Новая версия эмулятора Game Boy Advance для Linux, Mac OS X и Windows
Bugfixes: - ARM7: Fix instruction decoding of Thumb shifts - GBA: Deinit savegame when unloading a ROM - GBA: Fix BIOS check on big endian - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers - GBA Audio: Fix audio channels being silenced at the wrong time - GBA Memory: Fix bad BIOS Load16 on big endian - GBA Memory: Fix bad Load8 on big endian - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded - GBA Video: Fix edge case with sprite blend modes and semitransparency - GBA Video: Fix objwin and blending interaction on sprites - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops - Libretro: Fix a memory leak with the render buffer - Qt: Windows no longer spawn in the top left on first launch - Qt: Fix install path of XDG desktop file with DESTDIR - Qt: Fix drag and drop on Windows - Qt: Reenable double buffering, as disabling it broke some Windows configs - VFS: Fix return values of VFileFILE.read and .write Misc: - All: Reset next event to cycles instead of zero to interrupt - All: Add --version flag - ARM7: Force disable LTO on two files to work around a GCC bug - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng - GBA: Better memory handling with PNG savestates - GBA: Additional savestate sanity checks - GBA: Check for cycle count being too high - GBA Audio: Allow GBAAVStream to have no video callback - GBA BIOS: Implement RegisterRamReset for SIO registers - Qt: Remove useless help icons in dialogs - Qt: Prevent savestate window from opening while in multiplayer - Qt: Disable menu items in multiplayer that don't make sense to have enabled - Qt: Dropping multiplayer windows works more cleanly now

Monsters, Inc.
Игры Game Boy Color
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