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SnEM v0.094 WIP
RBM-13s, 00:24, 30-09-2004
Новая версия неплохого эмулятора SNES под DOS:
- Better mode 7.
- Fixed some mode 7 bugs. Changed old style joypad reading - Seiken Densetsu 3 gets to menu.
- Added old style joypad reading for DKC - still not playable. $420C now readable - more correct, but unfortunately breaks the Chrono Trigger beta.
- Optimizations, better mode 7.
- Fixed SRAM sizes, Lost Vikings works.
- Changed sprite timing, no more shaky sprites.
- Started tile caching, seems marginally faster
- Several minor optimizations
- Fixed mode 7 bug, F-Zero, FF2, etc now have good mode 7. (both have other problems though)
- Also fixed mode 7 masking
- Attempted to add mode 7 repeat - somewhat broken
- Added some SPC instructions for Cameltry
- Added ADSR to DSP
- Added filters to DSP. Fixed looping bug (wasn't decoding last block).
- Many more games have good sound now (TMNT4, Mystical Ninja, FFMQ, F-Zero, Cameltry, etc).
- Delayed NMI by a few cycles - fixes Puzzle Bobble and Chrono Trigger intro.
- Rewrite of timing system - less sync problems between 65816 and SPC.
- Required new SPC emulation - TMNT4, Cameltry, Earthbound still good, SWIV now works with sound, but SMW and Pac in Time no longer play music (will play sfx though).
- OBJ addr now reset on vblank - fixes sprites in Bomberman, BC Kid, FF2, Chrono Trigger, DKC etc
- Some more opcodes.
- Optimisation to visuals code, Mario World now hits 60fps with sound
- Dropped back to old SPC core/timing - less bugs. Quite a bit slower though.
- Fixed bug in ADDW/SUBW in new SPC code, so switched back.
- DMA size now reset after DMA transfer - affects F-Zero (slightly better sprites), Secret of Mana (playable, but with bad visuals), Final Fantasy 3 (playable, but with some visual errors), and Secret of Evermore (playable, but with good visuals).
- Fixed 4016 reading at last. DKC, Bomberman, Secret of Evermore, Prince of Persia and others now OK. Mario Allstars still has problems though.
- Added BRK instruction for Super Ghouls 'n' Ghosts
- Started 16 bit mode. Most PPU backgrounds and sprite stuff supported. Bugs in sprite vertical flipping though.
- Added mosaic (full in 8 bit, vertical only in 16 bit).
- Seperated main and sub screens.
- Subscreen addition/subtraction added. Probably buggy
- Fixed several sprite bugs. Improved subscreen add/sub a bit, now affects sprites, and fixed colour now on SMW (wrong colour though).
- Added colour windows. Probably buggy.
- Fixed up 8 bit mode again - both 8 and 16 should work now.
- Fixed sprite flipping bug.
- Altered timing a bit.
- Got joypad ready bit wrong way round.
Rad Racer
Игры NES / Dendy
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» RGB_amp mod 00:35
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» Эмуляция "Тетриса" 22:48
» NESRGB AV Famicom - цифровой шум 22:41
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» PCem, 86box и другие эмуляторы старого PC-железа 21:51
» Первая игра, приставка 21:04
» Обзор на первую часть Prince of Persia (1989+) 20:46
» Разыскиваю схему клона на TV16C+TA-06SD 20:27
» Game Genie раздел 20:04