На сайт добавлены образы дисков по сету Redump в формате CHD для консолей
PC Engine CD / Turbo Grafx CD
Neo-Geo CD
Sega CD / Mega CD
Также есть распаковщик из chd в cue/bin - namDHC v1.13
Стабильная версия эмулятора 86Box обновилась до 5.0
Changelog Emulator - Added keyboard shortcut customization through the Settings window’s Input section - Added customizable keyboard shortcuts for Ctrl+Alt+Esc (Ctrl+F10), pause (Ctrl+Alt+F1), hard reset (Ctrl+Alt+F12), screenshot (Ctrl+F11) and mute (Ctrl+Alt+M) - Added system-wide saving for all settings in the Preferences window - Added detailed image path and size information to the tooltip for hard disk icons on the status bar - Added preliminary NetBSD host support (currently source code only, no builds available) - Added configuration file entry sorting to aid readability when performing manual edits - Added passthrough for some multimedia keys on Windows hosts (can be disabled through the Preferences window) - Added GameMode support on Linux hosts - Added more icons to status bar and Media menu options - Added -W/--nohook command line option to disable advanced keyboard capture methods - Reworked OpenGL 3.0 Core renderer, adding support for multiple shaders, .glslp shaders and parameter configuration - Removed Qt OpenGL and OpenGL ES renderers to eliminate maintenance burden and user confusion with the OpenGL 3.0 Core renderer - Improved input responsiveness on Windows hosts - Fixed stuck keys when the 86Box window loses focus (including Alt+Tab) on Windows hosts - Fixed mouse capture on Linux hosts causing a movement jump on the emulated mouse when activated - Fixed mouse input with Remote Desktop and other remote access tools on Windows - Fixed keyboard shortcuts on Wayland Linux hosts - Fixed incorrect emulated display size with HiDPI scaling on some renderers - Changed the key combination for releasing mouse capture to Ctrl+End on all platforms - Changed the key combination for exiting full screen mode to the same Ctrl+Alt+Page Up used to enter full screen - Changed -?/--help command line option to a message box on Windows hosts User interface - Added dark mode for Windows hosts - Added keyboard indicator lights and refresh rate indicator to the status bar - Added write activity and write protection indicators to status bar icons - Added full mute option to the sound icon in the status bar - Added printer tray folder shortcut to the Tools menu - Added a decimal place to the emulation speed indicator - Added translations for device configuration options (also known as Configure button options), message box buttons and other untranslated parts of the interface - Added translations: ???????? Dutch by sharkbyte16, ???????? Norwegian (Bokmål) by elislays08, ???????? Swedish by toshineon - Removed icon sets feature to eliminate maintenance burden for a seldom-used feature - Improved Settings window load times - Improved ordering on Settings window device lists - Fixed inaccessible device configuration options for floppy drive controllers - Fixed recently used image lists not saving across restarts - Fixed status bar icons not updating media insertion state with Update status bar icons turned off - Fixed Windows 11 rounded corners cutting into the emulated display when the status bar is hidden - Fixed mouse sensitivity slider not showing up properly on some hosts - Fixed window close button and Esc key not closing the About window - Changed default language from English to the system language - Renamed many device configuration options to improve consistency - Updated many translations with fixes and the new device configuration translations Machines Multiple categories - Fixed secondary floppy drive not being detected on several IBM PS/2 machines - Fixed secondary IDE channel issues within operating systems on the ASUS P/I-P65UP5 - Fixed soft reboot hangs on several PCI machines - Fixed Compaq Portable family identification by applications - Fixed Compaq Portable family gas plasma display glitches 808x - Added machines: Amstrad PC5086, Atari PC 3, Mazovia 1016, Tulip PC Compact 2, VTech Laser Turbo XT, VTech Laser XT3 - Added a small number of compatible expansion devices to the IBM PCjr - Added alternate color palette options to the IBM PCjr - Added option to disable ROM BASIC on the IBM PC and XT - Added BIOS version selection (including diagnostic ROMs) to the IBM PC, XT and AT - Added GLaBIOS option to the Juko ST and Vendex HeadStart Turbo 888-XT - Fixed IBM PCjr floppy write errors - Fixed Tandy 1000 family hang issues with some games - Fixed Tandy 1000 family displaying horizontal line artifacts in some applications - Fixed Schneider EuroPC JIM jumper option - Changed Olivetti M240 BIOS revision to a newer one (again) - Renamed Olivetti M21/24/24SP to M21/24/24SP/AT&T PC 6300 - Renamed Olivetti M240 to M240/AT&T PC 6300 WGS - Renamed Packard Bell PB8810 to Samsung SPC-3000V 286 - Added machines: Amstrad PC7286, PC5286, Atari PC 4, Dell System 200, GRiD GRiDcase 1520 (setup required), ICL DRS M35/286, Olivetti M290/AT&T 6286 WGS, Packard Bell PB286, PC’s Limited (Dell) 28608L/AT122, Sanyo MBC-17PLUS, Sharp AX286D, Tulip AT Compact - Fixed Toshiba T3100e Fn key not working in some environments - Fixed Toshiba T3100e upper memory detection - Changed minimum RAM on the IBM PS/2 Model 30-286, Hyundai Solomon 286KP and Hyundai Super-286TR - Changed maximum RAM on the NCR 3302 and Arche AMA-2010 386 - Added 386SX machines: Dell System 333s/L, OKI if386AX30L, Packard Bell Legend 300SX, Silicon Valley Computer SVC386SX/P1 - Added 386DX machines: ASUS 386/33-64K, IBM PS/55 Model 5550-T, 5550-V - Added 386DX/486 machine: CAF Technology C747 - Added Phoenix BIOS option to the Micronics 09-00021 - Removed non-existent on-board IDE controller from the Commodore SL386SX-16 - Fixed Acer 100T machine not being selectable on Linux and other case-sensitive systems - Fixed DataExpert EXP4349 not booting properly with 386 CPUs - Fixed Amstrad MegaPC not booting with some memory amounts - Fixed IDE disks not being detected on the AAEON SBC-350A - Fixed floppy drives not being detected on the Acer 100T - Changed maximum RAM on the DataExpert EXP4349 486 - Added a new category for Socket 3 PCI machines - Added Socket 1 machines: AST Advantage! 40xxd, ASUS ISA-486C, DTK PKM-0031Y, Silicon Valley Computer 486WB, Tulip 486 DC/DT - Added Socket 2 machines: Alaris Cobalt LPX, Dell 466/NP, ZEOS Martin - Added Socket 3 machines: Acer P3, Biostar MB-84xxUUD-A, Compaq Presario 7100/7200 Series 486, ICS SB486PV - Added PCI/ISA BIOS variant selection to the Packard Bell PB450 - Added Award eSupport BIOS option to the Shuttle HOT-433A - Fixed Samsung SPC7700P-LW crashing the emulator on soft reboot - Fixed DEC Venturis 4xx crashing the emulator during POST - Fixed keyboard not working with some operating systems on the J-Bond PCI400C-A, ASUS PCI/I-486SP3 - Fixed PS/2 mouse not being detected on the ASUS VL/I-486SV2G (GX4) - Fixed CPU cache error on the TriGem 486G - Fixed DMI/ESCD write error on the FIC VIP-IO2 - Fixed incorrect chipset type on the Mylex MVI486 and Siemens Nixdorf D824 - Changed minimum/maximum RAM on several SiS 471 based machines and the Acrosser AR-B1476 - Changed maximum RAM on the Lanner Electronics AP-4100AA - Changed most STPC machines to remove discrete PCI card support - Renamed ASUS VL/I-486SV2G (GX4) to VL/I-486SV2GX4 586 - Added Socket 4 machines: Acer V12P, AT&T Globalyst 330, ECS SI5PI AIO, Micronics M5Pi - Added Socket 4/5 machine: Taken PCI560-01 - Added Socket 5 machines: Dell OptiPlex GXL/GXM, Siemens-Nixdorf D842 - Added Socket 7 machines: Biostar M5ATA, Dell