What's new in 1.16 - RetroAchievements support - New JIT backends: - RISC-V, based on IR - x86 JIT based on IR. Often faster than the existing one - Input fixes - Improve behavior when analog and digital inputs clash - Combo mapping is now disabled by default - Android: Better tracking of devices names - Fix mapping custom touch buttons to analog inputs - Rendering performance and fixes - Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 - Fix bad colors in Syphon Filter: Logan's Shadow menu - On lower-end devices, avoid "uber" shaders due to performance and driver bugs - Allow disabling V-sync on Android with Vulkan, more SDL platforms - On Vulkan, reduce input lag when "Buffer graphics commands" is set to off - Assorted minor perf - Fix shadows in MotorStorm - Fix rendering issue in Lunar Silver Star - Add a cache for MakePixelsTexture, improving perf in God of War - Lots of software renderer improvements - Networking - HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS - Ad-hoc: Fix for Metal Gear Acid issue with Link Battle - Texture replacement fixes - Fix Tactics Ogre texture issues - Fix problem with anisotropic filtering - Fix glitches on D3D11 with KTX2 textures - UI changes - Color emoji support on some platforms - Use TTF fonts on SDL where available - Allow setting the PSP's MAC address directly - Better looking notifications - Cheats - Fix loading cheat dbs on Android devices with scoped storage - VR (Quest, other Android VR devices) - Cinema screen mode improvements - Quest-only passthrough mode - Cleanups, compatibility fixes, make VR settings per-game - Other - Fix horrible audio glitch in After Burner - Emulate the vrnd instruction accurately - Fix timing issue causing slowdowns in MLB games - UWP keyboard support, many other updates - Allow choosing the display resolution on Android again - Fix issue running some file types out of the Download folder on Android
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