Стабильная версия эмулятора 86Box обновилась до 5.2.
Changelog Emulator - Slightly improved emulator startup speed through ROM scanning optimizations - Fixed OpenGL shader loading errors and black screens on some host systems - Fixed OpenGL renderer producing invisible or transparent screenshots - Fixed compilation from source on hosts with Qt 6.10 User interface - Added search box to the Settings window’s machine list - Fixed erratic window movement upon emulated display resolution changes - Fixed Force 4:3 display ratio option not working when combined with the Resizable window option - Fixed inaccurate display sizing with the Force 4:3 display ratio option in windowed mode - Fixed display glitches when resizing the window while emulation is paused - Fixed incorrect window size after changing languages - Improved ordering on the Settings window joystick list - Improved numeric precision of OpenGL shader parameter configuration sliders - Updated translations: Chinese (Simplified), Chinese (Taiwan), Dutch, Polish Machines 808x - Added real time clock to the Multitech PC-500 and PC-500 plus - Added older BIOS version option to the DTK PIM-TB10-Z - Fixed IBM PCjr display glitches in 4-bit mode - Removed floppy disk controller from the default IBM PCjr configuration 286 - Added older and newer BIOS version options to the Multitech PC-500 plus - Added newer BIOS version option to the Multitech PC-700 - Added Commodore PC 40 BIOS variant and newer version options to the Multitech PC-900 - Fixed incorrect memory detection on 286 IBM PS/2 machines - Changed default Multitech PC-700 BIOS to the newer 3.30 version - Changed maximum RAM on the IBM PS/2 Model 30-286 and Model 60 - Changed Wells American A*Star memory size selection to 128 KB increments 386 - Added AMI BIOS option to the DataExpert 386C - Changed default Compaq Deskpro 386 BIOS to the newer 1988 version - Renamed Chaintech 325AX to 3xxAX/AXB - Renamed Packard Bell Legend 300SX to PB300/PB320 486 - Added Socket 3 machine: ABIT AB-AH4T - Fixed cache error on the Jetway J-403TG AMI BIOS - Fixed incorrect boot logo on the Epson ActionPC 2600 - Changed default Jetway J-403TG BIOS to the AMI variant - Changed maximum CPU support on the ABIT AB-AH4 - Renamed ABIT AV4 to AB-AV4 - Renamed Chaintech 433SC to 4xxSX/SC - Renamed Compaq Presario 7100/7200 Series 486 to 7100 Series 486 - Renamed Packard Bell PB410A to PB410/PB410A/PB420/PB420T 586 - Added Socket 4/5 machine: DEC Celebris 5xx - Added Socket 5 machines: AST Bravo MS P/90, AT&T Globalyst 620/630, DFI G586VPM, IBM PC 3x0 Type 65x6, Micronics M54Si, Packard Bell Agoura/Wildcat - Added Socket 7 machines: HP Vectra VE 5/xxx Series 2, Intel Advanced/AS, Intel Advanced/MA (plus AST Bravo MS-T BIOS variant), ZEOS Boa 2 - Added Super Socket 7 machine: DFI K6BV3+ - Added on-board Yamaha YMF701 sound to the Intel TC430HX and Sony Vaio PCV-90 - Added older BIOS version option to the AOpen AX6BC - Added newer BIOS version options to the ASUS P/I-P5MP3, ECS P5VX-B, FIC PT-2000, Micronics M7S-Hi and NEC PowerMate Vxxx - Added eSupport BIOS variant option to the Gigabyte GA-5AX - Added Gateway 2000 BIOS variant option to the Intel Advanced/ZP - Added Sony Vaio PCV-130/150 BIOS variant option to the Intel AN430TX - Added Award BIOS option to the MSI MS-5119 and QDI FMB - Added non-OEM BIOS variant option to the TriGem Delhi-III - Added Tulip Vision Line TP90 BIOS variant option to the Tyan Tsunami ATX - Fixed on-board S3 ViRGE/DX video on the Intel TC430HX - Fixed incorrect boot logo on the TriGem Hawk - Changed default Biostar M5ATA BIOS to the newer 1998 version - Changed default Micronics M7S-Hi BIOS to the newer 1998 version - Changed default NEC PowerMate Vxxx BIOS to the newer 00.04.15 version - Renamed HP Vectra VL 5 Series 4 to Vectra VL 5/xxx Series 4 - Renamed Packard Bell PB520R to Robin LC - Renamed Packard Bell PB640 to Thousand Oaks - Renamed Packard Bell Multimedia C110 to Orlando/2D/2D/MMX - Renamed Packard