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ZSNES WIP October 19 Released (SNES)
Iron, 19:27, 20-10-2004
Изменения:
- General Code Cleanup [pagefault]
- Fixed a strange crashing bug in 239 line games when interpolation is enabled [pagefault]
- More accurate way of calculating timing for CPU cycles [pagefault]
- Remove warning about 32 bpp since it is no longer an issue [pagefault]
- Starfox 2 flickering Fixed [pagefault]
- Made battery for SFX more meaningful, fixed SRAM not being cleared. [Nach]
- SuperFX 20mhz timing fix [pagefault]
- Fixed GUI laggyness problems hopefully. (Linux) [pagefault]
- Reset now doesn't reset parts of RAM that shouldn't be. [Nach]
- Begin work of socket server for automation [pagefault]
- Update copyright date and change text touoe 'ZSNES Team' on startup [pagefault, ipher]
- -z now disables stereo sound insted of enabling it, because it is on by default anyway [pagefault]
- Updated -m in help to be more specific [pagefault]
- SDL port is now way more CPU usage friendly, no longer uses 100% [kode54, pagefault]
- Removed breakpoints for Mario Chip 1 and GSU-1. [Nach]
- Fixed the DSP-1 not getting unloaded error. [Nach]
- Notice: While this WIP plays Star Fox 2 without flickering, it still has major problems. NO EMULATOR CURRENTLY PLAYS STAR FOX 2 PERFECTLY.
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