A new release of mGBA, version 0.5.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut. Bugfixes: All: Fix fullscreen config option being ignored ARM7: PSR mode bits should not get sign extended GB: Fix audio not being deinitialized GB: Fix crash when masking savedata GB: Properly initialize sramRealVf variable GB Audio: Fix serialization of channel 3 and NR52 properties GB Audio: Reset envelope timer when reseting sound channel GB MBC: Fix SRAM dangling pointer with RTC games GB MBC: Fix initializing MBC when no ROM is loaded GB Memory: Fix patching ROM bank 0 GB Memory: Fix starting HDMAs during mode 0 GB Memory: Fix HDMA5 value after DMA completes GB Video: Initialize LCDC in renderer GB Video: Hblank IRQs should mask LYC=LY IRQs GBA: Fix IRQs firing after already being cleared GBA: Only unhalt CPU if appropriate bit is set in IE GBA: Add savegame override for Crash Bandicoot 2 GBA BIOS: Fix MidiKey2Freq BIOS reads GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch GBA Cheats: Fix GameShark ROM patches GBA I/O: Mask off WAITCNT bits that cannot be written GBA Memory: Fix misaligned BIOS reads GBA Memory: Fix VCOUNT being writable GBA Video: Fix out of bounds sprite transforms Libretro: Fix unterminated SET_INPUT_DESCRIPTORS Libretro: Fix disabling BIOS Libretro: Fix Game Boy savestates and audio Qt: Fix changing resolution of software renderer Qt: Fix setting overrides Qt: Fix cut off tiles and alignment issues in tile viewer Qt: Only reset window dimensions when first shown Qt: Fix Qt Multimedia audio driver on big endian Qt: Fix Apply button for key and controller configurations VFS: Fix resizing memory chunks when not needed Windows: Fix Unicode directory handling Misc: GB, GBA: Prevent loading null ROMs GB Audio: Initialize wave RAM to GBC values GB Memory: Reset ROM bank when loading a ROM PSP2: Improved controller rumble
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