New features: - New optional "indirect" UAE expansion trap system, fully compatible with OS 4.x, virtual memory and some debugging programs. - PC Bridgeboard disk drive raw image support. (ipf, ext adf,...) - Monochrome video out emulation, including A1000 color/mono video out software control (BPLCON0 COLOR bit). - Dark palette fix option to correct colors of badly ported Atari ST games (Midnight Resistance etc..) - Official CSPPC/BPPC flash updater can be used to install full ROM image without having existing ROM image file. - Custom input events can execute Amiga-side commands and scripts. - Windows clipboard to emulated Amiga keyboard paste support. - Variable refresh rate optimized vsync mode (G-Sync/FreeSync). - Black frame injection is supported in variable refresh modes. - IVS Trumpcard Pro/GrandSlam SCSI emulation. OS4.x supported UAE expansions: - Directory harddrives, including on the fly insertion/removal. - CDFS CD mounting. - Clipboard sharing. - uaegfx RTG. - uaehf.device hardfiles. - Virtual mouse driver/magic mouse/tablet mode. - uaenet.device. - uaeserial.device. - uaescsi.device. - uae.resource. - uaenative.library. Thanks to all who donated. NOTE: Performance is not (and can't be) as fast as with m68k AmigaOS, especially with directory harddrives, due to slower, much more complex UAE to/from native code context switch trap system. Updates: - Game Ports panel input customization is finally very intuitive. - On the fly input device insertion/removal improvements. - Many input device handling updates and fixes. - Faster screenshot/capture in after filtering mode. - Continuous screenshot mode. - CD32 Akiko chip low level emulation compatibility improved. - Nero .nrg CD image support. Bug fixes: - Hardware RTG emulation rendered same frame twice in some situations causing slow performance. - Amithlon partition type (0x78/0x30) support works again. - Some storage devices failed to mount as a harddrive. - AGA subpixel scrolling glitches. - Miscellaneous custom chipset emulation fixes. - AGA mode HAM6 colors were not 100% accurate. - Some programmed custom chipset display modes crashed. - Direct3D mode DirectX9 not installed warning corrupted memory. - Fullscreen + paused + enter GUI: GUI was invisible. - Display panel gamma value calculation fixed. - CDFS automount didn't mount CDs with empty label.

Selection I & II
Игры Game Boy / Color
» [GBA] Во что поиграть на GBA: Ultimate Edition 19:04
» Picostation PS1 19:00
» [GB] Перевод на русский Final Fantasy Legend 18:41
» SCPH-5500 перегрев БП 18:39
» Диагностика клона MD 18:20
» покупка/сборка ПК. 17:49
» Блок для пс2 17:27
» Пройденные игры 16:18
» SNES проблемы с изображением 15:00
» Перевод Антологии Streets Of Rage 14:52
» [ALL] Ваши хаки 14:45
» PPSSPP - эмулятор PSP 13:29
» Очередной opensource клон Денди 12:53
» Некачественное совместное прохождение Legend of Zelda 10:28
» Что вы слушаете? 00:16