Emulation fixes: - GBA Audio: Fix improperly deserializing GB audio registers - GBA Audio: Clear GB audio state when disabled - GBA Memory: Make VRAM access stalls only apply to BG RAM - GBA Overrides: Fix saving in PMD:RRT (JP) - GBA SIO: Fix SIOCNT SI pin value after attaching player 2 - GBA SIO: Fix unconnected normal mode SIOCNT SI bit - GBA SIO: Normal mode transfers with no clock should not finish - GBA Timers: Cascading timers don’t tick when disabled - GBA Video: Fix interpolation issues with OpenGL renderer Other fixes: - Core: Allow sending thread requests to a crashed core - FFmpeg: Force lower sample rate for codecs not supporting high rates - Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 - Qt: Disable sync while running scripts from main thread - Qt: Properly cap number of attached players by platform - Qt: Disable attempted linking betwen incompatible platforms - Qt: Fix modifier key names in shortcut editor - Qt: Fix a handful of edge cases with graphics viewers - Qt: Fix full-buffer rewind - Qt: Fix crash if loading a shader fails - Qt: Fix black screen when starting with a game - Qt: Fix OSD on modern macOS - Qt: Fix checked state of mute menu option at load - Qt: Remove OpenGL proxy thread and override SwapInterval directly instead - Scripting: Fix receiving packets for client sockets - Scripting: Fix empty receive calls returning unknown error on Windows - Scripting: Return proper callback ID from socket.add - Vita: Work around broken mktime implementation in Vita SDK Miscellaneous: - Qt: Include wayland QPA in AppImage - Qt: Stop eating boolean action key events - Qt: Automatically change video file extension as appropriate - Qt: Swap P1 and other player’s save if P1 loaded it first
![Mizushima Shinji no Daikoushien](http://ss.emu-land.net/nes_pict/Mizushima Shinji no Dai Koushien.png)
Mizushima Shinji no Daikoushien
Игры NES / Dendy
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