- NES: Changed some macros in the CPU emulation code to not have leading underscores - Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait() - NES: Don't memset() MDFN_PixelFormat object - Fixed build errors on FreeBSD relating to the multithreading code - Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression) - Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems with Linux header files installed - Fixed AltiVec-related build errors on 64-bit POWER/PPC - SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix" - SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG() - PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout" - PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay. Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel"
Dragon Ball Z: Legendary Super Warriors
Игры Game Boy Color
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