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Raine v0.40.5
RBM-13s, 03:57, 09-08-2004
Багфикс мультиплатформенного аркадного эмулятора Raine. Авторы сообщают что это самый стабильный релиз.
- Enough of fixes for raine-0.40.5
- Lots of games which are requiring 8bpp now automtically set the screen to 8bpp if it is in a different color depth when you load them.
- Buble Boble is now playable in any color depth.
- Running Pulirula and then loading rastan does not crash raine anymore. Also this fix will probably improve the stability when loading a few games which are using the tc100scn video chip.
- Running a toaplan2 game like dogyuun, and then a cave game like donpachi works normally now.
- Fix ym3812 timer. Now demon's world, snow bros and quite a few others are playable again... By the way snowbros now uses the new mame set.
- Upgrade Chuka Taisen to use the latest mame set (b44.12 was changed to b44.12w, but I ignore the reason).
- fixed ballbros/twinhawk when raine was compiled in debug mode (there was a ++ in a print_debug, what a shame !!!)
- Fix tc0100scn emulation for "asuka & asuka", and opwolf.
- Fixed c-chip for opwolf (ingame and reset game).
- Fixed a few drivers with sound too loud in sdl (matmania, arkanoid...)
- Fixed noise channel not working for the ay8910 (in matmania for example).
- The SDL video is starting to work. No gui yet, but already hardware accelerated overlays when supported.
- Raine now uses ANSI sequences to write text in color to the console. It allows to get RAINE in the colors of the old dos version in any linux or windows terminal !
- Fixed cpu capabilities detection, and add rdtsc detection.
- Forced sound buffer length to 2048 samples for sdl, since this is all what quite a few soundblaster windows drivers can handle (a pity). Anyway, it does not seem to create any bad delay, but it needs more testing.
Источник: http://www.rainemu.com/
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