- PSX: Fixed various inaccuracies in the SPU reverb emulation code - PSX: Fixed quasi-benign dereferencing of a null pointer in the GPU code when playing a PSF - SNES-Faust: Fixed a crash when an MSU1-enabled game tried to play MSU1 audio but no audio tracks existed - SNES-Faust: Only create MSU1 multithreaded audio reader object if at least one audio track is available - SNES-Faust: Fixed a design flaw in the MSU1 audio track loading code that broke loading of audio tracks when the game's filename included a "%" character - SS: Fixed compilation errors after configuring with --disable-debugger - SS: Fixed compilation errors with clang
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