Сообщение от разработчика: "К сожалению, это будет мой последний релиз. Я отстранюсь и мои эмуляторы будут поддерживаться в качестве командного проекта. Напишу об этом в ближайшее время в отдельном посте."
Changelog: This release substantially improves PC Engine emulation, fixing 80% of known issues. PC Engine: improved IRQ handling significantly PC Engine: fixed T-flag instructions, and implemented all addressing modes for it PC Engine: improved VDP penalty cycle timing PC Engine: always fire Vblank IRQs every frame, regardless of VDW setting PC Engine: add support for STreet Fighter II CE's custom mapper PC Engine: emulated MPR latch used by TMA and TAM instructions PC Engine: randomize various registers and memory at power-on PC Engine: do not allow block moves to read from $ff:0800-17ff PC Engine: always set P.B flag (except when pushing P during BRK) PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy profile) PC Engine: emulate 4-color background and sprite modes PC Engine: emulate grayscale VCE mode PC Engine: emulate extra scanline VCE mode PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should) PC Engine: improve burst-mode emulation (early VRAM->VRAM termination, etc) PC Engine: add display timing latching to the performance profile's scanline renderer PC Engine: many disassembler improvements PC Engine CD: added skeleton implementation (non-functional) Mega Drive: fix a crash when loading Sonic & Knuckles or the Game Genie without a daughter cartridge connected higan: fix System menu option enabling when "Create New System" is selected icarus: fix typo in save RAM portion of Master System game manifests (was marked as ROM by mistake) byuu: don't show the program icon briefly when loading a new game byuu: focus the viewport after loading games byuu: add trace log path override option byuu: use save path override for SNES save RAM files as well
У mednafen свой движок только для ps1 и saturn. Здесь все движки разработаны автором.
Особенно после реального железа...
Guerra de las Vajillas, La (1988)(Dinamic Software)
Игры ZX Spectrum
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