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ScummVM v0.7.0
RBM-13s, 06:03, 26-12-2004
Обновился мультиплатформенный эмулятор игр на движке Scumm (Sam&Max, Full Throttle, Day of the Tentacle) и нескольких других квестов.
В новой версии:
В новой версии:
- New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
- General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there is currently no GUI for it.
- The save directory now has a default rather than the current directory on some platforms:
- Mac OS X: $HOME/Documents/ScummVM Savegames/
- Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
- SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
- Queen:
- Fixed some issues with the Dreamcast backend.
- Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
- Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
- BASS:
- Added workarounds for some rare scripting bugs that could render the game unwinnable.
Desert Hawk (1986)(Players Software)
Игры ZX Spectrum
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