OptiPlex GN+, Gateway 2000 Tigereye (replacing the previous Tigereye which is now Mailman), LG IBM Multinet x52, Packard Bell PB790, PC Partner VIA809DS, Siemens-Nixdorf D943 - Added Super Socket 7 machine: eMachines eTower 300k - Added Award 4.50PG and newer 4.51PG BIOS options to the AOpen AP5S - Added Award 4.50PG and 4.51PG BIOS options to the Chaintech 5SBM2 - Added on-board PC Technology RZ1000 IDE controller to the Intel Premiere/PCI family - Added AMD K6-2 CPU support to the ASUS P/I-P55T2P4, ASUS TX97 and PC Chips M560 - Removed AMD K6 CPUs from most Intel motherboards due to BIOS incompatibilities - Fixed keyboard not working with some operating systems on the Gigabyte GA-586IP - Fixed I/O port resource conflict error on the FIC VA-503+ - Fixed missing secondary IDE channel on the Intel Premiere/PCI II - Fixed PCI device IRQs on the ASUS PCI/I-P54NP4 - Fixed Dell Dimension XPS Pxxx and Hannibal+ password jumper error - Changed minimum/maximum RAM and supported CPUs on many Socket 7 machines - Changed minimum RAM on the PC Chips M579 - Changed minimum CPU support on the Gigabyte GA-5SG100 - Renamed Chaintech 5SBM2 to 5SBM/5SBM2 - Renamed Gateway 2000 Tigereye to Mailman and changed category to Socket 7 Dual Voltage - Renamed Acer M3A to Acer AcerPower Ultima - Renamed Toshiba Infinia 7200 to the 7201 variant to better reflect its on-board hardware - Renamed Compaq Presario 2240 to 224x - Renamed Compaq Presario 4500 to 45xx - Renamed Dell Hannibal+ to Dell Dimension XPS Pxxxa/Mxxxa - Renamed Packard Bell PB680 to Packard Bell Multimedia C110 - Renamed Packard Bell PB810 to Packard Bell Multimedia M415 - Renamed Gateway Tomahawk to Gateway E-1000 - Renamed TriGem Richmond to TriGem RD535 - Renamed Daewoo CB52X-SI to Daewoo CD520 686 - Added Socket 8 machines: Dell Dimension XPS Pro___n (OEM version of the Intel VS440FX), FIC PO-6000 - Added Slot 1 machines: ABIT BX6, Acer V62X, Compaq ProSignia S316/318, Dell OptiPlex GXa - Added Socket 370 machine: Soyo SY-7SBB - Added on-board Crystal CS4236B sound to the Intel VS440FX - Added on-board CMD PCI-0648 IDE controller to the ASUS CUBX - Removed Pentium Pro CPUs from the ASUS P3V4X and Virtual PC 2007 due to BIOS incompatibilities - Fixed on-board Crystal CS4236B sound on the Intel AP440FX - Fixed BIOS setup hang on LG IBM Multinet machines - Fixed FIC KA-6130 password jumper error - Changed minimum RAM on the PC Chips M729 - Changed maximum RAM on the Acer V60N, Biostar MB-8600TTC, Chaintech 5SBM2, Intel AP440FX, HP Vectra VEi 8, Tyan Tsunami ATX and ECS P6BAT-A+ - Changed maximum CPU support on the ABIT LX6, ASUS KN97, Packard Bell Bora Pro and Gigabyte GA-6GXU Hardware Core - Added CPU frame size option with a new default to increase smoothness - Added Cyrix 6x86 family of Socket 7 CPUs - Added missing 8080 emulation feature to the NEC V20 and V30 - Added missing PSE-36 feature to the Pentium II Deschutes - Added Samuel codename to better identify VIA Cyrix III CPUs - Changed NEC V30 CPU speed options to better reflect real chips - Improved CPU performance on ARM hosts - Fixed modern versions of OpenBSD crashing due to inaccuracies in the MMU and Pentium Pro SYSENTER/SYSEXIT handling - Fixed Windows 9x installer crashing on ARM hosts due to a memory paging inaccuracy - Fixed ReactOS and Microsoft C LINK.EXE crashing due to protected mode inaccuracies - Fixed Windows NT 3.x DOS box crashing due to a recompiler inaccuracy - Fixed USL SVR4.2 Unix crashing due to a CPU flag inaccuracy - Fixed specific FPU diagnostic tests failing due to an interrupt inaccuracy - Fixed rendering issues with the Final Reality demo on MMX-capable CPUs due to an inaccuracy - Fixed FXSAVE and FXRSTOR FPU instruction inaccuracies - Fixed EFER inaccuracy affecting CPU probing applications on K6-2 and K6-III CPUs - Fixed LOCK instruction legality inaccuracy - Fixed CPU privilege level inaccuracy on cache and MSR related instructions - Fixed D6 opcode inaccuracy on NEC V20 and V30 CPUs - Fixed newer Linux kernels limiting maximum memory on Pentium II Deschutes and Celeron Mendocino CPUs due to a cache reporting inaccuracy - Fixed debug breakpoints on 386 CPUs - Fixed segment wraparound inaccuracy with some CPU instructions - Fixed PCI device IRQs on machines with UMC chipsets - Fixed expanded (EMS) memory support on the C&T NEAT, SCAT and VLSI SCAMP chipsets - Fixed PCI bridge not being automatically installed upon running out of slots - Fixed ISA Plug and Play detection hangs with some device drivers - Fixed ACPI IRQ resource allocation issue on later VIA chipsets - Fixed microcode update errors with Pentium II and Celeron CPUs on some machines - Fixed PS/2 DMA inaccuracy due to missing commands Display - Improved emulation performance of S3 ViRGE and Trident TGUI cards - Added Quadram Quadcolor and Yamaha V6355D CGA-compatible ISA video cards - Added OKI JEGA and OKIVGA/H-2 ISA video cards - Added ATI VGA Wonder 1024D XL Plus ISA video card (ATI 28800-6 with 1 MB VRAM) - Added ELSA Winner 1000 (S3 86C805) ISA video card - Added Quantum3D Raven (Voodoo Banshee) PCI video card - Added picture controls to composite CGA emulation - Added color support to the IBM MDA (enabled by selecting a color monitor through the Configure window) - Added IBM Nordic and Czech Kamenicky font ROM options to the IBM MDA and Hercules - Added 256 KB video RAM option to the Paradise WD90C30-LR - Added 512 KB video RAM option to the IBM 8514/A - Added linear framebuffer base option to VLB Cirrus Logic cards - Added 640x480 mode and other missing features to the C&T SuperEGA - Fixed incorrect refresh rates on many cards - Fixed rendering issues with specific drivers on many cards - Fixed Voodoo Banshee/3 crashing the emulator while booting BeOS - Fixed Voodoo 3D rendering glitches on some games - Fixed ATI Mach32 rendering issues on NeXTSTEP - Fixed ATI Mach64 rendering glitches on Solaris - Fixed Voodoo Banshee/3 rendering glitches on full motion video applications - Fixed C&T B69000 and Cirrus Logic cards not working with some drivers - Fixed XGA emulator crashes with some drivers - Fixed Force 4:3 display ratio option on 8514/A and XGA cards - Fixed transparency glitches with some games on Voodoo cards - Fixed 8-bit color glitches on the ATI Mach64VT - Fixed cursor glitches on the ATI Mach64VT - Fixed Bochs SVGA machine compatibility issues - Fixed emulator crash on exit with some VGA cards - Fixed text mode formatting attributes on EGA cards - Fixed pixel inaccuracy with VGA overscan - Fixed video RAM size reporting on Paradise cards Input - Added 5-button 2-wheel PS/2 mouse option to emulate a horizontal tilt wheel (as seen on later Microsoft IntelliMouse Explorer models) - Added Mouse Systems bus mouse - Added Microsoft Serial BallPoint mouse - Added CH Flightstick Pro + CH Pedals and Thrustmaster FCS + Rudder Control System game port joysticks - Added generic flight yoke and steering wheel game port joysticks - Added keyboard type selector - Added host touchscreen input support to the 3M MicroTouch - Added calibration data saving, software baud rate selection and more missing features to the 3M MicroTouch - Fixed keyboard not working with some DOS games - Fixed mouse wheel on Linux hosts - Fixed serial mouse crashing the emulator on SCO Unix - Fixed Logitech serial mouse and Microsoft InPort bus mouse not working with some drivers - Fixed stuck keys after a soft reboot through Ctrl+Alt+Del - Fixed 3M MicroTouch misaligning touches when the emulated display is scaled - Fixed serial mouse (again) and 3M MicroTouch crashing the emulator if attached to a non-existent serial port Sound - Added non-IDE