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Mednafen v0.4.5
RBM-13s, 03:10, 27-01-2006
Обновился мульти-системный мульти-платформенный эмулятор Mednafen до версии v0.4.5. Что нового:
- 0.4.5:
- drivers/opengl.cpp now includes the GL header files AFTER the header file that eventually loads config.h is included to fix
- compilation on Mac OS X.
- Redefined SFEND from { 0 } to { 0, 0, 0}, and fixed older code to use the SFEND macro, to fix crashing on OSX and possibly
- other platforms when saving or loading states.
- Reduced SDL's buffer size when using the SDL sound driver(used on MacOSX).
- Restructured and merged some of the sections in the autoconf script. Note to future self: I noted that it seems if
- the first instance of PKG_CHECK_MODULES() is in a statement that doesn't evaluate, any other PKG_CHECK_MODULES()
- statements will fail. I don't know if this is a bug in autoconf, or a misunderstanding on my part.
- Removed the largely unused ESD sound driver from compilation, as it is mostly unsuitable for use in Mednafen.
- Also removed the jack driver, as it was unfinished, and couldn't be used anyway.
- PCE: Fixed CD-DA playback from "WAV" audio files on big-endian platforms.
- Fixed a compilation problem on big-endian CPUs by adding appropriate type-casts in psf.cpp.
- 0.4.4:
- Modified the GBA code to not use many INLINEd functions in arm.cpp. This greatly reduces
- RAM and CPU usage during compilation, and should have only a negligible impact on performance(and might
- even improve performance on cache-starved systems).
- Fixed a compilation problem on non-x86 and non-PPC platforms in the NES emulation code.
Godzilla 2: War of the Monsters
Игры NES / Dendy
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