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WinUAE 1.6.0 Beta 7
Yaranga, 10:21, 05-01-2009
Новая бета-версия эмулятора консолей и компьютеров Amiga для Windows.
- Beta 7:
- version number bumped to 1.6.0
- added "resize" autoscale method. Resizes windowed mode window to current detected Amiga display size. (1:1 pixel mapping, no blurriness)
- PAL/NTSC switching in KS3.x early boot screen was ignored until following reboot (old bug)
- do not report no_cd-status when loading CD32 statefile without CD installed
- doublescan modes autoscale/resize better
- improved Amiga display size detection
- autoscale option saved to configuration file
- do not capture mouse if mouse pointer is not in normal mode, prevents annoying accidental capture when dragging/resizing
- very large overscanned modes are centered in autoscale modes, previously right border was simply clipped
- tablet+magic mouse cursor positioning will be even more broken now
- do not create registry key if ini mode is enabled (release versions only)
- renamed "Drawing tablet support" to "Install virtual mouse driver" (which is not much better but at least a bit less confusing..)
- mouse autocaptures in "sync mode" if native side mouse driver does not get "heartbeat" signal from Amiga-side driver (for example when running game that takes over the system). Current timeout is 2 seconds.
- native mode mouse cursor shape copied to Windows cursor (yes, I am going really too far now..) in mousesync mode. Just experimenting..
- left mousebutton didn't always work in mouse sync modes
- fullscreen and full window should work correctly again (hint: full window + autoscale + correct aspect = useful if you don't mind blurriness, scale2x/pal filter may also help)
- on screen leds' background is translucent (32-bit screen + filtered only)
- NOTE: D3D/OGL filters do not yet work correctly in autoscale, autoresize or mouse sync modes (=mouse driver + magic mouse)
- NOTE2: screen dragging does weird things with autoscale/mouse sync (mouse sync issue when two different screens are visible should be fixable)
- NOTE3: both real and "fake" cursor is temporarily visible in mouse sync modes. They should always be in 100% sync and have identical shape. (but aren't, still much work to do..)

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