variants of the Sound Blaster 16 PnP and AWE64 cards - Added Gravis UltraSound MAX ISA sound card - Added Creative EMU8000 PnP (Goldfinch) ISA sound card - Added Sound Blaster ViBRA 16CL ISA sound card - Added Ensoniq AudioPCI (ES1370) PCI sound card - Added Mindscape Music Board ISA sound card - Added The Entertainer Commodore SID-based ISA sound card - Added Covox Voice Master Key, Covox Sound Master Plus, ISA DAC and Rainbow Arts PC-Soundman ISA sound cards - Added game port disable option to select Sound Blaster models - Added SID model and filter strength options to the Innovation SSI-2001 - Fixed PC speaker sound effect glitches with slow PIT mode on some games - Fixed Sound Blaster 16 family cards not working on OS/2 verison 4 - Fixed Sound Blaster Classic detection by more DOS games - Fixed ESS cards (including MCA models) not working with some drivers - Fixed ESS ES688 playback issues on OS/2 - Fixed ESS ES688 crashing the emulator when its non-existent MPU-401 is accessed - ixed VIA on-board sound playback issues with some drivers - Fixed low default volume and playback speed issues on the Pro Audio Spectrum Plus - Fixed sound distortion on the AdLib Gold - Renamed SB/DSP and MPU-401 MIDI input options on sound cards to Receive MIDI input and Receive MIDI input (MPU-401) respectively - Updated ymfm and reSIDfp libraries Network - Added TAP networking support for Linux hosts - Added MAC address OUI (vendor) editing to the generic NE1000 and NE2000 cards - Improved SLiRP connection stability (especially on Windows hosts) - Fixed modem crashing the emulator with Assertion failed! message under heavy Telnet traffic (again) - Fixed modem crashing the emulator if attached to a non-existent serial port - Fixed modem not connecting to some Telnet servers which require option negotiation - Fixed modem hanging the emulated machine when receiving a dial-in call - Fixed Realtek RTL8139C+ not working with some drivers - Fixed Realtek RTL8139C+ reporting a half-duplex link (known issue: still not 100 Mbit) - Fixed NE2000 and compatible cards not working with NetWare client drivers - Renamed AMD PCnet-VL network card to PCnet-32 Ports - Added bidirectional, ECP and EPP parallel port modes on supported machines - Added named pipe client mode to serial passthrough on Windows hosts - Fixed ESC/P printer not printing text when using a system-wide or custom ROM directory Storage - Added Panasonic/MKE CD-ROM interface and drive - Added Alcohol 120% MDS CD-ROM image support - Added read and write error reporting to hard disks, CD-ROM, MO and ZIP drives - Added hard disk model presets to the existing disk speed system - Added a removable disk drive system including a generic drive - Added Micro Solutions CompatiCard I and II floppy drive controller cards - Added support for up to 4 hard disk controllers per machine - Added CMD PCI-0646, PCI-0648 and PCI-0649 IDE controller cards - Added generic AMD 53C974A card based on the PCscsi controller - Added Seagate ST-50X ISA MFM controller card - Added single-channel variants of the XTIDE controller cards - Added support for raw floppy images in the OpenStep 1.6 MB format - Added I/O address, BIOS address and writable ROM options to the PC/XT XTIDE controller card - Added more IRQ options to the Trantor T128 SCSI card - Added BIOS version options to the Adaptec AHA-154xB and AMD 53C974 SCSI cards - Added early ATAPI/SCSI variant (1.00) to the standard 86Box CD-ROM model - Reworked CD-ROM emulation to fix many issues with specific discs and improve performance - Improved raw disk image creation performance on Linux and macOS hosts - Improved MO and ZIP drive performance - Improved floppy drive performance in turbo timings mode - Changed CD-ROM drives to reject DVDs on drive models without DVD support - Changed ZIP drives to removable disk drives under the new system - Changed tertiary and quaternary IDE controllers to selectable hard disk controllers under the new system - Changed Vision Systems LBA Enhancer to a selectable ISA ROM card under the new system in the Other peripherals section - Removed broken special PS/2 floppy drive types (PS/2 machines should now use standard floppy drives) - Fixed hard disks disappearing from the emulated machine if the image file is in use (disks now remain present but reads/writes fail with errors) - Fixed mounted folders reading inaccessible host files as corrupted data (a read error is now returned instead) - Fixed emulator crash when ejecting disk images on some hosts - Fixed Windows 95 not reading floppy disks after a soft reboot - Fixed some operating systems not reading floppy disks when booting with a disk inserted - Fixed a cue/bin emulation inaccuracy affecting some copy-protected CDs - Fixed PS/2 ESDI disk errors on Xenix and OS/2 version 1 - Fixed IDE disk errors on OS/2 version 3 - Fixed startup hangs on some DOS CD-ROM games - Fixed CD-ROM boot issues with FreeBSD discs in some machines - Fixed AMD 53C974, Tekram DC-390 and IBM PS/2 SCSI Adapter not working with some drivers - Fixed IBM PS/2 SCSI Adapter detecting duplicate SCSI devices - Fixed NCR 53c90a MCA card instability and CD audio issues - Fixed Trantor and Pro Audio Spectrum SCSI instability - Fixed 2.3 GB MO image corruption - Fixed Adaptec AHA-1542CP boot ROM not working on some Plug and Play machines - Fixed BusLogic SCSI controllers causing boot errors after exiting AUTO-SCSI on some machines - Fixed slow detection of IDE channels with a single device by some BIOSes and Linux - Fixed emulation of specific protection methods on 86F floppy images - Fixed disk image write timing issue affecting very specific cases on very specific machines - Fixed incorrect identification data on the AT ESDI controller - Fixed incorrect VHD image geometry in some cases - Fixed emulator crash when ejecting disk images with long file paths Other - Added ISA ROM cards for loading arbitrary option ROMs into the emulated machine - Added AST MegaPlus II ISA memory expansion and RTC card (currently as separate devices in their respective categories) - Improved ISABugger display with monospaced font and colored LEDs - Changed maximum memory amount and IRQ options on the AST SixPackPlus ISA memory expansion card - Changed minimum and maximum memory amounts on the Everex EV-165A ISA memory expansion card (and fixed the double magic in its name)
Обновился свежий эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added a button to copy the version string from the About window - App: Added hotkey to take screenshots (bound to F12 by default) with adjustable scaling from 1x to 4x - App: Added option to automatically load most recently loaded game disc image on startup - App: Auto-center About window whenever it is opened - App: Automatically detect profile path and allow using the user profile path from the OS's user home directory - App: Display error dialog on unhandled exceptions - App: Show actual emulation speed in title bar and frame rate OSD - App: Show actual VDP1 frame rate separated from VDP1 draw calls - Build: macOS builds are now universal -- one binary supports both Intel and Apple Silicon Macs - Core: Improve manual reset event performance by using OS-specific implementations based on cppcoro - Debugger: Added CD Block filters view - Debugger: Added rudimentary SH-2 breakpoint management and per-game debugger state persistence - Debugger: Added SH-2 exception vector list view - Debugger: Allow suspending SH-2 CPUs in debug mode - Debugger: Implemented SH-2 breakpoints - Debugger: Introduced debug break signal that can be raised from just about anywhere - GameDB: Force SH-2 cache