- Restructured tile.cpp tile renderer from heavy macros into C++ templates, significantly lowering compile time - MichaelBuckley provided a brand new MacOS port that is completely rewritten based on newer, supported APIs - Fixed an out-of-bound memory access in sound DSP - Revert default SFX2 clock speed increase - Added a render position hack. Fixes glitches in several games - Allow an SRAM mapping up to 128KB Win32: - Apply turbo mode volume when rewinding - Added menu entry to load oops files, and an option to confirm before saving or loading states - Fixed sound volume resetting when sound reinitializes - Added a save-state preview dialog - Added save banks for up to 100 states - Added support for relative-style save slots - Fixed blargg rf filter - Show command line options on -h and /? Gtk: - Added an option to show time - Use a submodule for glslang, because it doesn't guarantee API stability - Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support - Joysticks can now be hotplugged Unix: - Added audio output threading - Added screensaver prevention on joystick use - Fix YUY2 conversion - Add alsa output support - Add I420 conversion
https://github.com/snes9xgit/snes9x/releases

Dolphin Blue
Игры MAME
» Что вы слушаете? 16:25
» Репродукция мануалов для игр 15:56
» Добиваем некачественные прохи (2-круг, прохождение на 100% и т.д.) 15:16
» Во что сейчас играем? 15:01
» Биос от SCPH-1002 в SCPH-5000 11:44
» [PS2] IsoZsoConverter - программа для сжатия образов 11:40
» Дампинг, обсуждаем, делимся ромами своих дампов 11:08
» Ужасы нашего городка: убитые консоли и железо, кривые и бессмысленные моды. 09:52
» Курки джойстика Xbox original 09:50
» Клоны на 6801/03/816 - проблема (нерешаемая) со звуком 09:50
» [ALL] Ваши хаки 09:17
» Кино 09:03
» [NES] Contra 2in1 09:00
» Dolphin - эмулятор Nintendo GameCube и Nintendo Wii (продолжение) 08:19
» Эмуляция Nintendo Switch 08:14