixed voodoo_pci type selection
* Fixed voodoo_1 pci initialization
- added / completed / enabled save state support in the following drivers:
alinvade.c, berzerk.c, bwing.c, cball.c, cchasm.c, darkseal.c, dynduke.c,
hvyunit.c, igs009.c, nbmj8688.c, nbmj8891.c, nbmj8900.c, ninjaw.c,
popobear.c, renegade.c, snk6502.c, usgames.c, videopin.c, wiping.c.
-sms.c: few corrections to the driver [Enik Land]
* define the default offset setting for Light Phaser at only one place;
* add to the smsj the TH input handling that latches the HCounter, because the
/HL line is connected to the VDP;
* minor code/comments maintenance.
-pet_flop.xml: Added SFD-1001 Test/Demo disk. [SPACETAXI]
-abc80: Fixed VSYNC and de-interleaved the ABCDemo diskette. ABCDemo now runs
from both cassette and diskette. [Curt Coder]
-camplynx: Added lower case letters for pasting
Added cassette load and save
Added TAP cassette support.
Most (but not all) programs are working. [Robbbert]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Milton Bradley Lightfight [hap, Sean Riddle]
Entex Turtles [hap, Kevin Horton]
Entex Stargate [hap, Kevin Horton]
Breakout [Couriersud]
Tamagotchi [hap, Digshadow, Natalie, segher]
Mini-Boy 7 [Sandro Ronco]
Race Drivin' Panorama (prototype, rev 2.1) [David Haywood]
Player's Edge Plus (X002297P+XP000053) Jackpot Poker [BrianT, Kevin]
Golden Tee Fore! [Ted Green]
Golden Tee Fore! 2002 [Ted Green]
Golden Tee Fore! 2003 [Ted Green]
Golden Tee Fore! 2004 [Ted Green]
Golden Tee Fore! 2005 [Ted Green]
Golden Tee Fore! Complete [Ted Green]
New clones added
----------------
Contra (US / Asia, set 3) [system11]
Olympic Soccer '92 (set 3) [zozo] (not working)
Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2451) [BrianT]
Entex Space Invader (COP400) [hap, Sean Riddle] (not working)
New games marked as GAME_NOT_WORKING
------------------------------------
Monty Plays Scrabble [Andrew Gardner, Rik]
Master Monty [Andrew Gardner, Rik]
Castle Toy Einstein [hap, Sean Riddle]
Coleco Frogger [hap, Kevin Horton]
Entex Color Football 4 [hap, Sean Riddle]
Entex Basketball 2 [hap, Sean Riddle]
Mattel Funtronics Jacks [hap, Sean Riddle]
Mattel Funtronics Red Light Green Light [hap, Sean Riddle]
Milton Bradley Plus One [hap, Sean Riddle]
Tomy Break Up [hap, Sean Riddle]
Hot Toppings (English) [Roberto Fresca]
Leprechaun's Gold (Spanish) [Roberto Fresca]
Royal Poker 2 [system11]
Virtual Pool [The Dumping Union]
Big Buck Hunter - Shooter's Challenge [The Dumping Union]
Big Buck Hunter - Call of the Wild [The Dumping Union]
Crazy Dou Di Zhu [Guru, bnathan]
VBA-M v2.0.0 beta 1
19:21, 24-05-2015
Iron
Iron
Эмулятор Game Boy, Game Boy Color и Game Boy Advance для Linux и Windows.
Hey loyal fans. This is it. Amassing of 229 changes since the last official release, a lot of that being poured into a new release, we are proud to give you VBA-M 2.0.0 Beta 1. That's right folks, Beta 1
This was a long time coming and I personally like to thank skid for the help he has been in bringing the new interface up to speed.
We are going to try and be more active, gonna try and clean up the emulation cores, try to make them more accurate but also maintain the speed and in general code readability as well.
Also for the record, we won project of the month for June, keep an eye on sf.net for an interview from us.
Список изменений.
Перевод The Legend of Zelda: A Link Between Worlds от группы «Zelda64Rus»
15:52, 18-05-2015
pedro
pedro
Группой Zelda64Rus был выпущен перевод игры The Legend of Zelda: A Link Between Worlds для портативной консоли Nintendo 3DS.
Скачать перевод и получить дополнительную информацию можно по приведенной ниже ссылке:
Скачать перевод и получить дополнительную информацию можно по приведенной ниже ссылке:
GLideN64 Public Release v1.1
14:55, 09-05-2015
Iron
Iron
OpenGL видеоплагин для эмуляторов Nintendo 64 для Linux и Windows.
Страница проекта на IndieGoGo.
Первый публичный релиз.
Изменения в последней версии:
Страница проекта на IndieGoGo.
Первый публичный релиз.