emulation for Astal, Dark Savior and Soviet Strike - GameDB: Implemented flag to force SH-2 cache emulation to specific games - Input: Categorized gamepad triggers and sticks as absolute axes. Absolute axes output fixed values at specific positions - Input: Categorized gamepad triggers as monopolar axes (having values ranging from 0.0 to 1.0) and gamepad sticks as bipolar axes (-1.0 to +1.0) - Input: Implemented Arcade Racer peripheral - Input: Implemented Mission Stick peripheral with toggleable three-axis and six-axis modes - Video: Added hotkeys to rotate screen clockwise and counterclockwise - Video: Added option to reduce input lag by adjusting GUI frame rate to the largest multiple of the emulator's target frame rate that's not greater than the display's refresh rate - Video: Added option to reduce video latency by displaying the latest frame instead of the oldest when the emulator is running faster than the display's refresh rate - Video: Added option to synchronize video frames in windowed mode - Video: Avoid frame skipping on slow refresh rate monitors by disabling VSync if the target frame rate exceeds the display's refresh rate - Video: Simplify frame rate control in full screen mode Fixes - CD Block: Disconnect filter inputs for the fail target, not the filter itself. Fixes broken graphics in Ultraman Zukan's title screen - CD Block: Don't disconnect CD device from when setting the fail output of filter. Fixes Digital Dance Mix Vol. 1 - Namie Amuro playback - CD Block: Fix directory indexing for ReadDirectory and ChangeDirectory commands. Fixes Sega Rally Championship Plus (Japan) not booting - CD Block: Fix handling of "no change" playback end parameter. Fixes Astal taking a long time to load the first stage - CD Block: Properly read path table and directory records that cross the boundary between two CD sectors. Fixes Mizuki Shigeru no Youkai Zukan Soushuuhen booting back to BIOS - CD Block: Read subheader data from CD-ROM Mode 2 tracks only and fix their addressing. Fixes missing intro FMV in NiGHTS into Dreams... - CD Block: Start new playbacks from starting FAD when paused. Fixes WipEout 2097 and XL boot issues - Media: Add support for CD-ROM Mode 2 tracks. Fixes Last Bronx not booting - Media: Compensate for INDEX 00 pregap in multi-indexed tracks in CUE sheets. Fixes partially skipped Minnesota Fats - Pool Legend voice lines - Media: Fix handling of pregap in data tracks in single BIN+CUE dumps. Fixes some Last Bronx dumps not booting - Media: Realign data offset to hunks between tracks in CHDs. Fixes some Last Bronx CHD dumps not booting - Save states: Added CD Block file system state to save state data - Scheduler: Ensure events are executed in chronological order - SCU: Fix A-Bus external interrupt handling - SCU: Fix DMA source address updates when source address increment is zero. Fixes background priority issue regression in Street Fighter - Real Battle on Film - SCU: Fix Timer 1 not triggering when the reload counter is larger than 0x1AA or 0x1C6 depending on horizontal resolution - SCU: Ignore/skip illegal DMA transfers in indirect transfer lists. Partially fixes corrupted or missing sprites in Fighting Vipers - SCU: Illegal DMA interrupts should not trigger VDP1 Sprite Draw End DMA transfers - SCU: Notify bus of DMA transfers - SCU: Prevent indirect DMA transfers from starting if the first entry is illegal. Stops Tennis Arena from destroying all memory - SCU: Use the source address increment for indirect DMA transfer data - Settings: Disable "Include VDP1 rendering in VDP2 renderer thread" by default and don't enable it in presets - Settings: Persist custom Screenshots profile path - Settings: Properly restore controller binds for controllers other than the Saturn Control Pad - SH2: Fix CPU getting stuck handling DMAC interrupts forever. Fixes Shellshock not booting - SH2: Handle sleep/standby mode and wake up on interrupts. Fixes Culdcept getting stuck on intro FMV and boosts overall performance on games that make use of the SLEEP instruction - SH2: Only clear zeroed out bits from write clear bitmask on FRT FTCSR writes. Fixes random lockups in Daytona USA - SMPC: Fixed TH control mode reports on SH-2 direct mode. Fixes input response in World Heroes Perfect, Touge King the Spirits, Chaos Control Remix, and Father Christmas - SMPC: Fixed TL reporting on SH-2 direct mode - VDP1: Disable "antialiasing" for lines and polylines - VDP1: Fix bad transparency caused by "illegal" RGB 5:5:5 color data (0x0001..0x7FFE). Fixes transparency in Sonic X-treme - VDP1: Process framebuffer swap slightly later in the VBlank OUT line. Fixes numerous issues: - Flickering graphics in DragonHeart - Fire & Steel, King of Fighters '96 / '97, Jantei Battle Cos-Player, PhantasM, Soviet Strike, Virtua Cop 2, and Yellow Brick Road - Corrupted sprites in Center Ring Boxing, and Marvel Super Heroes (Shuma Gorath's Chaos Dimension move) - Partially missing sprites in Fuusui Sensei - Feng-Shui Master - Freezes/crashes in Mahou no Janshi - Poe Poe Poemy, and Shockwave Assault - VDP1: Reorder LOPR, COPR, CEF and BEF updates. Fixes missing graphics in Virtual On - Cyber Troopers and Sega Touring CARS - VDP1: Use SCU DMA bus notification to adjust VDP1 VRAM write timing penalty. Fixes hanging intro FMV in Sonic Jam without breaking Mega Man X3's sprites - VDP2: Always initialize and update background counters even for disabled layers. Fixes rolling screen in F-1 Challenge - VDP2: Block bitmap reads from VRAM banks without appropriate CP access. Fixes dirty graphics in NFL Quarterback Club 97's title screen - VDP2: Compute bitmap data access offsets when multiple chunks are read for an NBG. Fixes background offset in Doukyuusei - if while maintaining the slicing fix for Capcom Generation - Dai-5-shuu Kakutouka-tachi - VDP2: Don't apply sprite shadow if sprite priority is lower than the top layer. Fixes shadows drawing on top of objects in Blue Seed - Kushinada Hirokuden - VDP2: Don't blend line screen with layer 1 if line screen color calculations are disabled. Fixes fog in battle backgrounds in Zanma Chou Ougi - Valhollian - VDP2: Don't increment vertical scroll BG coordinate on complementary field lines when rendering deinterlaced RBG lines. Fixes jittery/interlaced Grandia FMVs when deinterlace is enabled - VDP2: Fix layer enable flags calculation when only RBG1 is enabled. Fixes missing background in MechWarrior 2's menus - VDP2: Fix line color insertion logic. Fixes erroneously blended ground in Athlete Kings - VDP2: Fix priority calculations for bitmap BGs. Fixes character sprites being drawn behind the background layer in Mr. Bones - VDP2: Fix race conditions with threaded deinterlacing causing some artifacts on RBGs in single-density interlaced mode - VDP2: Fix window indexing for RBGs in high resolution modes. Fixes stretched shadows in Last Bronx - VDP2: Handle RBG window pixels in high resolution modes. Fixes extra column of garbage in Athlete Kings - VDP2: Invert TVSTAT.ODD reads. Fixes garbled graphics on the top half of the screen in True Pinball - VDP2: RBG1 uses Rotation Parameter B, not A - VDP2: Reset NBG2/3 base vertical scroll counters when writing to SCYN2/3. Fixes garbled graphics in Marvel Super Heroes vs. Street Fighter during Shuma Gorath's Chaos Dimension move - VDP2: Rework rotation table calculations. Fixes warped ground on player two's screen in Sonic R multiplayer mode - VDP2: Skip calculation of VRAM PN/CP accesses for NBGs when RBG1 is enabled. Fixes missing car graphics in Gale Racer - VDP2: Swap even/odd field when entering VBlank
Обновился эмулятор советского компьютера Вектор-06Ц.
