Emulation fixes: - GB Video: Clear VRAM on reset - GBA SIO: Add missing NORMAL8 implementation bits - GBA SIO: Fix missing interrupt on an unattached NORMAL transfer - GBA Memory: Fix prefetch mask when swapping modes within a region - GBA Serialize: Fix loading audio enable bit late - GBA Video: Revert scanline latching changes Other fixes: - 3DS: Fix disabling “wide” mode on 2DS - ARM Debugger: Fix disassembly alignment - Core: Fix memory leak in opening games from the library - Core: Fix memory searches for relative values - Core: Fix portable mode on macOS - GB Audio: Fix audio channel 4 being slow to deserialize - GB Core: Fix GBC colors setting breaking default model overrides - mGUI: Cache save state screenshot validity in state menu - Qt: Fix infrequent deadlock when using sync to video - Qt: Fix applying savetype-only overrides - Qt: Fix crash in sprite view for partially out-of-bounds sprites - Qt: Fix having to press controller buttons twice for menu items - Qt: Redo sensor binding to be less fragile - Qt: Reuse timer when rescheduling missing frames - Qt: Fix bounded fast forward with enhancement OpenGL renderer - Util: Fix loading UPS patches that affect the last byte of the file Misc: - Util: Improve speed of UPS patch loading
Battle Mania Daiginjou
Игры Sega Mega Drive / Genesis
» Пройденные игры 08:09
» Герберы на изготовление клонов Денди, исходники 07:58
» Нейросети, ИИ и всё, что с ними связано 07:42
» Angry Video Game Nerd и другие 07:31
» Terminator 2D: No Fate 07:29
» Picostation PS1 05:49
» Dendy lifa sm-888-2 05:15
» Эмуляционный арт 04:42
» Игра без звука 02:48
» "Dune II": ПК-версия vs. Mega Drive-версия 02:12
» Соревнования по ретро-играм (Dendy Challenge, SkillTest, RGG-Battle) 23:40
» Меня выбесили эти контактные площадки 23:24
» Во что поиграть на 8 и 16 бит? 22:31
» sega картридж на 8-16 мб 21:33