Изменения в последней версии:
- Fixed Texture pack path not saved correctly #456
- Enabled translations for About dialog, #494
- Fixed anisotropic filtering, #505
- Fixed Anti-aliasing compatibility with frame buffer emulation, #244
- Fixed crash in Glover, #474
- Fixed crash in Snowboard Kids, #477
- Fixed texture issue in Banjo Tooie, #499
- Fixed text corruption in Mupen64Plus
Источник: http://www.aep-emu.de/
Phoenix v2.2
02:25, 09-05-2015
Iron
Iron
Новая версия эмулятора 3DO «Феникс» для Linux и Windows.
- Исправлена запись вне кадра в оригинальном программном рендере
- Запрещена тесселяция моноцветных квадрополигонов (прибавит скорости в том же Вольфе)
- Исправлен баг с загрузкой сэйвов (больше не требуется переименование при обмене сейвами)
- Встроен конвертер для кривых образов
- Подсветка контуров текстур (Отладочная версия)
- Реализован доступ к карте графических объектов (Отладочная версия)
- Удалена LibJIT (глючная и мешает портированию, позже компенсирую статическими паттернами)
- Undo/Redo и трекинг переходов в отладчике (Отладочная версия)
- Масс-дамп памяти и ресурсов (Отладочная версия)
- Операции с образами выполняются как фоновые задачи
- Масштабирование CEL (на подобие 2xSAI)
Mupen64Plus v2.5
18:41, 08-05-2015
Iron
Iron
Новая версия эмулятора Nintendo64 для Linux, Mac OS и Windows.

Mupen64Plus + M64Py
All: Moved from BitBucket (Mercurial) to GitHub for source control. Added Travis CI integration for automated build regression testing.
All: Added project files for Microsoft Visual Studio 2013
All: Finished and perfected integration with SDL 2.0, and changed Makefiles to build against SDL 2.0 by default (Linux and OSX only)
Audio: Add audioresource support for integration with Linux-based Nemo Mobile OS
Core: Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
Core: Game-specific override for # of clock cycles per cpu instruction
Core: Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
Core: New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
Core: Major R4300 CPU core refactoring in many subsystems to improve code organization
Core: Rewrite speed limiter code to improve performance and audio synchronization
Core: Support for building against OpenGL ES
Core: Build system improvements for ARM / Raspberry Pi
Input: New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
Input: Fall back to joystick settings for analog x/y when Mouse=True but pointer is un-grabbed
Input: New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key
RSP: Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
RSP: Support for MusyX microcodes
RSP: Improve audio microcode identification
RSP: Huge quantity of code cleanups and refactoring to improve organization
RSP: Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
RSP: Multiple bugfixes in audio processing code
Rice-Video: Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM
Rice-Video: Graphics fixes for: Fog, RDP InsertMatrix command
Rice-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
Rice-Video: Modernize OpenGL interfaces, remove code for supporting old opengl versions
Rice-Video: Lots of code cleanup, removal of deprecated code, and simplifications
Rice-Video: Fix for INI file loading under Windows
Rice-Video: Bugfix: crash if RiceVideoLinux.ini not found
Glide64mk2-Video: New feature: option to enable full-scene antialiasing
Glide64mk2-Video: New feature: frameskip, to drop frames if game is going slow (optional)
Glide64mk2-Video: Support loading of DAT files for hi-res texture
Glide64mk2-Video: Allow user override of game-specific settings via mupen64plus.cfg
Glide64mk2-Video: Add OpenGL ES support (2.0)
Glide64mk2-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
Glide64mk2-Video: Win32: don't set gamma table because it breaks monitor calibration
Glide64mk2-Video: Code cleanup to remove dead section of code
Glide64mk2-Video: Bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
Glide64mk2-Video: Bugfix: Resident Evil II hang
Glide64mk2-Video: Bugfix: texture pack read failure on some 64-bit platforms
Glide64mk2-Video: Bugfix: N64 ROM header analysis for PAL/NTSC detection
Полный список изменений.