Features: - Set up a GitHub Windows auto build action - Text scale auto-adjusts based on monitor DPI Updates: - Updated RAM Disk description - Added FAQ - UI item renaming - Set the address input control to hex only in the Hex Viewer window Bug Fixes: - Fixed the disassembler to correctly show the code listing at the requested address, including DB operations before - Non-local labels output first in the disassembler list - Fixed write/read highlights for the RAM disk data preview - Fixed watchpoint memory representation in the tooltip - Fixed HexViewer address search; now switches memory pages correctly - Fixed out-of-range error in the StrHexToInt utility function
Обновился свежий эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added display rotation options for TATE mode games - App: Added frame rate OSD and hotkeys to toggle it and change positions - App: Added menu actions to resize window to specific scales - App: Added new 3:2 and 16:10 forced aspect ratio options - App: Added option to remember window position and size - App: Added save states to File menu - App: Added simple message overlay system to display some basic notifications - App: Display emulation speed in title bar and under speed indicator, and add a new indicator for slow motion - App: Improve full screen frame pacing even further by spin-waiting for up to 1 ms before the frame presentation target - App: Include timestamp on save states - App: Notify about loading/saving save states or switching save state slots - App: Smooth out frame interval adjustments in full screen mode - Backup Manager: Export "Vmem"-type BUP files by default - Backup Manager: Make all columns sortable - Backup Manager: Show logical block usage (matching BIOS numbers) + header blocks - Debugger: Added basic VDP1 registers inspector window - Input: Added new keybinds for frame rate limit control: increase/decrease speed, switch between primary/alternate speed, reset speed - Input: Changed default keybinds for Pause/Resume action from "Pause, Ctrl+P" to "Pause, Spacebar" - Input: Removed Return from default binds to Port 1 Start button to avoid conflict with full screen hotkey (Alt+Enter) - SCSP: Various micro optimizations - Settings: Added "Clear all" button to controller configuration window to clear all binds - Settings: Automatically create/suggest a backup RAM file if no path is specified when inserting the cartridge - SH2: Improve cache emulation performance by avoiding byte-swapping cache lines - SH2: Improve overall emulation performance by simplifying interrupt checks - System: Map 030'0000-03F'FFFF memory area - System: Map simple arrays directly as pointers into the Bus struct to improve overall performance - VDP2: Add dedicated thread for deinterlaced rendering if VDP2 threading is enabled. Significantly lessens performance impact of the deinterlace enhancement on quad-core CPUs or better - Video: Implemented frame rate limiter Fixes - CD Block: Fix handling of "no change" PlayDisc parameters. Fixes X-Men: Children of the Atom CDDA tracks not resuming after pausing - Debugger: Indirect SCU DMA transfers were being traced with the updated indirect table address - Input: Fix inability to bind keyboard combos - Input: Modifier keys can now be used correctly as controller input binds and will no longer interfere with other controller inputs - Media: Allow loading CUE files with PREGAP and INDEX 00 on the same TRACK - Media: Don't bother detecting silence in pregap area; trust the CUE files - Media: Skip blank lines in CUE files - Save states: Read/write missing SCSP field to save state object. Fixes occasional application crashes when using the rewind buffer in conjunction with save states - SCSP: Use EG level instead of total level in MSLC reads. Fixes missing/truncated SFX on various games, including Sonic R, Akumajou Dracula X and Daytona USA CCE - SCU: Allow SCU DSP program and data RAM reads or writes while the program is paused - SCU: DSP data RAM reads should return 0xFFFFFFFF while program is running - SCU: HBlank IN DMA transfers should not be gated by timers. Fixes non-scrolling Shinobi-X cityscape background - SCU: Improve HBlank IN, VBlank IN and VBlank OUT interrupt signal handling - SCU: Increment DMA source address by 4 after performing DMA transfers with no increment. Fixes background priority issues in Street Fighter - Real Battle on Film - SCU: Interleave SCU DSP DMA transfers with program execution when not writing to Program RAM or accessing the CT used by DMA - SCU: Rework SCU DMA transfers. Fixes displaced tile data in Steam-Heart's - SCU: Run all pending DMA transfers instead of just the highest priority - SCU: Split up MSH2/SSH2 interrupt handling - SCU: Various fixes to SCU DSP DMA transfers to DSP Program RAM - Settings: Reverse IPL column sorting order - SH2: Fix cache LRU AND update mask. Fixes FMV glitches on Capcom games, WipEout and Mr. Bones when SH-2 cache emulation is enabled - SH2: TAS.B read should bypass cache - SH2: The nIVECF pin of the SSH2 is disconnected, disallowing it from doing external interrupt vector fetches - SMPC: Delay all commands for slightly longer to allow Quake (EU) to boot with normal CD read speed (2x) - SMPC: Fix automatic switch to PAL or NTSC to match area code more consistently - System: Only hard reset if SMPC area code actually changed - System: Tighten synchronization between SCU and SH-2 CPUs. Improves stability on WipEout (USA) - VDP1: Double horizontal erase area when drawing low-resolution sprites with 8-bit data. Fixes right half of sprite graphics not cleaning up in Resident Evil's options menu - VDP1: Extend line clipping to the left and top edges by one pixel to compensate for some inaccuracies - VDP1: Fix end codes for 64 and 128 color sprites. Fixes white sprite outlines in Scud - The Disposable Assassin and broken sprites in Primal Rage - VDP1: Hack in VDP1 command processing delay on VRAM writes. Fixes glitched sprites on Mega Man X3 - VDP1: Include source color MSB when rendering polygons in half-luminance mode. Fixes intro FMV background on Crows - The Battle Action - VDP1: Mask CMDCOLR bits 0..3 in 4bpp banked sprite mode. Fixes palette issues in Steam-Heart's and Dragon Ball Z - Shinbutouden - VDP1: Properly handle DIE/DIL in single-density interlaced mode. Fixes text drawn twice as tall in Resident Evil options menu - VDP2: Adjust character data offset for 2x2 characters in RGB 8:8:8 color format. Fixes garbled FMV in Crusader - No Remorse - VDP2: Apply character pattern delay based on first pattern name access, not all of them. Fixes shifted UI elements in Battle Arena Toshinden Remix - VDP2: Apply per-dot special color calculations to bitmap BGs. Fixes translucent UI in The Story of Thor - VDP2: Don't update line/back screen color, line screen scroll or rotation parameters when the display is disabled. Fixes blank screen during Sega Rally Championship boot up - VDP2: Fix per-dot special priority function. Fixes BG priority issues in Waku Waku Puyo Puyo Dungeon - VDP2: Fix single-density interlaced mode not actually interlacing the image - VDP2: Fix sprite layer display when rotation mode is enabled. Fixes sliding 3D graphics on Hang-On GP and Highway 2000 - VDP2: Fix transparent VDP1 color data handling. Fixes missing graphics in Rayman's level select screens and Bubble Bobble's sky in the title screen - VDP2: Fix window short-circuiting logic. Fixes missing ground in Final Fight Revenge and incorrect UI elements in Sakura Taisen - VDP2: Halve sprite layer width when drawing 8-bit sprite layer in low-resolution VDP2 modes. Fixes text drawn twice as wide in Resident Evil options menu - VDP2: Handle bad window parameters set by Snatcher on the "Act 1" title screen (and probably many other places) - VDP2: Honor TVMD.BDCLMD when the display is disabled. Fixes screen transitions in Sega Rally Championship - VDP2: Ignore vertical cell scroll read cycles for NBGs that have the effect disabled. Fixes wavy background effect on stage 2 of Magical Night Dreams - Cotton 2 - VDP2: Implemented rules for bitmap VRAM access delay. Fixes sliced images in Capcom Generation - Dai-5-shuu Kakutouka-tachi art gallery - VDP2: Latch BG scroll registers earlier (at VBlank OUT) and latch vertical scroll registers (SCY[ID]Nn). Fixes bad vertical offset in Shinobi-X's NBG2 layer - VDP2: Read first vertical cell scroll entry on bitmap backgrounds. Fixes misplaced lines in Street Fighter - Real Battle on Film FMVs - VDP2: The first vertical cell scroll entry read does not update the address. Fixes background offset on the first Rayman boss stage - VDP2: Update line screen scroll address at Y=0. Fixes line glitches in Rayman's backgrounds and Sonic Jam's Sonic 2 special stage graphics - VDP2: Update line screen scroll offsets only at the specified boundaries. Very slightly improves performance and fixes text slicing issues in Sega Rally Championship's Records and Options screens - VDP2: Update vertical cell scroll every 8 cell dots correctly when the background is zoomed in - VDP2: Update vertical scroll registers (SCY[ID]Nn) when written. Fixes background distortion effect of Shuma Gorath's Chaos Dimension super move in Marvel Super Heroes vs. Street Fighter - VDP: Fix handling of VDP1 threading flag when VDP2 threading is disabled - ymdasm: Fix reversed SCU DSP DMA immediate/data RAM operand decoding - ymdasm: Mask and translate several SCU DSP immediates
Обновился эмулятор консоли PlayStation Portable - PPSSPP.
