New features - support for RDB hardfiles was implemented; while creating a new hardfile from the WinFellow GUI still creates “plain” hardfiles, a Rigid Disk Block can be created using tools like HD Toolbox - the default naming scheme for filesystem devices has been changed from DHx: to FSx: to avoid naming conflicts with existing RDB hardfiles - a 64 bit build is now provided; the NSIS installer will install either the 32 or 64 bit version depending on the operating system that is used Bug fixes - improved handling of hardware interrupts and blitter delays; fixes freezes that could occur during installation of Workbench in earlier 0.5.x versions - fix wrong selection of render function after return from menu when application did not write to bplcon0 every frame; fixes garbled graphics in a Legend cracktro when returning from menu - replaced alternating patterns for unmapped memory with proper random numbers - CLR reads before write; fixes loading of Outrun and a fast-mem test in Last Ninja 2 - improve delay caused by logging in screen-mode enumeration (could amount to many seconds with multiple screens) - running in an environment with very slow graphics framerate, like a VM, could cause a deadlock; set wait time after event reset to avoid race condition - fix an issue where screenshots would occasionally not be taken in Direct3D graphics mode; this may also have impacted the ability to use Amiga Forever’s clipping editor - fix an issue where applying a new model preset would leave multiple blitter radio buttons selected Maintenance updates - project files were updated to Visual Studio 2019 using the toolset v141_xp - the February 2010 DirectX SDK dependency was eliminated - IPF Access API files were updated to the latest version, and support for it was enabled in 64 bit builds
Ну позязя.
Kinniku Banzuke: Kongou-kun no Daibouken!
Игры Game Boy Advance
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