- Various seta010 emulation fixes - Pass blargg OAM tests with proper write behavior - Prevent interlacing in BG modes 1-4 - Corrected IRQ and NMI emulation to allow more games to work properly - Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games - Added interpolation option hack for DSP - Added sprite-tile limit disabling hack - Added libretro's fast snapshot support - Add overclocking hack that increases IPC - Fix controller initialization issues preventing some games from using multitap - Proper write behavior for register $2122 - Fix transparency issue with Star Fox asteroids - Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island - Resize viewport on state load - Many fixes to variables not saved or saved incorrectly in save states - Pass decimal tests in blargg's math test ROMs - Remove memory leak in loadzip.cpp - Fix screen size not reverting when overscan is turned on then off mid-frame Win32: - Include DirectDraw libraries and compile with DirectDraw support by default - Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found - Save window position when exiting via menu - Make custom ROM dialog resizable - Fix various cheat dialog issues - Remove d3d9x DLL dependency by using DirectXMath - Remove rarely-used HLSL shader option - Add InitialSnapshotFilename support - Disable BG toggle keys by default - Proper centering and cropping for overscanned and regular height modes - Remove ability to disable the SNES's hires modes - Added a Super Famicom-style icon resource to the EXE GTK+: - Use datarootdir instead of datadir on install - Fix --with-system-zip configure flag - Draw interlaced fields when ready - Initial Wayland support - Allow XV only in X11 - Add Wayland support via EGL - Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5 - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control - Add support for relative-style save slots - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human-readable and editable - Try more device nodes when initializing OSS

Totally Spies!
Игры Game Boy Advance
» Модифицируем игры для Sega Saturn 15:05
» Famicom Cartridge Schematics & PCBs 14:31
» Черепашки-Ниндзя на Dendy/NES, а также платформ SMD, SNES, Gameboy... 14:24
» [ALL] Заказ хака / мода / программы за оплату 13:48
» "Многоигровки" на Денди 13:32
» (Дискуссия) Kinbeas - о Черепахах Ниндзя 13:25
» Что вы слушаете? 12:50
» Какой эмулятор SNES сейчас самый лучший? 11:23
» FakeGirl (852 in 1) 11:09
» Русификация игр 10:20
» Picostation PS1 10:16
» [SNES] Final Fight - стоит ли давать шанс серии? 08:58
» НЕДОЧЕЛОВЕК. застрявший во вчерашнем дне. обзоры фильмов и видеоигр 08:34
» Репродукция комиксов и книг. 08:18
» Переводы на английский 02:18