Timer 1 has a mode to count up by the system clock And a mode to count up by HSYNC, Both of them can stop counting up during VBLANK, Because I did not think there was a situation to stop in the system clock mode, For the sake of simplicity, we have adopted a pseudo-reproduction that counts up slowly without stopping. Recently I found out that there is a problematic game Even in the system clock mode, it stopped properly.
World Hero
Игры NES / Dendy
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