Bell Multimedia M415 to PB810/820 - Renamed Packard Bell Bora Pro to Bora/Bora Pro - Renamed Sony Vaio PCV-90 to PCV-70/90/100/120 686 - Added Slot 1 machines: ECS P6BXT-A+, MiTAC/Trigon 6110Zu, MSI MS-6119 (plus Packard Bell Tacoma and Viglen Vig69M BIOS variants), MSI MS-6147 (plus Packard Bell Tempest BIOS variant) - Added newer beta BIOS version option to the ABIT LX6 - Added Amptron PII-3100 BIOS variant option to the Gigabyte GA-686BX - Moved Compaq ProSignia S316/318 into the base ECS P6BXT-A+ as a BIOS variant option - Moved HP Vectra VEi 8 into the base MiTAC/Trigon 6110Zu as a BIOS variant option - Moved LG IBM Multinet i x7G into the base MSI MS-6119 as a BIOS variant option - Fixed ASUS CUBX BIOS option to disable the CMD IDE controller - Changed default FIC PO-6000 BIOS to the newer F05C version - Changed default ABIT BX6 BIOS to the newer QS version - Renamed ABIT LX6 to AB-LX6 - Renamed ABIT BF6 to AB-BF6 - Renamed ABIT BX6 to AB-BX6 Hardware Core - Added 570 and 600 MHz speed options to the AMD K6-2 on Super Socket 7 machines - Removed 32-bit host support from the dynamic recompiler and other components Display - Added ATI WinCharger (Mach64CT) and Mach64VT PCI video cards - Added gamma control support to the ATI Mach64VT2 - Fixed PCI Tseng ET4000/W32 cards causing POST failures - Fixed incorrect refresh rates on many cards (again) - Fixed ATI Mach64 and S3 ViRGE rendering glitches on full motion video applications - Fixed display issues with DOS VBE drivers on S3 ViRGE and Trio3D cards - Fixed rendering issues with specific drivers on ATI Mach64, S3 9xx and Tseng ET4000/W32p cards - Fixed emulator crashes in very specific VGA text mode applications - Changed video BIOS on several Tseng ET4000/W32 cards and the ELSA Winner 1000 805i (S3 86C805) - Removed VideoMagic (Tseng ET4000/W32p) PCI video card due to an incorrect video BIOS Input - Added Gravis PC GamePad game port joystick - Added CH Flightstick, CH Virtual Pilot, CH Virtual Pilot Pro, CH Pedals Pro and Thrustmaster Formula T1/T2 game port joysticks - Added more generic game port joystick types - Added trigger button names to the mappings for several game port joysticks - Fixed mapping of multiple POV hats to joysticks - Temporarily removed host touchscreen input support from the 3M MicroTouch due to unexpected performance issues in some systems Sound - Added Yamaha YMF701 (OPL3-SA), YMF718 (OPL3-SA2) and YMF719 (OPL3-SA3) ISA sound cards - Improved AdLib Gold sound quality - Fixed MIDI input hanging emulation upon receiving a SysEx message - Fixed Aztech Sound Galaxy Nova 16 Extra not working with some drivers - Fixed Aztech Sound Galaxy Pro 16 AB and Nova 16 Extra volume controls - Fixed Yamaha OPL4 incorrectly falling back to OPL3 mode on Linux drivers - Fixed Crystal CS423x OPL3 not working in Sound Blaster Pro compatibility mode - Fixed Crystal CS423x OPL3 volume control - Fixed Crystal CS4231 codec detection by some drivers - Fixed AdLib Gold volume clipping Network - Fixed incorrect speed on 100 Mbit DEC network cards - Fixed Realtek RTL8019AS detection by DOS drivers - Fixed Realtek RTL8139 not using Realtek MAC addresses Storage - Added optional floppy drive sounds - Added CD-ROM drive models: GOLDSTAR CRD-8400B, SONY CD-ROM CDU611 (for the Sony Vaio PCV-130/150 (Intel AN430TX) recovery disc), TOSHIBA DVD-ROM SD-M1202, MATSHITA CR-562 - Added hard disk models: IBM DSAA-3270, Quantum Fireball EX12.7A, Quantum Fireball LCT-08, Western Digital Caviar 35100 - Added port 630h option to the Panasonic/MKE CD-ROM interfaces (matching certain Aztech Sound Galaxy cards) - Added REM TAOGAP support to cue/bin CD-ROM images - Fixed PS/2 ESDI controller BIOS not loading when configured to some addresses - Fixed detection of secondary IDE devices alongside an ATAPI primary device on some operating systems (again) - Fixed configuration files from older versions resulting in multiple internal hard disk controllers
Обновился эмулятор GBA - VBA-M.