What's new in 1.19.3 - Fixed crash on startup in Tony Hawk's Underground 2 - Fixed crash/hang when accessing the menu in FFII if readbacks were configured to copy-to-tex - Fix issue with detection of some types of saving, for the save reminders on exit - Fixed music and other audio in modded games (various football games, Crazy Taxi w/ original soundtrack, etc - Fix exiting not functioning correctly on Windows in some circumstances - Minor UI and key binding fixes - Fix crash/blackscreen when switching from skip buffer effects to auto-frameskip rendering - Fix bug in Mac/Linux builds where the mouse got hidden and stuck if you enabled mouse input mapping - Fix black screen on save/load in the Football Manager Handheld games - Translation improvements
Обновился эмулятор Nintendo DS - melonDS.
- build system and CI fixes - DSi title manager: fix handling of title strings - fix gdbstub not activating until the console is reset - improve audio when not running at 60FPS - fix a lot of warnings - fix framelimiter bugs - add support for solar sensor without using Boktai ROM - set SDL_HINT_APP_NAME - fix undefined behavior when indexing into ARCode::Code - DLDI: add support for unaligned I/O in melonDLDI driver - audio settings: fix mic settings not applying when closing the dialog - multiplayer: load firmware from correct instance-specific file - 3D: small fix to translucency flag assignment - AES: load Tad key - slot-2: add support for Motion Pak and Guitar Grip - DSP: fix PDATA reads - slot-2: don't return 0 when attempting to read from the GBA GPIO address - camera: always trigger DMA when reaching the end of a frame - NDMA: fix IRQ in infinite repeat mode - camera: fix resolution selection code - UI: fix OpenGL issues with multiple windows - UI: add a way to tell windows apart - camera: make timings and FIFO more accurate - DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) - sound: use single buffer, improves audio latency - fix "full bios boot" not being set properly on initial DSi class creation
Обновился эмулятор GBA - VBA-M
- Adjust throttle limit 450 -> 1000 - Add dark mode support - build: use vcpkg host pkgconf when cross compiling - build: fix x64-mingw-static for MSYS2 CLANG64 - Use external libwebp and use built pcre2 - Revert beeping fix and fix again the previous way - Fix save dialog - build: inst host deps for bins only if not - Fix MinGW FFMpeg - Fix FFMPEG for macOS - Fix libx265 build for macOS - Fix MinGW compile with title of DX9 window - Separate window for SDL direct3d9 with background input - build: add x264+x265 for ffmpeg for macOS - build: rm FindFFmpeg for distro ver, fix x264/x265 - build: add option VCPKG_BINARY_PACKAGES - build: always use pwsh vcpkg-list - build: update vcpkg ports list, drop gettext - Fix FAudio crash on Windows debug - Fix FAudio crash on MSVC - Fix Direct3D9 - Update wxvbam.rc - build: fix installing host build dep bin pkgs - Make Sparkle framework optional - Clean up WinSparkle code - Update macOS Sparkle - Check for kInputBufSize - Update 7z_C to 2409 and update extractor - Fix winsparkle dependency and update win32-deps to latest push - Add option not to update vcpkg builds - Fix auto updates - build: avoid using VS vcpkg with elevation - Add MinGW WinSparkle support - build: minor improvements to the Mac builder - Add alert sound on macOS fix - Add x264 and x265 to ffmpeg - build: make OpenAL-Soft optional again - CoreAudio fix - Fix SDL3 detection - build: make some minor CMake improvements - build: make some minor fixes to Mac builder - Update versions on macOS build script - Implement CoreAudio driver - build: generalize linking openal-soft to libfmt - Set directory path for generic file dialog - ci: fix shell syntax for Ubuntu runner - ci: add libsdl3-dev for Ubuntu runner - Add MSVC secure library functions - Add entitlements file for sandboxing - Add option for generic file dialogs - translations: transifex pull - Update nixpkgs for SDL3 - build: in installdeps for SUSE s/libSDL3/SDL3/ - build: update installdeps to SDL3 - Add MSVC 2022 libretro support - Fix AVCodec deprecations and fix warnings - Fix SFML deprecations and fix SFML warnings - build: replace sdl2 vcpkg port with sdl3 - build: default ENABLE_SDL3=ON in CMake - BUILDER: Updated core.sh source packages required to build vba-m - Update to SDL3 APIs, fix bpps, add SDL audio/video, add Metal video, fix Quartz drawing - build: fix link error on MSVC for SFML port - build: make minor improvements to the Mac builder - build: lower bundled SFML C++17 to C++14 - build: bundle SFML 3.x sys/network in third_party - build: support building ARM64 binary for Mac - Enable Hide Status Bar in UI Settings for macOS - core.sh Switched to github source for nasm - initialize sound_buffer_len_ to silence a warning - build: find_package(nanosvg) w/ vcpkg - [FAudio]Correct the behavior of device_changed check - build: add libtiff to Nix derivation - build: add libtiff to brews on macOS - build: capitalize ARCH_NAME in CMake - build: s/-Ofast/-O3 -ffast-math/ - translations: remove dup Chinese translations - build: update Link SFML usage to SFML 3.x APIs - [Input] Process key down event for some controls - Mark wxEVT_KEY_DOWN as processed in wxvbamApp - Reallocate GBA ROM to the new size - [Sound] Set volume on game startup - build: update default.nix - build: update installdeps for OpenSUSE - build: add cmake var and cpp macro for XP builds - build: set arch to pentium3 not -mmx for XP builds - Set developer id/component type in metainfo.xml - build: link avrt for OpenAL on WIN32 - build: initialize GTest submodule in CMake - [gtest] Use googletest as a submodule - [GB] Add support for per-game overrides - [Input] Reset keyboard tracking on focus loss - build: rename dependencies submodule -> win32-deps - build: update harfbuzz for macOS builder - Ignore illegal opcodes used by Wii U VC - Disable open menu tracking outside of Windows - [dialogs] Display all controls in AccelConfig on Mac - build: fix linking FAudio statically on MINGW - [GB] Properly set OPRI on startup - build: do not use debug libs for RelWithDebInfo - build: fix linking non-debug pcre for debug wx
Обновился мультисистемный эмулятор ares для Linux, Mac OS X и Windows.
