New features - support for RDB hardfiles was implemented; while creating a new hardfile from the WinFellow GUI still creates “plain” hardfiles, a Rigid Disk Block can be created using tools like HD Toolbox - the default naming scheme for filesystem devices has been changed from DHx: to FSx: to avoid naming conflicts with existing RDB hardfiles - a 64 bit build is now provided; the NSIS installer will install either the 32 or 64 bit version depending on the operating system that is used Bug fixes - improved handling of hardware interrupts and blitter delays; fixes freezes that could occur during installation of Workbench in earlier 0.5.x versions - fix wrong selection of render function after return from menu when application did not write to bplcon0 every frame; fixes garbled graphics in a Legend cracktro when returning from menu - replaced alternating patterns for unmapped memory with proper random numbers - CLR reads before write; fixes loading of Outrun and a fast-mem test in Last Ninja 2 - improve delay caused by logging in screen-mode enumeration (could amount to many seconds with multiple screens) - running in an environment with very slow graphics framerate, like a VM, could cause a deadlock; set wait time after event reset to avoid race condition - fix an issue where screenshots would occasionally not be taken in Direct3D graphics mode; this may also have impacted the ability to use Amiga Forever’s clipping editor - fix an issue where applying a new model preset would leave multiple blitter radio buttons selected Maintenance updates - project files were updated to Visual Studio 2019 using the toolset v141_xp - the February 2010 DirectX SDK dependency was eliminated - IPF Access API files were updated to the latest version, and support for it was enabled in 64 bit builds
Ну позязя.
Lawnmower Man, The
Игры Game Boy
» HTML "язык программирования" будущего? 23:45
» Производство картриджей для денди по образу с сайта coolgirl 23:39
» [NES/GEN/SNES] Battletoads (прохождение и обсуждение) 23:27
» Рассуждения об играх 23:19
» OpenSFC - Open source клон платы SNES 22:55
» Соревнования по ретро-играм (Dendy Challenge, SkillTest, RGG-Battle) 22:43
» Нейросети, ИИ и всё, что с ними связано 22:21
» Черепашки-Ниндзя на Dendy/NES, а также платформ SMD, SNES, Gameboy... 21:46
» Совместное прохождение серии Metroid 21:42
» Напиши о себе + Фотки форумцев 21:37
» Эмуляционный арт 20:56
» [SMD] Zero Tolerance - редактор для WIN / MAC / UNIX 20:50
» SEGA MD Vibro 20:08
» Бэклог и как с этим жить? 19:48
» [NES/SNES/Sega/PCE] Списки пройденных игр и обсуждение 18:54