Emulation fixes: - GB: Fix HALT when IE and IF unused bits are set - GB Timer: Fix timing adjustments when writing to TAC - GB Video: Fix window y changing mid-window - GB Video: Fix more window edge cases - GBA: Fix RTC on non-standard sized ROMs - GBA DMA: Fix DMA0-2 lengths - GBA Memory: Fix writing to OBJ memory in modes 3 and 5 - GBA Memory: Prevent writing to mirrored BG VRAM - GBA Video: Fix scanline cache with scale factor change edge cases - GBA Video: Fix sprite mosaic clamping - GBA Video: Implement mosaic on transformed sprites Other fixes: - 3DS: Ensure core 2 can be used for threaded renderer - All: Fix several memory leaks - GB Core: Fix toggling WIN and OBJ being swapped - GBA: Fix skipping BIOS on irregularly sized ROMs - CMake: Fix .deb imagemagick dependencie - FFmpeg: Improve initialization reliability and cleanup - FFmpeg: Fix audio conversion producing gaps - LR35902: Fix disassembly of several CB-prefix instructions - LR35902: Fix trailing whitespace in disassembly - Qt: More app metadata fixes - Qt: Fix load recent from archive - Qt: Fix overrides getting discarded - Qt: Fix saved scale not getting set on resize - Qt: Fix crash in sprite viewer magnification - Qt: Fix adjusting magnification in tile viewer when not fitting to window - Qt: Fix bounded fast forward with Qt Multimedia - Qt: Fix saving settings with native FPS target - Wii: Fix aspect ratio Misc: - Qt: Add missing HEVC NVENC option - Qt: Improve camera initialization - Vita: Improved frame drawing speed
Super Strike Gunner
Игры Super Nintendo (SNES)
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