- Restructured tile.cpp tile renderer from heavy macros into C++ templates, significantly lowering compile time - MichaelBuckley provided a brand new MacOS port that is completely rewritten based on newer, supported APIs - Fixed an out-of-bound memory access in sound DSP - Revert default SFX2 clock speed increase - Added a render position hack. Fixes glitches in several games - Allow an SRAM mapping up to 128KB Win32: - Apply turbo mode volume when rewinding - Added menu entry to load oops files, and an option to confirm before saving or loading states - Fixed sound volume resetting when sound reinitializes - Added a save-state preview dialog - Added save banks for up to 100 states - Added support for relative-style save slots - Fixed blargg rf filter - Show command line options on -h and /? Gtk: - Added an option to show time - Use a submodule for glslang, because it doesn't guarantee API stability - Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support - Joysticks can now be hotplugged Unix: - Added audio output threading - Added screensaver prevention on joystick use - Fix YUY2 conversion - Add alsa output support - Add I420 conversion
https://github.com/snes9xgit/snes9x/releases
Hustler Plays Pool, The (1983)(Omega Software)
Игры ZX Spectrum
» [NES] AI hardcore hacks 20:57
» Ром файтинга со своей музыкой. 20:53
» Неофициальные консольные порты на ПК 20:40
» Встроить в джойстик аккум с контроллером заряда и разъёмом 20:12
» GM значит "ГЭ"? 20:04
» Перевод каких игр вы ждёте? 19:50
» Angry Video Game Nerd и другие 19:04
» Picostation PS1 18:18
» Valkyrie Profile Series (перевод игр от команды Temple of Tales Translations) 16:50
» [N64] Donkey Kong 64 16:13
» [SCD] Snatcher 15:44
» [SMD] Arkanoid Returns - конверсия с помощью Claude Code 13:05
» Avito будни 10:44
» Vita3K - эмулятор PS Vita 09:17
» Банка Джема 07:45