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor) - Implemented many undocumented instruction encodings - Implemented invalid CPSR modes - Added support for MRC, MCR, and CDP coprocessor instructions - Allowed misalignment of the program counter in ARM mode Nintendo - Game Boy Color - Improved HDMA and GDMA timings (fixes some major graphical bugs) Nintendo - Game Boy Advance - Added support for the Real Time Clock - Re-introduced optional Game Boy Player support - Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones - Improved handling of FIFO audio channels - Writes to APU registers and wave RAM while audio is disabled are now handled correctly - Prevented IRQs from advancing during DMA - Improvements to prefetcher timings - CPU is now stepped in single-cycle increments when halted Nintendo - Famicom / NES - Fixed database to allow running PAL/NTSC games in both supported modes Nintendo 64 - Game Boy Color titles are now selectable for use with Transfer Pak - Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase Sega - SG-1000 / SG-3000 - Added support for the SC-3000 - Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high) - Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000 Sega - Master System / Game Gear - Improved header validation; fixes many NTSC-J titles being detected as international Sega - Mega Drive / Genesis / CD / 32X - Added CPU wait cycle for APU bus access Sony - PlayStation - Fix incorrect handling of the CE bits in COP0.CAUSE - Fix boot of discs with non-standard license strings (Various unlicensed games) - Fix VRAM-to-CPU transfers - Fix issues with DMA interrupt flag calculation - Fix issues with virtual->physical address translation - Fix reads of DICR bit 15 - Fix an issue where the mute bit would not apply to reverb voices - Fix an issue where save states may not be re-usable between emulator launches - Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity - (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch Application / Misc. - Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms - Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference - The status bar will now show the loaded system configuration and region - Fixed an issue where nall::set::insert could fail silently - Resolved an invalid version issue when building ares from a source archive - Releases now contain platform-appropriate application version metadata - [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported - [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window - [macOS] Fixed a possible startup crash on x86_64 systems - [macOS] Fixed issues when building ares on macOS 10.15 Dependencies - Updated SDL to version 3.2.14, containing miscellaneous bugfixes - Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows - Updated slang-shaders to ref 8c630d0d3 - Updated Molten-VK to version 1.3.0
На сайт добавлены новые записи прохождений:
- Castlevania - Circle of the Moon (U) [Rus]
- Catwoman (UE)
- Thundercade (U)
- Side Pocket (U)
Update
Для удобного просмотра часть старых прохождений NES были сконвертированы и перезалиты для просмотра на эмуляторе «FCEUX». В архивах вы найдете ром для просмотра, прохождение для эмулятора «FCEUX» и прохождение для эмулятора «FCE Ultra». Тестировалось на «FCEUX v2.2.3» и «FCEUX v2.6.6»
Полный список сконвертированных прохождений:
1942 (JU) [Kostey]
1943 - The Battle of Midway (U) [Kostey]
Advanced Dungeons & Dragons - Dragons of Flame (J) [T-Eng] [Kostey]
American Gladiators (U) [Dzhon]
Bananan Ouji no Daibouken (J) [T+Rus] [Dzhon]
Battletoads (E) [Hz & _~DEN~_]
Bugs Bunny Birthday Blowout, The (U) [Kostey]
Castlevania (U) (Rev 1) [Kostey]
Castlevania II - Simon's Quest (U) [Dzhon]
Conan (U) [Vasgal]
Double Dragon III - The Sacred Stones (U) [Kostey]
DuckTales 2 (U) [prince FROST]
Fantasy Zone (J) (Sunsoft) [Kostey]
Friday the 13th (U) [JohnX895] - MARK
Ikari III - The Rescue (U) [JohnX895]
Jetsons, The - Cogswell's Caper (U) [JohnX895]
Journey to Silius (U) [T+Rus] [JohnX895]
KickMaster (U) [Dzhon]
Krion Conquest, The (U) [Sprill]
Kyouryuu Sentai Zyuranger (J) [Kostey]
Life Force (U) [Gennadiy_Master]
Mario Bros. Classic (E) [Azatron]
Mario is Missing! (U) [Azatron]
Mario's Time Machine (U) [Azatron]
Ninja Gaiden (U) [T+Rus] [JohnX895]
Ninja Gaiden II - The Dark Sword of Chaos (U) [T-Rus] [JohnX895]
Operation Wolf (U) [Kostey]
Power Blade 2 (U) [JoJocage]
Pro Sport Hockey (U) [Sprill]
Saiyuuki World (J) [JohnX895]
Seikima II - Akuma no Gyakushuu! (J) [Vasgal]
Spider-Man - Return of the Sinister Six (U) [JohnX895]
Super Mario Bros 2 (Lost Levels) (Unl) [Aleks] - warp version
Teenage Mutant Ninja Turtles III - The Manhattan Project (U) [Aleks]
Tokkyuu Shirei Solbrain (J) [SAW]
Totally Rad (U) [T-Rus] [JohnX895]
Toxic Crusaders (U) [Kostey]
Ultimate Basketball (U) [JoJocage]
Uncanny X-Men, The (U) [shiko]
Vice - Project Doom (U) [Kostey]
Wacky Races (U) [AleX9c]
Whomp 'Em (U) [JohnX895]
Yami no Shigotonin Kage (J) [Manas Zholdas]
Хотите добавить в раздел свое прохождение? Нет проблем! Пишите на gennadiy_master@mail.ru
Обновился мультисистемный эмулятор Mesen.
GBA: Several accuracy improvements (based on test roms) GBC: Fixed broken menu graphics in NASCAR 2000 NES: Minor accuracy improvements for rare/unlikely edge cases (based on test roms) NES: Fixed some issues with the Rainbow mapper implementation NES: Fixed freeze in Mighty Bomb Jack's original release (mapper 185) NES: Fixed NSF file playback in a rare scenario that caused no audio to be played NES: Added support for mapper 552 (fixed version of mapper 82) PCE: CD-ROM - Added support for CD+G disc playback PCE: CD-ROM - Fixed freeze in intro sequence in Hyper Dyne Sidearms Special PCE: CD-ROM - Fixed broken intro sequence in Princess Maker 1 and 2 PCE: Minor CPU accuracy fixes/improvements SNES: Added support for homebrew SNES rumble controller WS: Minor accuracy improvements (based on test roms) Linux: Fixed crash on startup for some systems when using Wayland Linux: Fixed freeze on some systems when closing debugger tools Linux/macOS: Fixed crash when SDL2 is not found (display an error message instead) Misc: Disabled log output to console (use --enableStdout to manually enable this behavior)
Обновился эмулятор Commodore Amiga - WinUAE
Custom chipset rewrite - Custom chipset emulation (Agnus/Alice and Denise/Lisa) almost completely rewritten. Almost every part of chipset emulation is now internally cycle accurate - Custom chipset Denise/Lisa emulation is now running in separate thread for large performance increase in accurate emulation modes compared to previous versions - VPOSW/VHPOSW tricks are now cycle-accurately emulated without restrictions - Horizontal and vertical blanking and sync start/end, csync, csync equalization pulses, etc are now fully cycle-accurately emulated, both hardwired and programmed. Mixing of hardwired and programmed is fully supported. Agnus/Alice hardwired PAL/NTSC sync generator is almost logic gate level emulated - “Display” and Agnus/Alice vertical and horizontal counters are now fully separately emulated, display emulation now works correctly even if Agnus vertical or horizontal is moved backwards or forwards or anywhere (even outside of normal display range), unlimited times per line and/or field - All screenmodes (including “Fake” NTSC or similar mode) now count total number of “display” lines and uses it to setup display height. These modes now work even if they do multiple V(H)POSW modifications - Interlace detection now uses vsync timing like real displays - BPLCON0 ERSY=1 without connected genlock sync stop timing is now accurate. This was faked previously - Full AGA hires/shres bitplane and sprite horizontal granularity support. Separate subpixel mode does not exist anymore - ECS Agnus/AGA UHRES bitplane and sprite RGA DMA slots (0x78, 0x7a) emulated. Completely useless feature because UHRES can only do some DMA transfers to nowhere. It needs extra hardware that was never implemented. UHRES needs to be emulated because (possibly accidentally enabled) UHRES DMA can steal cycles from copper, blitter and CPU - NTSC LOL (long line) state is accurately emulated. Mismatched STRLONG strobe and LOL state now causes