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ZXSpin v0.61
Iron, 08:31, 23-12-2006
Эмулятор ZX Spectrum для Windows.
- Added Direct3D mode to the list of rendering engines. Full 32bit alpha- channel scanlines can be had here, with nice filtered scaling.
- Added a prelimary "Find A Game" helper to the file menu. It searches WOS using infoseek and downloads the games directly into SPIN.
- Added OpenGL to the list of rendering engines.
- Added .pok file support - you can load them from the tools/pokes menu item or drag'n'drop them onto the main window
- Added multiple joystick buttons - emulated as keypresses.
- Fixed the timing routines to allow some sound hardware to run at 100% speed.
- Plenty of Assembler and Debugger issues addressed
- Re-arranged the the options page into something more sensible now. There's a lot more room for more options.
- Added a "boost loading tones" option to... boost the loading tones. Basically makes the loaders that you hear on a tzx or tap file stand out more, so you can send them to a real speccy via the EAR socket directly from your soundcard.
- Added the ultimate in tape emulation... Tape Wobble and Tape Hiss. Available from an options page near you now. Note that this special offer does not apply to accelerated loading.
- Added a Multithreading option to the System page. Allows SPIN to run much smoother, but with the added risk that it could lock up your whole system if anything goes wrong. Quite a gamble.
- Fixed some bugs in the TZX renderer for obscure blocks like the CALL block.
- ZXSpin will now remember which windows you had open in your last session.
- Added a tape block progress bar, which "grows" as blocks load. Nice.
- Added 8bit registers view to the debugger. It's in the "view" menu.
- Added much more accurate "ULA snow" and IR contention. Note that truly accurate snow is probably not an option for now, as it will require enormous amounts of CPU power to emulate, and a radical rewrite of the entire display system.
- Added Animated GIF saving, either as a "movie" from the recording menu, or when saving an image with flashing attributes from the file menu.
- Added custom display palettes - use the options to set them up.
- Added DivIDE emulation. This was a pain, as the documentation for the device is less than... perfect. The IDE emulation has been upgraded to 16bit, so you can use .hdf files with any firmware now. There's a few included for your perusal. The only one I can't distribute is esxdos, as it's a closed beta. Also emulates RWap's rather hacky 128k compatible DivIDE - hacky, because there's a few firmwares that refuse to work with it. Note that the +3e firmware (ROM) has to be set up with writeable EEPROMs, or it won't run.
- Added the ability to import binaries into the DivIDE EEPROM/RAM pages.
- Added new reset options - shift-click (or use the menu option) to hard reset, otherwise you'll get a soft reset. There's a subtle difference.
- Added Pentagon 128k emulation, along with .trd/.scl support. Now you can emulate those lovely demos from demotopia in all their Pentagon glory!
- Added gigascreen smoothing. Not an emulation of the actual mechanism of gigascreen, as that still flickers quite horrendously. This one smooths out the display to make a nice steady picture. Stellar demo makes use of it, as does eyeache and eyeache 2. You can find the option on the display emulation options page.
- Added MIDI emulation - now SPIN will pipe 128k MIDI commands out of the RS232 and into your PC's MIDI hardware. Give it a try - but be sure you use the "mute" option on the Sound volumes options page for the AY.
- Marko and Woody fixed a load of bugs in this release, too many to mention here. Their help is most gratefully acknowledged.
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