- libretro: Fix GB Show Border option was reversed - Update libretro header - libretro: Fixed segfault when loading invalid or unsupported game - libretro: Fix missing break statement in MBC5 state handler - GB: Fix undefined behavior in gbDrawLine - GBA: Fix affine BG reference point update timing during HBLANK/VBLANK - Fix joysticks with SDL video - Default statusbar=true - Default bilinear=false, hide_menu_bar=false - fix wiiu libretro build - Fix apple, windows libretro builds - Fix out-of-bounds access - Replace crc32 with proper 256 table variant - Improve layout of Basic panel in Video Config - Add autorelease and release temp objects in Metal - Don't create a new window for SDL D3D9 - Fix 24bpp Simple video with filters - Show tooltip values on sliders on hover - Fix the Tile viewer for DMG in CGB mode - Fix DMG OBP layer in CGB and GBA modes - Fix list cheats dialog for dark mode - Add tooltips with numerical value to all sliders - build: check CMake variable ENABLE_SHARED - Fix issues and default dev in Mac CoreAudio driver - Fix mem leak and wrong API use in Metal driver - build: disable default bundling of dylibs on macOS - Fix pause when inactive for new wxWidgets - don't run Color Correct on SGB Hardware, Run GBA Color correct on GBC game run on GBA Hardware - Fixes for BSD build - Rename swap16/swap32 functions which conflict with OpenBSD macros - Add option to enable SDL pixel art texture filter - Apply bilinear option for SDL texture - Set gba_darken opt default to 37 - Update 2xSaI.cpp - Default LCD Filter to enabled for GBA/GB - build: fix Debian installdeps for current Ubuntu - build: guard cmake_policy() w if(POLICY) - Add LCD filter parameters and add GBC filter - Fix PS2 colors for libretro - Add libretro PlayStation2 support - prevent the zip program from being incompletely downloaded - Set params when no image is loaded - Fix LCD color filter - Add config for color correction - Fix GB reset - Fix libretro 24 bit color - Add games app category for macOS (optimisations) - Fix SDL audio on Windows - Fix 8 bit PNG recording - Fix 8 bit video recording - Fix 8 bit color - Fix policy in newer CMake - build: use pkg-config on UNIX for SDL3 - correct memory alignment - Fix CoreAudio stall - build: fix CMake slowness - initialise stereo_buffer to 0 to prevent a race condition
Обновился свежий эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added option to check for updates on startup. Also added manual update check action - Build: Create macOS app bundle - Cart: Add 6 MiB development DRAM cartridge, required by the Heart of Darkness prototype - CD Block: Implemented optional low-level emulation mode. Requires valid CD Block ROMs and has considerable performance cost, but fixes numerous issues when enabled: - Gunbird music no longer stops when pausing and resuming the game - Mr. Bones is now 100% stable - Pocket Fighter's audio and video are now in sync - X-Men: Children of the Atom no longer hangs on the loading screen - X-Men vs. Street Fighter and Marvel vs. Street Fighter no longer hang at the end of the Capcom logo - Several games now boot properly: - Primal Rage (USA) - Hop Step Idol - Hissatsu Pachinko Collection - DonPachi - Shichuu Suimei Pitagraph - Deroon Dero Dero - Sol Divide - and probably more - GameDB: Apply game-specific settings directly in the emulator core rather that from the frontend - GameDB: Include Heart of Darkness prototype to automatically insert the 6 MiB development DRAM cartridge, allowing it to go in-game - GameDB: Introduce flag to force fast bus timings to work around issues with X-Men/Marvel Super Heroes vs. Street Fighter - GameDB: Support for using disc hashes to the database in addition to product codes - M68K, SH2: Implement approximate bus access timings. Fixes softlocks in Resident Evil, Shichisei Toushin Guyferd - Crown Kaimetsu Sakusen, and Densha de Go - Media: Support WAVE audio tracks - SH2: Cycle count DMAC transfers. Necessary for CD Block LLE - SH2: Optimize watchpoint checks to reduce performance penalty when debug tracing is enabled - SMPC: Preinitialize OREG31 to 0xF0 to avoid lockup when attempting to boot the dev kit BIOS - VDP2: Added CRAM palette viewer/editor - VDP2: Added debug overlays: single layer view, layer stack, window states, RBG0 rotation