New emulated hardware - Comspec SA-1000 - California Access Malibu - DKB RapidFire - M-Tec AT-500 Megabody New features - Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author) - Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support. - American Laser Games second player and Actionware dual light gun adapter emulation. - Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s). - winlaunch.lib is now built-in feature and is also 64-bit compatible. - Show [Paused] in windowed mode title bar when in pause mode. - If statefile is loaded with one or more floppy images that can't be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time. Custom chipset features emulated - AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate. - BPLCON4 XOR mask special case in HAM6/8 or EHB modes. - Loading blitter B-DAT manually when B-shift was nonzero. - Lightpen hardware is now cycle-exactly emulated. - Sprite special case when DMA mode sprite's start X-coordinate is less than sprite's DMA slot position. - Audio interrupts are delayed by 2 cycles. Feature improvements - 68020+ T0 trace mode is now fully emulated. - 68020 cycle exact mode adjustments. - Memory cycle exact mode mode accuracy improved - Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg(). - Recursive mode ROM scanner now skips directories starting with dot. - MMU emulation can be now switched on/off on the fly. - Release all currently pressed keys when emulation pauses. - Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better. - Escape old style directory and hardfile paths if it contains ",". - Masoboshi MasterCard fully implemented, including DMA support. Bug fixes - FM801 16-bit audio corruption. - A2090 ST-506 emulation. - Possible crash when display was very wide with bitplane DMA overrun condition. - Fixed crash when sound card audio play started and channel mode was mono and "Include CD and FMV audio" was ticked. - Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s). - Fixed crash if Blizzard accelerator on board memory size was set to zero. - JIT was not 512k or 1M Chip RAM compatible. - Manual RAM configuration GUI didn't accept smaller end address than current board size. - Manually configured but disabled (size zero) Z2/Z3 banks were added to system. - Apollo 1240/1260 memory address space fixed - PC bridgeboard NE2000 boot crash fix. - Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar. - If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly. - 68000 address error stacked PC was not correct in some read-modify-write instructions - Untrap middle mouse button option was stuck. - GUI listview column width calculation used default font size, not selected font. - 68030 CE/prefetch mode cache access bug fixed. - G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.

Tengai Makyou Zero
Игры Super Nintendo (SNES)
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