Smoke,
First of all, you're doing an amazing job and I've played the v0.7 till death, so THANKS!
I'd like to ask you some things about the hack and MD hardware (I don't know if these questions have already appeared here, but it's hard to understand Russian language, even using google translator):
1-Until now, you have added the MKI backgrounds and all voices from the arcade... Will you add more content from other MK games, or you just add the MKI background and that's all?
2-I know that you're working hard to include all the bio screens, versus screens and etc... from the MKII arcade version; so Is a version 1.0 or 0.8 much far from now? What do you want in a final release of MK II Unlimited?
3-MD has many fighting games, but most of them are terrible ports (and I'm a MD's fan since ever), or very bad versions when compared to SNES or just suck completely with ridiculous gameplay. Many attempts had been done, by Sega, Capcom, Takara... And I think that only MK series are really good at MD. I always thought that the stronger MD's CPU (compared to SNES) and more acade-like hardware would guarantee better arcade ports in any style. But, AFAIK, SNES has some great ports (as Power Instinct I) that are just terrible on MD, mainly at the sound aspect. I know that the MD's soundchip is ugly and strange to deal with, but why are there so many bad fighting games on MD? Is it some kind of technical limitation of the hardware for the type of needs that a fighting game has? Please, I'd like to hear some technical explanation from a great expert like you.
4-Thank you once again, MK II Unlimited is the best fighting game on MD IMO.