- Beta 3 fixes the mirror texture replication problem when using the "Use smaller textures" option for SSB64. it also supports for JPEG image format, and generates screen shot image files in JPEG instead of PNG. For hires project, JPEG files can be used only for *_rgb and *_a files, not for *_all or *_ci files. Paired *_rgb and *_a files must be both in same format (JPEG, PNG or BMP). To use the new beta, you need to copy the BMGlib.dll file to your emulator folder. Filename extensio for JPEG files is ".jpg", not ".jpeg".
Note:
- When comparing to PNG, JPEG does not give better texture quality since it uses lossy compression. The intention to support JPEG format is to provide the 2nd option for large textures. Even JPEG files are smaller on disk (for large textures), such textures will take the same amount of memory after loaded. JPEG works better for screen shot feature then PNG. JPEG screen shot files are usually much smaller than PNG files, and we don't need a lossless screen shot anyway.
- Beta 4 fixes a stupid bug (misplacing a single line) which causes the mirror hires texture replication problem with opengl.
- Beta 5 adds the ability to load RGBA texture in PNG format for CI textures. Please see my following post for more details about how to use it.
Bishoujo Senshi Sailor Moon
Игры Sega Mega Drive / Genesis
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