- NES: Changed some macros in the CPU emulation code to not have leading underscores - Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait() - NES: Don't memset() MDFN_PixelFormat object - Fixed build errors on FreeBSD relating to the multithreading code - Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression) - Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems with Linux header files installed - Fixed AltiVec-related build errors on 64-bit POWER/PPC - SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix" - SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG() - PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout" - PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay. Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel"
Legend of Zelda, The: The Minish Cap
Игры Game Boy Advance
» Проблемы со звуком в Shin megami tensei SNES 22:34
» [Dreamcast] Tomb Raider iv the last revelation - читы\сэйвы 22:19
» Кабель RGB Megadrive 2. 22:04
» Sega Neon MEGA Plus 2 22:01
» Вопрос про пиратские диски для PlayStation 1\2 21:58
» Picostation PS1 21:18
» Пройденные игры 21:16
» Donkey kong (EU set) 20:42
» покупка/сборка ПК. 20:37
» [3DO] Mortal Kombat II: 3DO Edition 20:30
» Erenarium - канал об историях создания игр в формате видеоэссе 20:19
» Retro genesis remix не работает Dendy 19:57
» Перевод сеги TCT-6801 в 60 Гц (NTSC) 19:54
» Famicom Cartridge Schematics & PCBs 18:51
» [NES] Super Mario Bros. Co-op - продолжаем когда один игрок умирает 18:28