Обновился эмулятор консоли PlayStation Portable - PPSSPP.
What's new in 1.19 Audio - Brand new sceAtrac implementation, fixing Flatout and multiple other long-standing issues! - More correctly implemented sceAtrac-through-sceSas functionality, fixing voice in Sol Trigger and multiple minis - Better support for using sceAudiocodec directly, fixing music in some homebrew apps - Volume control improvement Rendering fixes and performance - Important: This will be the last major version with D3D9 support. D3D11 will of course continue to be supported, along with Vulkan and OpenGL - Fix smoke effects in Jak'n'Daxter by re-using the fix from Ratchet & Clank - Software depth buffer rendering added to fix lens flares in multiple games efficiently (Midnight Club LA, Wipeout, Syphon Filter etc) - Multiple rendering-related crash fixes - Texture replacement load speed corrected and can now be controlled (#20286), regression fix for zipped packs - Additional assorted compatibility and other fixes - Persona 1/2 readback fixes - Other correctness fixes General emulation - Allow disabling HLE on a per-module basis (if games ship the module so we can load it). Enabled for sceCcc, and more importantly scePsmf, fixing multiple issues - Additional module loading improvements - More precise sleep function on Windows - More replacement texture improvements, allow replacing game icons - Disable certain features like fast-forward when networking is on, to avoid de-syncs - Fixes mono Atrac3 as video soundtrack - Improvements to RISC-V support Control and input - Touch gliding support added - Allow simultaneous DInput and XInput input New "Dear ImGui"-based PSP debugger: ImDebugger - Allows very rapid development of debugging features as-needed, and also implements a pretty good Ge debugger for stepping through draws - Unlike the old Win32 debugger (but similar to the unmaintained web debugger), works on all platforms (though cumbersome on touchscreens) - Major commits (though there are many more) Multiplayer - Added Infrastructure multiplayer support, with automatic DNS configuration - Implement more of sceNet (prerequisite for the former feature) - Socket re-mapping implemented - Assorted bugfixes, thanks ANR2ME UI - Loading spinner now actually spins properly, the app no longer appears to hang - Minor features: Asks for confirmation on exit in most scenarios, DPI scaling, can pause without menu - As usual a lot of tweaks, perf fixes, and fixes for hangs and crashes - Two new color themes, related themability fixes - Improvements and bug fixes in the savedata manager - Add "Move to trash" deletion funcionality to multiple platforms - Add ability to take "raw" screenshots of gameplay - More files can be loaded directly from ZIP - Developer Settings are now tabbed for easier access - Switch to the full libpng API so we can disable gamma correction, like the real PSP - Support displaying the battery percentage on more platforms - Allow picking a background image on iOS Platform compatibility - Exclude older Macs from using Vulkan (too many black screens, hangs) - Use portable-file-dialogs to provide file-open dialogs on Linux - "Cache full ISO in RAM" is now correctly hidden where it doesn't work - Now rendering at proper resolution on newer Macs - Mouse input improved on Android, including separate button mapping - Use the correct font again on Mac/iOS - Multiple file access optimizations made to make the most out of the flawed foundation called Android Scoped Storage
Обновился эмулятор Atari Jaguar - BigPEmu.
- Added some more unaligned read/write edge case handling. This addresses a problem in Theme Park, possibly among other things - Changed some undocumented RISC instruction behavior to match some of my local hardware tests. One of these changes is known to correct an issue with object directions in Defender 2000 - Added more Jaguar GD functionality. Filesystem functions are stubbed out, but I wasn't sure if anyone really needs/wants this fully implemented, so let me know if it's important to you - Fixed a few "undefined" Blitter cases (not known to affect any existing titles) - Linux ARM64 builds are now part of the automated build set. Special thanks to cubanismo for guiding me through the minefield of cross-compiling for ancient Linux targets - Significant improvements to the network rollback functionality, propagated back from BigInstinct - All kinds of new platform/framework functionality, also propagated back from BigInstinct. I didn't feel like going through hundreds of changes to make a coherent summary, but one of the more notable additions is a byuu-style run-ahead option - Exposed a bunch of sound spatialization functionality to the scripting API - Exposed MOD and MP3 playback to the scripting API - Added a timing fix for Val d'Isere Skiing and Snowboarding - Various developer build changes to more accurately reflect hardware and/or detect errors which would break on non-developer builds (this includes enabling M68K address exceptions) - Lots of "anti-emulator" code will be failing in developer builds at this point, and some related functionality may be propagating to non-developer builds soon; relying on inaccuracies to prevent your software from running in BigPEmu is unwise. If you really want to prevent your software from running in BigPEmu, contact me about better/future-proof methods

Dr. Mario
Игры NES / Dendy
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