Новости > Показать отдельно
meisei v1.1.1
Iron, 23:26, 04-03-2008
Эмулятор MSX для Windows.
- meisei v1.1.1
- mappers: AMD flash erase sector/chip command didn't work properly
- changed default video format to PAL, per default C-BIOS region code
- gfx: fullscreen setting is now saved, so it's possible to start meisei in full screen
- gfx: fixed DDraw renderer border refresh bug
- input: corrected keyboard matrix quirk
- changed power-on timing, to prevent "A Life M36 Planet" from locking up
- added movie time code view option on play/record (hh:mm:ss;ff)
- vdp: you can now disable/enable sprite and tile layers
- vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.
- sound: added "triple buffering" to prevent overflows on longer frames
- timing: speed up setting is now in percentage instead of integer multiply
- timing: added slowdown feature, working similar to speed up (default: F10)
- gfx: auto save palette didn't work
- input: added "invert" function for axes
- input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.
- timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. I call it DJ scratching, since it kind of resembles that.
- added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.
- fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running
Zook Hero 2
Игры Game Boy Color
» ТОП 10-20 любимых игр на Mega Drive и Sega CD 14:32
» Тёмная сторона Pixel Devil 14:20
» Серия Metroid 13:58
» НЕДОЧЕЛОВЕК. застрявший во вчерашнем дне. обзоры фильмов и видеоигр 13:36
» [NES] Super Mario Bros. Co-op - продолжаем когда один игрок умирает (by vitsum) 13:22
» [NES] RayCastle - 3d tech demo 13:15
» Nintendo Switch 2 13:06
» Picostation PS1 12:58
» Очень дешевый заменитель NES PPU-RGB на FPGA 12:50
» SEGA MegaDrive II - не работает джойстик 11:08
» Famicom Cartridge Schematics & PCBs 09:53
» [PC] Bloodshot Reconstruction 09:40
» Подробная методика проверки S-CPU для PAL SNSP-CPU-01/02 08:07
» [android] citra и формат образов в 3ds 07:25
» Эмуляция PS5 05:27