| Разработка и ромхакинг > Редакторы для консольных игр |
| [NES] Редактор уровней Capcom и других NES игр + их хаки. |
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| spiiin:
----------------------------------------------------------------------------------------------------------------------------- Редактор уровней CadEditor Редактор уровней для игр NES и SMD. Версия 5.3 -------------------------------------------------------------------------------------------------------------------------------------------------------------- Поддерживаемые игры: https://github.com/spiiin/CadEditor/blob/master/CadEditor/cad_editor_supported_games.txt Также возможно подключение практически любых игр для платформ Nes, Snes или Sega Mega Drive. ----------------------------------------------------------------------------------------------------------------------------- Хаки, сделанные с помощью редактора: Darkwing Duck New Levels http://www.romhacking.net/hacks/1382/ Darkwing Duck New Levels 2 http://www.emu-land.net/forum/index.php/topic,60286.msg1089366.html#msg1089366 Duck Tales Hardcore Revision http://www.romhacking.net/hacks/1671/ Chip & Dale Lomax Attack (v2) http://www.romhacking.net/hacks/1374/ Darkwing Duck In Edoropolis https://www.emu-land.net/forum/index.php/topic,60286.msg1355612.html#msg1355612 Chip & Dale Alternative http://www.emu-land.net/forum/index.php/topic,66546.0.html Chip & Dale by VZIP http://www.emu-land.net/forum/index.php?action=dlattach;topic=60286.0;attach=71489 Chip & Dale 3 by Lomax & Roket https://www.emu-land.net/forum/index.php/topic,60286.msg1355378.html#msg1355378/52e7c89d%2F16fb8491bcf6a886b507abbee10ff4076da9c98c%2FChip+%27n+Dale+Rescue+Rangers+%28U%29+%5B%21%5D.zip?t=1344959250 Chip & Dale: Tale Spin Levels https://www.romhacking.net/hacks/4287/ Duck Tales 2 No Gyro Без Винта http://romhacking.net.ru/load/duck_tales_2/2-1-0-251 Duck Tales New Impressions http://romhacking.ru/load/duck_tales_2_new_impressions/2-1-0-252 Duck Tales 2 by Dendymask https://romhacking.ru/load/khak_prikol_duck_tales_2_na_nes_ot_dendymask/2-1-0-268 TaleSpin: Another shitty day http://www.emu-land.net/forum/index.php?topic=73748.0 Remix of Tiny Toon Adventures http://www.romhacking.net/hacks/2511/ Contra Super Hard Corps [SMD] https://www.emu-land.net/forum/index.php/topic,79007.0.html ----------------------------------------------------------------------------------------------------------------------------- Последняя на данный момент версия здесь: https://www.emu-land.net/forum/index.php/topic,60286.msg1390753.html#msg1390753 Или здесь: https://github.com/spiiin/CadEditor/releases/latest https://spiiin.itch.io/cadeditor ----------------------------------------------------------------------------------------------------------------------------- Документация по редактору: http://spiiin.github.io/CadEditor/ Видеопример использования https://www.youtube.com/watch?v=NfIWeDwu68w ----------------------------------------------------------------------------------------------------------------------------- Если вы желаете поддержать развитие проекта (и бонусом предложить любую игру для добавления :) ): WebMoney R122299008919 Bitcoin 12a26G6BxzYqx1D82ZNQvVJuzGSPETnd9r Patreon https://www.patreon.com/CadEditor |
| Roket:
Текст едитор я смотрю ещё будет, а там как со смещением он будет на много символов или стандартный размер? |
| ALXR:
Для бОльшей свободы действий, расширил до UOROM и места свободного куча. Хоть "Войну и мир" можно каждому персонажу прописать. Надо будет потом еще под другие региональные редакции адаптировать. В переводе шедевра нет буквы "Щ", например. Но это дело техники. |
| spiiin:
а hidden slots layer что такое? там же вроде скрытые объекты это разновидность обычных, если ещё правильно помню? DANGER X, send me addresses of enemies for levels in private messages, i'll make configs for you. |
| ALXR:
Скрытые люки, которые в Египте, Замке и подземелье. Выдвигаются при нажатии на кнопку. |
| DANGER X:
Why do I get this error??? What is the problem with your cad editor??? Look at this video to understand https://www.dropbox.com/s/8tw4l1k50k05lt6/stupid%20error.avi?dl=0 Here are the values LEVEL 1-2 (43 ENEMY) 18BE1 ??? (I THINK WHEN THEY APPEAR) 18C0D LEFT-RIGHT (POSITION) 18C38 UP-DOWN (POSITION) 18C63 ENEMY (TYPE) E4 02 MASTER E4 03 RING E4 04 INVINCIBILITY E4 05 BANANA E4 06 BANANAS E4 07 FLOWER E4 08 LIFE E4 09 CHIKEN E4 0A POINTS E4 0B CHIKEN BONUS 05 46 GREEN SLIM WALKING 19 4A GREEN JUMPING ATTACK E1 07 PLATFORM STANGA DREAPTA E1 08 PLATFORM STA SA TE SUI SI APOI SA DUCE E3 00 ??? (DOOR OR CHECKPOINT) HELP ME, which program do you use to edit the text? is enough just to enter notepad and save the text without changing anything and I get this error, what the hell? If I click details I get this text: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'index'. Parameter name: index at System.Windows.Forms.ImageList.ImageCollection.get_Item(Int32 index) at CadEditor.Utils.loadEnemyPictures(ImageList& objectSprites, Image[]& objectSpritesBig) at CadEditor.EnemyEditor.reloadPictures() at CadEditor.EnemyEditor.EnemyEditor_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- CadEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///A:/Danger/Nes/Nes%20Hacking/cad_editor_v34/CadEditor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- CSScriptLibrary.v3.5 Assembly Version: 3.5.2.0 Win32 Version: 3.5.2.0 CodeBase: file:///A:/Danger/Nes/Nes%20Hacking/cad_editor_v34/CSScriptLibrary.v3.5.DLL ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Config.cs Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/Danger/AppData/Local/Temp/CSSCRIPT/Cache/-1890132941/Config.cs.compiled ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.4926 built by: NetFXw7 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Settings_Banana Prince-1-1SPIIIN.cs Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/Danger/AppData/Local/Temp/CSSCRIPT/Cache/130249189/Settings_Banana%20Prince-1-1SPIIIN.cs.compiled ---------------------------------------- PluginExportScreens Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///A:/Danger/Nes/Nes%20Hacking/cad_editor_v34/PluginExportScreens.DLL ---------------------------------------- PluginHexEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///A:/Danger/Nes/Nes%20Hacking/cad_editor_v34/PluginHexEditor.DLL ---------------------------------------- PluginVideoNes Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///A:/Danger/Nes/Nes%20Hacking/cad_editor_v34/PluginVideoNes.DLL ---------------------------------------- PluginVideoSega Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///A:/Danger/Nes/Nes%20Hacking/cad_editor_v34/PluginVideoSega.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
| lancuster:
Я не знаю, что творится с этим редактором. Во-первых, в версии 3.5 нет иконки программы. Во-вторых, при открытии некоторых игр выскакивает ошибка на английском. |
| DANGER X:
Spiiin please give me 30 minutes of your life, to add these enemies values in your editor, I let here all the values you need, I'd do it myself but that stupid error won't let me change a thing. |
| Roket:
Сеттингсы игры Moon Crystal (Nes). Для редактора Cad Editor 3.5. |
| lancuster:
А можно и для меня конфиги сделать? Нужны настройки для игры Driar. Я уже нашёл значения всех твердых объектов и фона. Не могу только найти значение врагов и звезд, которых нужно собирать. |
| DANGER X:
Moon crystal configs I can't believe this :wow: Rocket thanks a lot man :D Just look at my hack http://www.romhacking.net/hacks/2660/ it really needed this. I know all the enemies values: hp, possition, type, etc but I didn't knew the levels values :) If I give you the values will you add it to the configs? |
| Roket:
Thanks. We try. :) --- Цитата ---Moon crystal configs I can't believe this :wow: Rocket thanks a lot man :D Just look at my hack http://www.romhacking.net/hacks/2660/ it really needed this. --- Конец цитаты --- Yeah, I saw your game. Well-placed objects. True confuses that character from level to level is painted in different colors. :D --- Цитата ---I know all the enemies values: hp, possition, type, etc but I didn't knew the levels values :) If I give you the values will you add it to the configs? --- Конец цитаты --- Well, I watched it arranged objects. There's too difficult to add it to the editor. Because the objects appended to the function as a life or type of behavior. :neznayu: And in game three types of list of objects: obstacles - the platform, bats, guns... enemies - thieves, pirates, spiders ... chests - swords, life ... The editor is not likely to be able to support a number of lists. You can try to ask the author. ;) |
| DANGER X:
I found only the enemies because that interested me, the bats gungs and chest etc don't know, and the author can't help because he have big problems in his country, he told me in a pm. Take a look at my values, download this. |
| Roket:
DANGER X, Ok, I will take these values. ;) As for obstacles and chests. They also have to disassemble, in order to be adjusted according to the changed level. Agree? For example if you change the configs on any level, other objects will look ridiculous, I think. That begins with this address the first object obstacle - 0117bf 40 y coordinate object 1 - bat 0117c4 06 subtupe object 1 - bat 0117c5 30 subtupe object 1 - bat Address from which begins the first chest - 02fc36 30 - x coordinate chest 1 02fc37 12 2 - screen position chest 1 02fc3f a0 - y coordinate chest 1 02fc44 05 - type chest 1 - item sword |
| DANGER X:
I think you're right. but where is the x coordinate of the obstacles? |
| Roket:
--- Цитата ---I think you're right. but where is the x coordinate of the obstacles? --- Конец цитаты --- 0117b6 00 x coordinate object 1 - bat 0117b7 e2 screen position object 1 - bat |
| lancuster:
Roket, а что насчёт Battletoads? Сможешь добавить настройки для остальных уровней, или так 7 уровней и редактировать, если что? Добавлено позже: А если я напишу значения уровней, которые нашёл в Snow Bros - их добавят в редактор? Если не ошибаюсь, это ведь капкомовская игра, разве нет? ;) |
| DANGER X:
I decided to take some time and find all the objects and chests values, I wanna make a level hack for this game but it will take much time...anyway look at the text if you wanna. |
| DANGER X:
wth in this game every tile have his own palette, look bellow the tile will change but the palette will remain the same... |
| Roket:
DANGER X, There's palette is made in the form of bits palette. Imposed by the palette of these bits. The bits are coded palette at the top of each screen. Encoded size of 16*3. In the editor, you can see how these bits are arranged. |
| Roket:
Picture 1 - Painted in red in what place are bits. The editor looks like garbage, but this will change if you change the bits on the current screen palettes. ;) Picture 2- Painted in red for example if you write in the first 55 bit - it will give us a palette with the number 2, which will paint the background in the left corner of the current screen size of 24 * 24 pixels are. Picture 3 - As it will appear in the game. |
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