- UI: implement a 'Use integer scaling' option - UI: allow limiting the screen scale - UI: allow accessing the menu during fullscreen gameplay - UI: allow setting a custom save folder - Core: implement save compatibility with mGBA 0.10.0+ - Core: implement basic support for the mGBA logging interface - PPU: rewrite the PPU to be mostly cycle-accurate - PPU: implement the GREENSWAP register - PPU: use the 6-th green channel bit during blending - PPU: round the blending result to the nearest integer - ARM: fix a minor timing oversight in ARM mode - ARM: SWP and SWPB should lock the bus (no DMA interleave is possible) - ARM: do not force-align mis-aligned PC in ARM mode - Bus: allow the CPU to execute idle cycles in parallel to DMA - Bus: more accurately emulate disabling the prefetch buffer - Bus: force the first CPU access after a DMA to be non-sequential - Bus: implement penalty for ROM code access during the last ROM prefetch cycle - IRQ: delay IO writes by one cycle - IRQ: delay update of the IE&IF condition for unhalting the CPU - SIO: implement basic serial transfer timing - APU: emulate the master enable bit - APU: cancel a potentially pending event whan starting a channel - Scheduler: allow for (de)serialization of events for save states Заметка: Под линуксом убедитесь что у вас установлены SDL2, GLEW и Qt5
Ford Racing 3
Игры Game Boy Advance
» Рассуждения об играх 08:25
» Unreal 3 vs Windows 10: ошибка 0xc000007b 07:10
» Значимые региональные отличия игр 07:00
» Эмуляция Nintendo Switch 05:21
» Околоигровой ИИ- и фан-арт 05:03
» [DC][PS1][PS2][GC] Плагин к 7-zip для распаковки CHD, RVZ и AFS 03:03
» Непереведённые игры NES 02:55
» Непереведённые игры SNES 02:38
» [GBA] Metroid: Zero Mission 02:34
» Арт не относящийся к играм (фан-арт, ИИ-арт по фильмам, аниме и пр.) 02:23
» Серия Metroid 00:46
» [PC] Bloodshot Reconstruction 00:11
» FLYCAST - Эмулятор SEGA Dreamcast, Naomi, Atomiswave 23:32
» [NES] Super Mario Bros. Co-op - продолжаем когда один игрок умирает (by vitsum) 23:05