parameters, color calculations, and shadows Fixes - App: Avoid crash if the "profile"/roms/cart folder is deleted while the emulator is running and the user loads a game that needs to load a cartridge from that folder - CD Block: Properly initialize internal filesystem state and remove unnecessarily strict save state check. Fixes crashes related to the rewind buffer - GUI: Limit maximum size of various windows - Media: Allow loading CHDs that don't contain raw sector data, such as those created from ISOs - Media: Restrict ISO loader to files with the .iso extension to prevent users from loading .bin files instead of the .cue files - Media: Tracks now include the unit sizes along with sector sizes, only needed for CHDs - Rewind: Allow varying the size of the state struct. Fixes occasional crashes when rewinding - SCU: Delay immediate transfer interrupt signals based on the transfer length. Fixes multiple hang/freeze/crash issues: - Advanced V.G. - Angel Graffiti S - Anata e no Profile - Arcade Gears Vol. 1 - Pu-Li-Ru-La - DeJig games - Dream Square - Hinagata Akiko - Ferox prototype - GeGeGe no Kitarou - Gentou Kaikitan - Gekka no Kishi - Ouryuu-sen - Goiken Muyou - Anarchy in the Nippon - Horror Tour - Kuro no Danshou - The Literary Fragment - Mahou Shoujo Pretty Samy - Heart no Kimochi - Marie no Atelier Ver. 1.3 - Salburg no Renkinjutsushi - Mario Mushano no Chou Shougi Juku - Mario Mushano's Hyper Shogi School - Nonomura Byouin no Hitobito - Pastel Muses - Tenchi Muyou Rensa Hitsuyou - Several homebrew apps - SCU: Make DMA transfers interruptible to support LLE CD Block interactions - VDP1: Adjust Y coordinate framebuffer offsets for erase process based on TVMR.TVM. Fixes erase glitches in Grandia when using transparent meshes - VDP2: Bitmap delays only occur if the timings are mapped to different VRAM chips, not banks. Fixes right team name plate being shifted left during game intro in 3D Baseball - VDP2: Clear framebuffer when switching resolutions. Fixes single-frame artifacts in multiple games that switch modes without clearing the screen - VDP2: Shift one cell of 2x2 character patterns which have illegal access cycles. Fixes garbled text in Shichuu Suimei Pitagraph - VDP2: Use line color calculation ratio when LNCL is inserted on top of a layer that uses color calculations. Fixes text dialog background in Find Love 2 - The Prologue - VDP2: Use TVMD.DISP from threaded state if rendering with dedicated VDP2 thread. Fixes black stripes on the bottom of the screen in Bug!
Стабильная версия эмулятора 86Box обновилась до 5.1
Changelog Emulator - Added input scaling options to the OpenGL 3.0 Core renderer - Added saving of full screen mode after exiting the emulator - Added portable mode enabled by placing an empty 86box_global.cfg file next to the Windows executable, macOS app bundle or Linux AppImage - Fixed keyboard shortcuts with numpad keys in full screen mode - Fixed command line options not applying to machines started from the manager - Fixed --clear command line option in its long form User interface - Added color scheme override option to the Preferences window on Windows hosts - Added remember size & position option to the manager’s Preferences window - Added interlaced mode indication to the refresh rate display - Added machine actions to the manager’s right-click menu - Improved ordering on Settings window machine lists - Fixed resizable window option crashing the emulator on Windows hosts - Fixed incorrect window size when hiding the toolbar and status bar - Fixed blank sections and missing CD-ROM information on the manager’s machine details display - Updated translations: Chinese (Taiwan), Finnish, French, Italian, Portuguese (Brazil) Machines Multiple categories - Fixed floppy disk error on several machines with Winbond Super I/O 808x - Added machines: Multitech PC-500, Multitech PC-900 - Added display line doubling modes to the Amstrad PC1512, PC1640, IBM PCjr and Tandy 1000 family - Fixed Amstrad PC1512 screen clearing effect - Fixed F11 and F12 keys not working on the Tandy 1000 family - Renamed the existing Multitech PC-500 to PC-500 plus - Changed Olivetti M19 BIOS revision to a newer one 286 - Added Model 50Z BIOS variant option to the IBM PS/2 Model 50 - Fixed chipset name on the Hyundai Super-286C - Renamed AMI IBM