Mupen64Plus + M64Py
13:36, 07-05-2015: No$gba v2.8a
19:48, 05-05-2015: Перевод Saiyuki - Journey West от группы «Meduza Team»
05:38, 02-05-2015: FCEUX c Dendy-режимом svn3110
13:04, 30-04-2015: MAME/MESS 0.161
12:58, 30-04-2015: Exodus 2.0
23:41, 26-04-2015: Angrylion's Per-Pixel RDP with OpenGL
23:03, 07-04-2015: mGBA 0.2.0
15:19, 07-04-2015: Castlevania: Curse of Darkness на русском языке [PS2]
17:56, 02-04-2015: Project64 v2.2.0.3
15:24, 16-03-2015: Свежие переводы на русском языке и другое
19:52, 12-03-2015: Speccy v3.4
09:15, 05-03-2015: puNES v0.92
17:34, 28-02-2015: PPSSPP 1.0.1
04:02, 26-02-2015: MAME and MESS 0.159
17:58, 23-02-2015: Поздравления с Днем защитника Отечества от группы переводчиков PSCD.RU
16:57, 23-02-2015: Поздравления с Днем защитника Отечества от группы переводчиков Chief-Net
21:53, 14-02-2015: Новые переводы от PSCD.ru ко Дню всех влюблённых
14:10, 10-02-2015: Mednafen v0.9.38
09:45, 03-02-2015: No$gba v2.8
14:58, 02-02-2015: PPSSPP v1.0
08:02, 30-01-2015: MAME and MESS v0.158
07:57, 30-01-2015: DOSBox SVN Daum (Jan. 25. 2015)
11:43, 28-01-2015: mGBA v0.1.1
02:19, 28-01-2015: ePSXe v1.9.25
18:27, 12-01-2015: Переводы Lord Monarch (MegaDrive) и Slayers (SNES)
11:15, 11-01-2015: DOSBox SVN Daum (Jan. 3. 2015)
09:50, 11-01-2015: Феникс v2.1
11:04, 02-01-2015: Новогодний апдейт от группы Chief-NET
22:45, 31-12-2014: MAME and MESS v0.157
17:31, 31-12-2014: Перевод Cave Story+ для Nintendo 3DS
11:15, 31-12-2014: Предновогодний марафон переводов от PSCD.RU
10:28, 31-12-2014: Перевод на русский язык игры Langrisser 2
01:52, 31-12-2014: Перевод Radical Dreamers
15:38, 30-12-2014: ColEm v3.3
19:48, 05-05-2015: Перевод Saiyuki - Journey West от группы «Meduza Team»
05:38, 02-05-2015: FCEUX c Dendy-режимом svn3110
13:04, 30-04-2015: MAME/MESS 0.161
12:58, 30-04-2015: Exodus 2.0
23:41, 26-04-2015: Angrylion's Per-Pixel RDP with OpenGL
23:03, 07-04-2015: mGBA 0.2.0
15:19, 07-04-2015: Castlevania: Curse of Darkness на русском языке [PS2]
17:56, 02-04-2015: Project64 v2.2.0.3
15:24, 16-03-2015: Свежие переводы на русском языке и другое
19:52, 12-03-2015: Speccy v3.4
09:15, 05-03-2015: puNES v0.92
17:34, 28-02-2015: PPSSPP 1.0.1
04:02, 26-02-2015: MAME and MESS 0.159
17:58, 23-02-2015: Поздравления с Днем защитника Отечества от группы переводчиков PSCD.RU
16:57, 23-02-2015: Поздравления с Днем защитника Отечества от группы переводчиков Chief-Net
21:53, 14-02-2015: Новые переводы от PSCD.ru ко Дню всех влюблённых
14:10, 10-02-2015: Mednafen v0.9.38
09:45, 03-02-2015: No$gba v2.8
14:58, 02-02-2015: PPSSPP v1.0
08:02, 30-01-2015: MAME and MESS v0.158
07:57, 30-01-2015: DOSBox SVN Daum (Jan. 25. 2015)
11:43, 28-01-2015: mGBA v0.1.1
02:19, 28-01-2015: ePSXe v1.9.25
18:27, 12-01-2015: Переводы Lord Monarch (MegaDrive) и Slayers (SNES)
11:15, 11-01-2015: DOSBox SVN Daum (Jan. 3. 2015)
09:50, 11-01-2015: Феникс v2.1
11:04, 02-01-2015: Новогодний апдейт от группы Chief-NET
22:45, 31-12-2014: MAME and MESS v0.157
17:31, 31-12-2014: Перевод Cave Story+ для Nintendo 3DS
11:15, 31-12-2014: Предновогодний марафон переводов от PSCD.RU
10:28, 31-12-2014: Перевод на русский язык игры Langrisser 2
01:52, 31-12-2014: Перевод Radical Dreamers
15:38, 30-12-2014: ColEm v3.3
Кино 23:32
KONAMI всё 23:26
Hamy / Hamy 2 23:24
Во что сейчас играем? 23:22
[GBA] Какие игры на Game Boy Advance были последними? 23:03
Характер Соника 22:59
[3DS] Во что поиграть на 3DS 22:36
Юмор 22:23
Hamy 4 22:15
Пройденные игры 22:03
Жадные игроделы 22:01
[PSP] Лицензионные и пиратские игры. 21:59
Resident Evil Zero HD Remaster - состоялся официальный анонс игры 21:30
Bloodstained: Ritual of the Night - метроидвания мечты от Коджи Игараши. 21:23
Фотографии приставок и игр. ну и девайсов околоигровых. 21:19
KONAMI всё 23:26
Hamy / Hamy 2 23:24
Во что сейчас играем? 23:22
[GBA] Какие игры на Game Boy Advance были последними? 23:03
Характер Соника 22:59
[3DS] Во что поиграть на 3DS 22:36
Юмор 22:23
Hamy 4 22:15
Пройденные игры 22:03
Жадные игроделы 22:01
[PSP] Лицензионные и пиратские игры. 21:59
Resident Evil Zero HD Remaster - состоялся официальный анонс игры 21:30
Bloodstained: Ritual of the Night - метроидвания мечты от Коджи Игараши. 21:23
Фотографии приставок и игр. ну и девайсов околоигровых. 21:19
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