- For the people who are interested. I've released a public beta of Virtual Jaguar v1.0.7 which has my new OpenGL rendering code which allows me to render 256x256, 512x256 and 512x512 sized textures in 16, 24 en 32 bpp format. At the moment, this beta uses the 512x256 @ 16bpp textures, this used to be 512x512 @ 32 bpp, which *should* resolve the time loss during the conversion from the 16 bpp SDL_Display containing the VJ buffer to an OpenGL texture and *should* be nice to people with 64MB gfx adapters
Hopefully, this version be speedier then using the more timeconsuming 16bpp -> 32 bpp conversion routines. When all goes well, this should arrive in CVS soon. Please post your findings in this thread only!

Skate or Die 2: The Search for Double Trouble
Игры NES / Dendy
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