AT to Trangg Bow Unknown 286 - Renamed Phoenix IBM AT and Quadtel IBM AT into AT clones - Changed maximum RAM on the IBM AT clones - Changed minimum RAM on the Senor Science Co. SCAT-286-003 386 - Moved BIOS version variants of the Compaq Deskpro 386 into a single entry with BIOS variant selection - Moved MR BIOS variants of the Chaintech 325AX and DataExpert SX495 into the base machines as BIOS variant options - Reverted incorrect removal of the on-board IDE controller from the Commodore SL386SX-16 - Fixed keyboard not working properly on the Acrosser AR-B1374 - Fixed parallel port on the CAF Technology C747 486 - Added Socket 1 machine: Olivetti PCS 44/C - Moved Rev D and MR BIOS variants of the Jetway J-403TG into the base machine as BIOS variant options - Moved IBM Aptiva 510/710/Vision into the base IBM PC 330 (type 6573) as a BIOS variant option - Fixed AMI WinBIOS 486 PCI not booting - Fixed floppy drives not working on the Silicon Valley Computer 486WB - Fixed keyboard not working properly on the Advanced Integration Research 486PI, AMI Super Voyager PCI, ECS Elite UM8810P-AIO, Intel Classic/PCI ED and MSI MS-4145 - Fixed Fixed I/O port resource conflict error on the ICS SB486P - Fixed Shuttle HOT-433A Award BIOS option not working properly - Fixed Intel Classic/PCI not saving BIOS settings - Renamed Dell 466/NP to Dell System 4xx/NP - Changed maximum RAM on the Acer V10 586 - Added Socket 4 machine: Intel Premiere/PCI (Batman) - Added newer BIOS version option to the Biostar M5ATA - Added older BIOS version option to the Rise R534F - Added NEC PowerMate V2xxx/P2xxx BIOS variant option to the Intel CU430HX - Moved AMBRA DP60 PCI and Dell Dimension XPS P60 into the base Intel Premiere/PCI as BIOS variant options - Moved AMBRA DP90 PCI and Dell Dimension XPS Pxxx into the base Intel Premiere/PCI II as BIOS variant options - Moved Gateway 2000 Thor into the base Intel Advanced/ATX as a BIOS variant option - Moved Toshiba Equium 5200D into the base Intel CU430HX as a BIOS variant option - Moved Toshiba Infinia 7201 into the base Intel TC430HX as a BIOS variant option - Moved MR BIOS variants of the ASUS P/I-P55TP4XE and Intel Advanced/ATX into the base machines as BIOS variant options - Fixed TMC PAT54PV not booting - Fixed IDE hard disks not working on the Dell Dimension XPS Pxxx - Fixed keyboard not working properly on the Teknor TEK-932 - Changed maximum CPU support on the MSI MS-5119 686 - Added newer BIOS version option to the ABIT BX6 - Moved Dell Dimension XPS Pro___n and Gateway 2000 Venus into the base Intel VS440FX as BIOS variant options - Fixed Micronics Spitfire hanging during POST Hardware Core - Improved performance of 386DX CPUs Display - Added loading of custom monitor EDID files - Added configuration EEPROM support to ELSA S3 cards - Added 256-color text mode support to VGA cards - Improved CGA display line doubling mode quality - Fixed incorrect refresh rates on the C&T SuperEGA - Fixed Voodoo Banshee/3 rendering glitches on direct SVGA applications - Fixed S3 Trio32 cursor rendering glitches - Fixed Matrox rendering glitches on full motion video applications - Fixed screen cut-off issues and incorrect refresh rates in S3 cards Input - Added keyboard key remapping through manual configuration file editing - Fixed game controller detection on macOS hosts Sound - Added Gravis UltraSound rev 3.7 and Gravis UltraSound ACE ISA sound cards - Added game port control to the Gravis Ultrasound family - Fixed incorrect I/O port options on the Covox Sound Master Plus - Changed minimum RAM on the Gravis UltraSound MAX Network - Fixed SLiRP changing its IP addresses on hard reset - Fixed incorrect behavior with multiple DEC and/or Realtek RTL8139 network cards in the same machine Ports - Added status line support to serial passthrough - Added international character set support to the ESC/P printer - Added 28800 and 33600 baud options to the modem - Renamed ESC/P printer to ESC/P 2 to better reflect its hardware capabilities - Fixed printers not behaving properly on faster emulated CPUs - Fixed ECP mode printing on several machines - Fixed ESC/P printer printing monospaced text with an incorrect font in some cases Storage - Added CD-ROM CRC/ECC check override through manual configuration file editing - Fixed read errors with Video CD, Mode 2 and multi-session CD-ROM images - Fixed incorrect detection of DVDs in host drives - Fixed emulator crashes with SCSI devices on some operating systems and drivers - Fixed detection of secondary IDE devices alongside an ATAPI primary device on some operating systems
