- Fixed SA1 division with negative dividend again - Fixed timing on several instructions - MSU1 audio with no loop point will not repeat from start - Modernized some old memory-related code - Fixed a desynchronization in interlaced modes and reporting - Remove SA1 access to WRAM - Added second set of registers between S-DSP and S-SMP. Fixes PAL version of Virtual Bart Gtk + Windows: - Added a Vulkan graphics output method. Similar to OpenGL, this can use libretro's slang shaders - Changed the automatic frame skip throttle to take place immediately before showing the frame, making VRR work better - Add menu item to clear recent files entries - Add fixed window size changes up to 10x Windows: - Improved the shader parameters dialog with sliders and resize - Allow disabling adding registry entries. Deletes any existing entries when the option is disabled Gtk: - Switched to CMake for build system. Removed meson - Fixed some keys not working with modifiers - Removed graphics options most people won't understand or need - Improved wayland support. Handle fractional DPI properly
Long Hu Bang (China, V035C)
Игры MAME
» Совместное прохождение игр c участием Ниндзя 12:29
» Sega MD2 (клон MD6 на схемах TA) перевод в NTSC 12:21
» [SMD] хакинг Dune: The Battle for Arrakis 12:18
» Подключение джойстиков к порту расширения Famicom 11:37
» Черепашки-Ниндзя на Dendy/NES, а также платформ SMD, SNES, Gameboy... 11:31
» Эмуляционный арт 11:11
» SEGA MD Vibro 10:43
» Во что сейчас играем? 10:21
» Беседка 09:00
» PCSX2: Эмулятор Sony PS2 (продолжение) 08:16
» Нейросети, ИИ и всё, что с ними связано 07:36
» BlastEm 07:27
» Производство картриджей для денди по образу с сайта coolgirl 03:16
» Picostation PS1 23:33