- Metal code has been ported to Swift and internal texture size bumped up to 2048x2048 texels - Texture post-processing has been separated into two phases which can be controlled independently in the emulator preferences window. It is now possible to combine a pixel upscaling algorithm with a texture filtering algorithm which are both run as seperate compute kernels on the GPU. With EXP and xBR two commonly known pixel scaling algorithms have been implemented - VIC-II compatibility has been improved further by Fabio Ritrovato - The VICE color palette has been updated with new RGB values. It is now the default palette - Text snippets can now be dragged and dropped into the emulator window
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