New features and improvements - App: Disable rounded window corners on Windows 11. - App: Implement exception handler for macOS - App: Provide feedback to the user if any part of the app initialization fails - App: Show warning dialog if the user is missing the required ROM cartridge images for games that require them - Backup RAM: Per-game internal backup RAM file names changed from bup-int-["game code"] "title".bin to bup-int-"title" ["game code"].bin to allow sorting files alphabetically in file browsers. Existing files will be automatically renamed as they are loaded - Build: ARM64 Windows support - Build: FreeBSD support for ARM64 systems - Cart: Automatically insert Backup RAM cartridges for games that recommend their use, such as Dezaemon 2 and Sega Ages - Galaxy Force II - Cart: Add Vampire Savior - The Lord of Vampire demo to internal database of games that need a DRAM cartridge - CD Block: Allow querying files at specific frame addresses and display file being read in System State window - Debug: Allow exporting debug output to a file - Debug: Move debug port writes to a callback and remove them from the SCU tracer. Eliminates the need for debug tracing to use Mednafen's debug output method - Debugger: Implemented SH-2 watchpoints - Input: Add support for loading an external game controller database and include a community-sourced database in builds - Input: Added hotkey for exiting the application, requiring a key combo to trigger: at least one key modifier (Ctrl, Alt, Shift, Option, etc.) and one other key (e.g. Ctrl+Shift+Q) - Media: Cache CHD hunks for improved performance at the cost of extra RAM usage - Media: Provide basic error feedback when attempting to load bad, corrupt or truncated disc images - SCSP: Basic debugger view for all slot registers and some state - SCSP: Final output oscilloscope view - VDP1: Optimize line plotting by skipping lines that are entirely out of the system clipping area - VDP1: Optimize mesh polygons by limiting updates to system clip area - VDP1: Simplify mesh rendering code for slightly improved performance - VDP1: Various performance micro optimizations - VDP2: Basic debugger view for NBG0-3 and RBG0-1 parameters Fixes - App: Set en-US UTF-8 locale globally. Fixes CHD loader unable to load files with Unicode characters in their names - CD Block: Prevent a crash when attempting to set up subcode transfers without an active track - CD Block: Soft reset fixes - CD Block: Use CD Block clock ratios instead of SCSP's for drive state update events - CD Block: Various state transition and playback nuances - CD Block: Various Put/Get/Delete Sector Data nuances - Input: Reset inputs when unbinding inputs or disconnecting gamepads - Media: Adjust sectors offsets when reading CHD images with multiple data tracks. Fixes some Last Bronx (USA) CHD images not booting - Media: Fix handling of Unicode characters when loading or saving the recent game disc list - Media: Ignore absolute paths when loading images from CUE sheets; load from the same directory as the CUE sheet instead - Media: Properly handle UTF-8-encoded CUE files referencing other files with Unicode characters - Media: Rewrite CUE parser to hopefully fix some audio skipping issues - SCSP: Allow M68K to fetch instructions from SCSP registers. Fixes CroNSF audio playback - SCSP: Fix check for attack stuck bug when KRS=0xF. Fixes issues in multiple games: - Announcer voice in DonPachi's title screen is now playing consistently - Both games in Sega Ages - I Love Mickey Mouse - Fushigi no Oshiro Daibouken & I Love Donald Duck - Georgia Ou no Hihou now play their songs correctly - All games in Sega Ages: Phantasy Star Collection now play their songs correctly - "Xing" voice line in Arcade Gears Vol. 2 - Gun Frontier's boot up - Character voice lines in Langrisser III - Character voice lines in AnEarth Fantasy Stories - The First Volume - Voice lines during intro and throughout the game in Rapyulus Panic - SCSP: Don't use SBCTL on slots that are playing samples from