- The processing timing of the internal sound source (wave memory sound) has been adjusted. I think that it approached the sound of the real machine - As a result of the above adjustment, the problem that Ootake may not move smoothly if the power plan of the control panel and the graphic driver setting are "power saving" mainly when using notebook PC of Windows10 was solved - The speed and timing approached the operation of the real machine. In the "Power Drift" demo screen (during no operation), the problem that raster scroll was flickering for one frame was solved - Additionally, a detailed part has been improved and corrected
Revolution X
Игры Sega Mega Drive / Genesis
» Nintendo Switch 2 11:09
» SEGA MegaDrive II - не работает джойстик 11:08
» [NES] Super Mario Bros. Co-op - продолжаем когда один игрок умирает (by vitsum) 10:41
» Серия Metroid 10:28
» Famicom Cartridge Schematics & PCBs 09:53
» [PC] Bloodshot Reconstruction 09:40
» [NES] RayCastle - 3d tech demo 09:32
» ТОП 10-20 любимых игр на Mega Drive и Sega CD 09:30
» Picostation PS1 08:36
» Подробная методика проверки S-CPU для PAL SNSP-CPU-01/02 08:07
» [android] citra и формат образов в 3ds 07:25
» Эмуляция PS5 05:27
» Эмуляция Nintendo Switch 02:28
» Прошивка MX29LV160 с помощью дампера 01:31
» Околоигровой ИИ- и фан-арт 01:28