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Minimon 2004:11:08d (Pokemon Mini)
Iron, 10:27, 12-11-2004
Изменения:
- Added version revisions w/new title bar.
- Optomized some (now it's a little more than 100% faster). You can thank intel VTune for that one.
- Fixed a bug in the gradient tag processing (colors are better now)
- Added a fill tag to the palette, so people can do JB style palettes (note, it's a 33%:66% blur ratio, not 50:50, so it does not look quite right). The palette in the config shows how to use the new tag, it also provides a much better palette (sharper color)
- Did some more hacking on the pokemon channel emulator, and discovered that when the U and V registers are not equal, IRQs cannot occur. This appears to have solved the mysterious 'Game crash ahoy'! problem.
- Changed IRQ functions to a queue system, which presumably is how the actual system works
- Removed emulation loop audio, since it was underrunning way too often. I don't know if this is a problem with DirectSound, or what, but it turns out that it's way too hard to sync. I moved to a threaded notification system that breaks the audio down into segments. It is a little less accurate, but a lot more reasonable. (Also allows me to filter the audio)
Zoids Saga: Fuzors
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