MSX device support: - fixed VDP type of Sony HB-501P - fixed a bug that caused hangups on some machines when resetting during the logo animation - fixed ROM block debuggable for Sunrise IDE - improved accuracy of WD2793 FDC and disk drive emulation - added support for Spectravideo SVI-318 and SVI-328 pre-MSX computers: - most SVI support was implemented by Tomas Karlsson. With NYYRIKKI's help we fixed most last details - added in Contrib a tool to convert SVI disk images to DMK so they can be used in openMSX - added SVI support to several scripts (thanks to NYYRIKKI): cashandler, type_via_keybuf, listing - note the following limitations: - only WAV images are supported for cassettes. The stereo feature (music/sound on the other channel) is not supported. - only DMK disk images can be used - nothing is done to prevent the user to mix MSX and SVI hardware/software. This will not work, of course. As we are not SVI enthusiasts ourselves, we rely on contributions from others for the SVI support. - added accurate M1 cycle emulation - added support for ASCII8 mapper with 32kB SRAM - added initial support for the ASCII paddle input device (paddle 1 and 2 only) - added new machines: Bawareth Perfect MSX1, Al Alamiah AX370 (thanks to alshamaa), and as already mentioned: Spectravideo SVI-318, SVI-328 and a superexpanded SVI-328. - added new extensions: Konami Ultimate Collection, ASCII Japanese MSX-Write, ASCII Japanese MSX-Write II and Tecall TM220 MSX-RAMFILE New or improved emulator features: - performance improvements: - reverse feature - hq resampler - fixed issue with remote connections on Mac OS X/FreeBSD - changed default sound driver on Windows to SDL, because the DirectX sound driver has been removed - fixed creation of new HD images - changed the default renderer to SDLGL-PP - (probably!) fixed stability of MIDI-in on Windows. Unfortunately we didn't find someone to help us test this properly - also improved stability on external connections in general - allow to specify initial content for flash ROMs. This way it is possible to use MegaFlashROMSCC+SD like how the actual hardware is also shipped: preflashed. - several improvements on the listing command (thanks to NYYRIKKI) - added automatic file numbering for record_channels - added a tron script (thanks to NYYRIKKI) - added script that records to a new AVI file if the framerate changes (thanks to BiFi and FiXato for their initial version) - added mapper selection to OSD menu for unknown ROMs - automatically pad ROM files if they are not a multiple of the block size, instead of refusing to run that ROM - added OSD button to invoke OSD menu in the top left corner - added VGM recorder script (by Niek Vlessert) to help you record MSX songs into VGM files, supporting PSG, MSX-MUSIC, MSX-AUDIO, OPL4 and SCC Build system, packaging, documentation: - migrated from SDL threads to C++11 threads - removed support for Maemo5 - moved Windows build to Visual Studio 2017 - upgraded C-BIOS to release 0.28
» [SMD] EHODRIVE - кастомная плата Sega MD для установки в классический корпус 15:29
» Перевод Антологии Streets Of Rage 15:25
» SONY KV-14M1K - проблема с видео на композите 15:10
» Ремонт Sega Mega CD Model 1 14:56
» Castlevania: Rondo of Blood для Sega MD / Genesis 14:36
» Необычный джойстик с Aliexpress - вопросы 13:49
» Нейросети, ИИ и всё, что с ними связано 13:18
» Эмуляторы Saturn и Dreamcast с дебаггером 12:47
» ТОП 10-20 любимых игр на Dendy/NES/Famicom 11:59
» покупка/сборка ПК. 09:55
» Sega Saturn Emulators 09:07
» Во что сейчас играем? 06:26
» Картриджи SEGA (оригинал или нет) 02:46
» [SMD] SSF2 маппер на логике 00:23