Новости > Показать отдельно
No$GBA v2.3a
Iron, 00:19, 05-11-2006
Эмулятор Game Boy Advance (с некоторой поддежкой эмуляции NDS) для DOS & Windows.
- nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
- nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
- nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
- nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
- nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
- nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
- nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
- video/speedup: faster bg drawing when special effects disabled (blend/bright)
- reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
- reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
- reg/full: discontinued free nds-updates for older (than 12 months) gba-users
- reg/full: registration tool auto-generates invoices for commercial users
- reg/home: new file-ext .key (some servers now declare .bin as potential virus)
- sync: forces machine_switch on retrace, forces to be 1st machine after retrace
- gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
- webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
- email: new email address - please do NOT put it online due to spam problems
- nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
- emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
- nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
- cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
- nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
- nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
- cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
- cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
- cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
- cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
- nds/sound: emulates sound output speaker routing and speaker stereo panning
- nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
- nds/sound: optionally mono output, optionally disabled, on machine 1 only
- nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
- nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
- nds/sound/help: described the two different ch(a)+ch(b) addition outputs
- nds/sound/help: described capture errors (both negative and overflow bugs)
- nds/sound: emulates minmax clipping, fully emulates all sound capture errors
- gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
- gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
- gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
- gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
- nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
- nds/sound: emulates sound loop+length and high accuracy frequency timings
- nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
- nds/sound/help: corrected sample frequency, explained length/loop registers
- nds/sound: emulates channel volume, channel volume shift, master volume, bias
- nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
- nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
- nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
- nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
- nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
- debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
- nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)
Скачать: http://www.emu-land.net/?secid=96
Doctor Venkman [00:41, 05-11-2006]
Интересно, а они к нему скрин фильтры прикрутили уже?
AleXey [02:48, 05-11-2006]
Я смотрю время зря не теряли 3Д уже кое как запускается даже звук есть правдо корявый и ужастный и совместимость улучшилась
Неплохо
Но работы над ним ещё куча
Но прогрес очень большой
Неплохо
Но работы над ним ещё куча
Но прогрес очень большой
-V- [13:31, 06-11-2006]
не тупите, 3D почти такое и в прошлом релизе было, и нахрена фильтры крутить если и без них пока крутить есть чего...
Crazy Cars (1988)(Titus)
Игры ZX Spectrum
» [SNES] Super Mario World - нужна помощь с графикой 21:25
» Картридж PS1 для PIO порта 21:24
» [GCN] GameCube — тест не- и малопопулярных игр 21:21
» Эротизм в играх 21:16
» RTHextion: новый hex-редактор для ромхакинга и переводов 21:11
» [SMD] Создание собственной многоигровки на одном чипе 20:59
» Playstation 1 без звука с Audio CD 20:11
» [3DO] Mortal Kombat II: 3DO Edition 20:04
» Picostation PS1 20:04
» Пройденные игры 19:45
» Не пройденные (заброшенные) игры 18:56
» [GBA] Sigma Star Saga 17:01
» Balloon Fight - 4 players hack 14:39
» Ретроигровые стримы и видео 2nd Channel 14:10
» [SNES] RoboCop Versus The Terminator / Stargate - поиск шрифта 13:12