correct lores pixel wide horizontal shift. (Mismatched = for example CPU writing to STRLONG when line is not long) - Blitter channel sequencer should be 100% accurate now, except possibly line to non-line mid operation switch. Blitter “micro-operation” timings are not yet 100%: when exactly it applies A shift, B shift etc. This will be tested and implemented in the future. Only affects blitter result if BLTxDAT/shifts/etc are modified mid-blit. Channel enable/fill mode/desc/minterm/BLTxMOD/BLTxPT mid-blit changes should be already fully accurate - Collision emulation is now very fast. Collision mode default changed to Full collision - Ultra extreme debug mode now shows normally hidden bitplane and sprite pixels inside horizontal and vertical blanking periods. Previously only background color was fully visible - DMA debugger has much more detailed information available Other new features - Low level keyboard emulation. Emulates keyboard microcontroller internal ROM code and keyboard matrix, optionally with or without NKRO. All 3 keyboard MCU variants supported. (CSG 6570-036, 68HC05C and D8039HLC. 6500-1 used in A1000 keyboards is same as 6570-036 but with older ROM code. 6500-1 ROM is not yet dumped). Caps lock led state is fully emulated in low level keyboard emulation modes, including demos that flash caps lock led. Chipset panel “Keyboard connected” checkbox replaced with Keyboard mode (“Disconnected”, “UAE high level keyboard” and list of different low level emulated keyboard models) - PCI Matrox Millennium, Millennium II, Mystique and Mystique 220 emulation from 86box (originally from PCem) - Merged Voodoo 3 emulation updates from 86box - Added 512kWOM A1000 512k WOM expansion emulation. Option in Expansions->Built-in expansions - Added RIPPLE IDE controller emulation Fixes - Prometheus FireStorm PCI bridge PCI IO mapping fixed - Fixed Mediator 1200TX second PCI window mapping logic - Fixed TekMagic onboard RAM config type - Do not reject (reject = not hardware accelerated, lets Picasso96 software fallback to handle it) uaegfx Picasso96 blit operation if RenderInfo BytesPerRow field is zero. Zero BPR is allowed - GDI mode didn’t free all resources when switching between native and RTG mode - If selected graphics API is not supported, test all other options. Previously failing D3D9 switched to GDI, even if D3D11 was available - Fast/non-accurate emulation mode and writing to CIA high timer register didn’t load timer from latch immediately in oneshot mode if timer was already running (Introduced in 4.9.x) - uaegfx RTG vertical blank interrupt might have been duplicated or lost in some situations (very old bug), depending on RTG panel refresh rate setting - Passthrough printing mode fix for v4+ Windows printer drivers - Fixed FDI disk image support - JIT FPU mode FPU registers lost some accuracy when FPU registers were read/written to/from memory with FMOVEM - Removing last sound device on the fly (for example USB sound card without enabled on-board sound device) crashed in WASAPI mode - Added A1000 EHB Denise and non-EHB Denise models to Chipset panel. Also renamed existing entries - Fixed strange window movement when clicking on title bar and keeping it pressed and “Automatically capture mouse when window is activated” was enabled - Expansion panel SCSI controller ID selection enable/disable/selection fixed. (For example A4091) Updates - Default configuration is now cycle-exact A500. Previously default was approximate A500 - Query PC drive/network drive/removable drive status only after confirming drive type first. For example if “Add PC drives at startup” or “CDFS automount” is only ticked, don’t query status of possible network drives that might not be mapped or available, causing boot delays - CD32 CD reads should be more real optical drive friendly, when CD32 is reading data sequentially (playing CD streaming animation or video), host side CD sector reads are now also sequential, without periodically re-reading part of previously read sectors - Disabled annoying CD audio playback aOSD led flicker - When exiting debugger, restore focus back to previously active window - If real HD/memory card has Windows supported partition table and partition metadata can be queried without administrator privileges but administrator privileges are needed to read/write partition data, list partition(s) in Add Harddrive dialog with “ACCESS DENIED” text. Previously partition(s) were not listed - Added Amiga GPT partition type support. Works the same as 0x76 partition type with MBR partitioned drives - Add harddrive Lock option didn’t lock all partitions if drive had MBR partition table + one or more Windows supported partition types - GUI Configurations file list’s expanded tree nodes are now stored in registry/ini and are loaded and expanded automatically in following sessions - Hide expansion device “autoboot disabled” checkbox when device does not have any autoboot jumpers. (or have nothing to do with storage devices) - Integer scale horizontal/vertical resolution aspect ratio correction should now work more sanely (for example if superhires + vertical doubling, output will be always vertically doubled first, after doubling, integer scaling ratio is selected). Supports also programmed doublescan modes - TV Overscan options now work when combined with most filter modes - Added (config file only currently, “rtg_noautomodes=true”) option that disables uaegfx automatically generated screen modes. With Picasso96 v3.4+ and P96Prefs new modes can be created manually, just like when using real hardware. Note: Older Picasso96 versions and PicassoMode utility don’t support manual uaegfx modes - Added 3840×1080 to known uaegfx automatically generated resolution list (“known” = gets static mode id) - Fixed crash when doubleclicking config tree view root node - Subpixel emulation option removed. Emulation is now always subpixel accurate in accurate emulation modes - On the fly chipset type switching improved (For example AGA colors are now preserved, not all registers were preserved fully previously) - Added line count and type to bottom border status line (for example 313p or 625i), fully supports all weird modes - Obsolete 16-bit host color depth support removed - All software filters removed. Removal of 16-bit host screen depth support and always-enabled temporary graphics buffer (new chipset emulation does not need it anymore) makes software filter support unnecessarily complex and they are obsolete anyway. In the future better shader filter support will be implemented - Serial port TCP/IP mode uses now TCP_NODELAY flag to reduce latency - If selected WASAPI sound channel mode is not supported, try all possible channel modes until supported mode is found, or until all combinations have been tested. Also if channel count needs changing from stereo to higher channel count (for example sound device only supports 6 or 8 CH modes internally), use 6/8 channel cloned stereo variant because user might only have stereo speakers - Limit initial Windows to Amiga clipboard copy to max 30k (initial = when Amiga is booted and Windows clipboard is not empty) if clipboard sharing is enabled. This prevent slow startup if clipboard sharing is enabled and configuration is not fast and Windows clipboard has some random large image - Added address and length to sample ripper file names
Релиз новой стабильной версии эмулятора PlayStation 2 - PCSX2.
Обзор ключевых изменений:

Mosaic (F2 System)
Игры MAME
» Пиратская бухта. Некачественные прохождения. 02:59
» Ачивки и другие Задротские игровые достижения 02:59
» [PS2] Open PS2 Loader (делимся впечатлениями) 02:56
» EARTH LIGHT LUNA STRIKE [SNES] советы по прохождению, перевод мануала 02:48
» Ваше отношение к lost media - утерянному контенту 02:48
» Эмуляция с выводом на ЭЛТ телевизор 02:01
» Соцопрос: Как вы выбираете во что поиграть,насколько серьезно к этому подходите? 01:53
» [nes] castlevania 01:14
» Кино 00:56
» [SNES vs SMD]: сравнение кроссплатформенных игр 00:37
» Системные требования: минимум для эмуляции 00:02
» Книги и журналы - поиск, обсуждение, рекомендации 23:08
» Вопросы по XBOX360 22:48
» Пройденные игры 22:45
» EKA2L1 - эмулятор Symbian S60 22:33