- + Fixed an issue with sbcd - e.g. when 0x00-0x01 was performed, the result was correct (0x99), but the carry bit was not set. Also changed abcd code to be more similar to new sbcd. Used on RT2.
- + Fixed a subtle issue in btst #n,(An), if the target is less that 32-bit, the value is now masked. Rolling Thunder 2 did this, but it doesn't seem to have fixed/broken anything.
- + Oops #2! Cmpa was writing back the value to the destination register! Fixes: don't know.
- + Oops #3! The CCR should be writable from any mode, previously it was only allowed from the supervisor mode. Fixes Gain Ground.
- + Added cmpm (Flicky, Decap Attack)
- + For movem, added some EA modes (like 0x3a PC relative) which I thought were invalid, but Flicky uses movem to PC relative...
- + Oops, incorrect eor opcodes were being emitted instead of cmpm opcodes
- * Trying a different way of doing addx/subx with carry (to fix zero flag?)

Bastard!!: Ankoku no Hakaishin
Игры Super Nintendo (SNES)
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