Emulation fixes: - GB Audio: Fix initial sweep state - GB Audio: Fix deserializing audio channels 2 and 3 - GB Audio: Fix deserializing while audio was disabled - GB Video: Fix drawing background when window is force-disabled by frontend - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking - GBA Audio: Fix deserializing SOUNDCNT_L - GBA Audio: Fix stereo in XQ audio - GBA Audio: Fix volume/mute in XQ audio - GBA Hardware: Fix GB Player detection on big endian platforms - GBA Video: Invalidate map cache when modifying BGCNT - GBA Video: Don’t draw sprites using unmapped VRAM in GL renderer - GBA Video: Fix rare regression blending semitransparent sprites - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN - GBA Video: Fix deferred blending when OBJWIN matches window - GBA Video: Fix mode 4 transparency in OpenGL Other fixes: - 3DS: Redo video sync to be more precise - 3DS: Fix crash with libctru 2.0 when exiting - ARM Decoder: Fix decoding pre-indexed writeback instructions - Core: Fix reported ROM size when a fixed buffer size is used - Core: Fix memory leak loading ELF files - GBA: Disable more checks when loading GS save with checks disabled - GBA: Fix endianness issues in renderer proxy - GBA Core: Fix memory leak when loading symbols - GBA Serialize: Ensure program counter is aligned when loading - Qt: Add dummy English translation file - Qt: Fix Battle Chip view not displaying chips on some DPI settings - Qt: Fix camera image being upside-down sometimes - Qt: Fix drawing on macOS break when using OpenGL - Qt: Fix stride changing when toggling SGB borders - Qt: Fix aliasing on background logo - mGUI: Fix closing down a game if an exit is signalled - mGUI: Fix cycling through config setting states with accept button - mVL: Fix injecting accidentally draining non-injection buffer - VFS: Fix directory node listing on some filesystems Misc: - GBA Video: Improve speed of window texture generation on AMD - Vita: Clear both buffers when loading a game
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Curse of Nimue, The (1995)(Zenobi Software)
Игры ZX Spectrum
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