Sound RAM when the EG reaches the silence threshold. Fixes busted audio in Guardian Heroes and Elevator Action^2 - SCSP: Silence audio when MVOL=0. Fixes lingering sound/music when pausing in Sega Ages - Galaxy Force II - SCU: Properly handle 8-bit and 16-bit writes to registers. Fixes Phantasy Star IV graphics in Phantasy Star Collection - SCU: Timer 1 was never triggering when configured to trigger on Timer 0 match of 0x000 - SH2: Fix byte order of direct cache data accesses - SH2: Fix MOVA offset when in delay slot - SH2: Swap memory read order for MAC.W and MAC.L operands - SMPC: Clear SF (with a delay) when receiving an INTBACK break request. Fixes Phantasy Star Collection hanging on a black screen after SEGA licensing screen - SMPC: Fix register reads/writes - SMPC: Optimized INTBACK flag is inverted - SMPC: Time out pending INTBACK at VBlank IN if no Continue or Break requests are received until then. Fixes inputs in both Discworld versions - SMPC, VDP: Trigger optimized INTBACK more consistently closer to 1ms before VBlank IN depending on vertical resolution - System: Reset clock speed when soft resetting the system - VDP1: Clear transparent mesh layer to 0 instead of the erase write value when erasing framebuffer. Fixes Rayman's level loading screens rendering at half brightness when using the transparent meshes enhancement - VDP1: Cycle-count VBlank erase process. Fixes flashing subtitles in Panzer Dragoon FMVs and hangs in Parodius and Sexy Parodius - VDP1: Don't swap gouraud values when horizontal and/or vertical flip is enabled for an untextured polygon. Fixes bad shading in Croc - Legend of the Gobbos - VDP1: Force-align sprite character data address to 16 bytes when using RGB 5:5:5 color mode. Fixes misaligned team logos in All-Star Baseball '97 Featuring Frank Thomas - VDP1: Improve performance by avoiding double-writing the same pixels in the erase process low resolution modes. Also fixes erase process cycle counting in high resolutions - VDP1: Increase padding for system clip rendering optimization. Fixes stray white pixels on the right and bottom edges of the intro of Mahjong Yon Shimai - Wakakusa Monogatari and Croc - Legend of the Gobbos - VDP1: Pixel-perfect rendering - VDP1: Delay PTM=1 drawing start to dodge some timing issues with games that trigger drawing too early. Fixes flickering glass shard in Fighter's History Dynamite's intro sequence - VDP1: Primitive cycle counting to work around some games that horribly abuse the VDP1, such as Baroque, Dark Seed II, and Funky Fantasy - VDP1: Remove write penalty hack introduced earlier for Mega Man X3's sprites. Fixes multiple issues: - Missing sprites in Seikai Risshiden - Yoi Kuni, Yoi Seiji, and Jissen Pachinko Hisshou-hou! Twin - Flashing sprites in Alone in the Dark - One-Eyed Jacks Revenge, Cleaning Kit for Sega Saturn, and Contra - Legacy of War - Flashing FMVs in Funky Fantasy, World Cup Golf - Professional Edition, and Magic Carpet - Flickering letters in the mission briefing screens in Alien Trilogy - VDP1: Rework scaled sprite rendering to correctly handle undocumented zoom point settings - VDP1: Rework erase/swap timings. Fixes numerous issues: - Screen flashing in Ayakashi Ninden Kunoichiban Plus - Flashing map in the demo version of Drift King Shutokou Battle '97 - Tsuchiya Keiichi & Bandou Masaaki - Every other interlace field missing in Virtual Mahjong 2 - My Fair Lady - VDP2: Adjust line width for RBG line color insertion. Fixes half of the field not being colored in World League Soccer '98 - VDP2: Always read line screen scroll data even for disabled NBGs. Fixes one-frame offset on system settings screen and Deep Fear's GUI elements - VDP2: Don't draw out of bounds areas of the sprite layer when rotated. Fixes ground-on-sky glitch in Sega Ages - Power Drift - VDP2: Don't use supplementary data for characters in inaccessible VRAM banks. Fixes columns of "A"s in Darklight Conflict - VDP2: Double vertical window coordinates when the display is in single-density interlaced mode. Fixes the bottom half of the screen missing in Pro-Pinball: The Web - VDP2: Fix CRAM address bits shuffling. Fixes unexpected graphics showing up before the intro FMV in Saturn Bomberman - VDP2: Fix CRAM address calculation for RBG line colors. Fixes wrong colors for field shading in World League Soccer '98 - VDP2: Fix exclusive monitor timings and resolution sizes, and out-of-bounds reads from lookup tables - VDP2: Fix interlaced mode timings - VDP2: Fix off-by-one error when clamping window X coordinates. Fixes one-pixel glitches in Albert Odyssey when displaying dialogue boxes - VDP2: Fix palette-based transparent meshes not blending with VDP2 layer (such as in Bulk Slash). - VDP2: Fix rotation parameter line color data address calculation - VDP2: Fix window calculations involving illegal vertical coordinates. Fixes background glitch in Radiant Silvergun's Stage 2C - VDP2: Force-fetch first character of every scanline. Fixes some garbage tiles on the left edge of the screen in Athlete Kings' splash screen - VDP2: Handle games that only enable RBG1. Fixes missing background graphics in Houkago Ren'ai Club - Koi no Etude - VDP2: Handle sprite window on sprite layer manually. Fixes graphics effects when defeating the first boss in Metal Black - VDP2: Honor rotation parameter mode register when selecting line color data. Fixes bad sky on Episode 2 of Panzer Dragoon II Zwei and glitched sky/ceiling in Savaki - VDP2: Invert TVSTAT.ODD bit on single-density interlaced modes too. Fixes swapped interlaced fields in Pro-Pinball: The Web and Shienryuu - VDP2: Implement VCNT skip as a dedicated vertical phase - VDP2: Latch TVMD.DISP and TVMD.BDCLMD at start of the frame. Fixes: - Garbage graphics after loading screen in Samurai Spirits - Zankurou Musouken - One-frame glitches in Ayakashi Ninden Kunoichiban Plus and Ninpen Manmaru - VDP2: Move VCNT update to the left border horizontal phase where HBLANK switches to zero - VDP2: Precompute per-dot rotation coefficient flag instead of deriving it twice per scanline - VDP2: Read per-screen line/back color only at the start of the frame. Fixes red screen after SEGA licensing logo in Ayakashi Ninden Kunoichiban Plus - VDP2: Recalculate RBG0/1 page base addresses when changed mid-frame. Fixes broken ground on NiGHTS into Dreams's boss fights - VDP2: Reduce rotation parameter calculation precision to more closely match the real system - VDP2: Render transparent meshes onto a separate layer instead of immediately blending them onto the sprite layer. Fixes priority issues on Akumajou Dracula X when using the enhancement - VDP2: Rework bitmap delays due to bad VRAM access cycles configuration. Fixes shifted graphics in Baroque Report - CD Data File - VDP2: Store line color data for RBGs separately. Fixes sky box issues when jumping on the spring pad in Sonic Jam's Sonic World mode - VDP2: Use more accurate NTSC/PAL clock timings for video sync. Eliminates stutters with refresh rates that are very slightly lower than a perfect multiple of the NTSC/PAL frame rates - VDP2: Use the correct character fetcher for scroll RBGs. Fixes background glitches in Battle Monsters
На сайт добавлены образы дисков по сету Redump в формате CHD для консолей
PC Engine CD / Turbo Grafx CD
Neo-Geo CD
Sega CD / Mega CD
Также есть распаковщик из chd в cue/bin - namDHC v1.13


23:26, 24-08-2025: 86Box v5.0
07:21, 11-08-2025: Ymir v0.1.7
06:39, 11-08-2025: Devector v9.2.1
23:18, 20-07-2025: Ymir v0.1.6
18:49, 14-07-2025: PPSSPP v1.19.3
08:10, 10-07-2025: melonDS v1.0
23:52, 09-07-2025: VBA-M v2.2.0
22:59, 09-07-2025: ares v145
23:54, 07-07-2025: Записи прохождений
20:33, 07-07-2025: Mesen v2.1.1
08:01, 07-07-2025: WinUAE v6.0.0
14:10, 03-07-2025: PCSX2 v2.4.0
16:53, 29-06-2025: Ymir v0.1.5
09:17, 25-06-2025: Hatari v2.6.0
09:40, 17-06-2025: Devector v8.0
16:30, 06-06-2025: PPSSPP v1.19
21:46, 04-06-2025: BigPEmu v1.19
12:51, 02-06-2025: Ymir v0.1.4
22:28, 01-06-2025: MartyPC v0.4.1
21:55, 26-05-2025: Мануалы
10:29, 26-05-2025: ScummVM 2.9.1
15:03, 21-05-2025: NanoBoyAdvance 1.8.2
02:22, 18-05-2025: Перевод «Skate or Die 2: The Search for Double Trouble»
07:53, 13-05-2025: MartyPC v0.4.0
17:45, 07-05-2025: Flycast v2.5
06:26, 30-04-2025: ares v144
23:51, 10-04-2025: Перевод «Pokémon Blue/Red Version»
07:32, 23-03-2025: Dune 2: Full Version
00:27, 12-03-2025: mGBA v0.10.5
17:25, 03-03-2025: Записи прохождений
02:04, 30-01-2025: BigPEmu v1.18
18:29, 25-01-2025: Библиотека
22:16, 03-01-2025: Devector v7.0
10:52, 01-01-2025: Nova v0.7
Addams Family, The
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